Author Topic: RogueSurvivor is being revived  (Read 7823 times)

Offline L33TMaster

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RogueSurvivor is being revived
« on: April 20, 2016, 01:28:48 PM »
Okay, I know some of you have heard of Rogue Survivor so guess what:

RS is being decompiled at:
http://roguesurvivor.proboards.com/thread/362/rs-revived

And guess what else?
The source code is there!!
« Last Edit: April 20, 2016, 02:18:27 PM by L33TMaster »

Offline Grandpuh Ty

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Re: RogueSurvivor is being revived
« Reply #1 on: April 20, 2016, 05:20:08 PM »
HNNG YES

Offline Uweron

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Re: RogueSurvivor is being revived
« Reply #2 on: April 24, 2016, 09:35:04 PM »
Rogue Survivor, nice and simply roguelike. I wish that this project can be easy to modding as Cataclysm. At least, is nice that someone still playing this game and revive it

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #3 on: April 24, 2016, 10:10:31 PM »
« Last Edit: April 25, 2016, 08:48:59 AM by zaimoni »

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #4 on: April 25, 2016, 08:50:05 AM »
The trading reimplementation was crash-prone prior to RC 4.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #5 on: April 26, 2016, 06:13:55 AM »
RC 5 out, to make flashlight/tracker recharging work as advertised in RC 1.  If there are no easy-to-fix problems reported within the next week or so, this will become a proper release.

Savefiles should be 100% compatible between RC 4 and RC 5.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #6 on: April 29, 2016, 06:03:58 PM »
RC 6 has been released.  Savefiles are compatible; using the binary-only release to overwrite earlier versions with RC 6 should work.

Code: [Select]
Critical: multi-threaded crash bug on district change mitigated (or fixed).

Trading with the player should work more reasonably now (one of the legacy reduced reality checks for the player actually was needed)

The text description for expired and spoiled food should be correct now.  Icons and nutrition value were correct.

EDIT: Don't like your skill choices?  Get wiser ones.
« Last Edit: May 01, 2016, 07:54:41 PM by zaimoni »

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #7 on: May 06, 2016, 04:48:53 AM »
RC 6 is the final release before savefile format breaking.  I was hoping to get some changes to make the game easier in for a final release, but there are unacceptable bugs in the development version.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #8 on: May 17, 2016, 08:30:11 PM »
RC 6 will remain up as a backup source for the mp3 and ogg files.  C# only plays wav files natively, and they're bloated.

Code: [Select]
REVIVED 0.9.1 CHANGES
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* hungry civilians do not push anything jumpable (this includes wrecked cars)
* living AI self-awareness of stamina costs closer to correct.
* energy stat now displayed to player (AI was using it)
* giving an item that doesn't fully fit in the destination, won't destroy it.
* equipping a flashlight, should immediately give you enhanced visibility range at night
* Sound has been restored.
* AI item juggling is in the middle of an overhaul.
** Police radios are now an implicit item for cops.
* The midnight invasions actually are at midnight.
* The civilian followers of a cop should no longer be terminated by their leader for killing their leader's enemies.
* crash reports should be informative, even when they are triggered in districts without players.
* new command-line option --seed=... Cf. the RSRevived Manual for details.
* new command-line option --subway-cop Cf. the RSRevived Manual for details.
* Antiviral pills have been banished from Classic mode; infection in the game mode is now required.

Savefiles are incompatible with Alpha 9 fork RC 6.  Please start a new game.

NOTE: the .NET version has been re-targeted from 3.5 to 4.6.1 for technically motivated reasons.  This shouldn't be a problem on Win7 or higher; download from Microsoft if it is a problem.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #9 on: May 26, 2016, 05:35:40 AM »
Code: [Select]
REVIVED 0.9.2 CHANGES
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* Civilian AI item handling now "stable". Also, drop/pickup loop involving food and an inferior item fixed.
* The player may put items into containers.  AI...not yet.
* The player may choose which item to take from a stack in a container
* Being told the location of the CHAR underground base should be slightly safer
* Speculative attempt to prevent crash from AI picking up activated traps
* Require killing an actor, to remove him from the map.  Should mitigate/prevent re-killing by starvation.
* new command: Item Info, default command Shift-I to match City Info default command I.  Presentation is awful.  The civilian AI is scheduled to use this information as well, but doesn't do so yet.

Savefile formats are incompatible.  Please start a new game (but be sure to record the seed value from City Info in 0.9.1 if you want to recreate the map with --seed=... in 0.9.2).

The binaryonly for 0.9.2 only works with 0.9.1, not RC 6.  It does not have sound files, whose format has changed.  You may want to delete config/config/keys.dat if using the binaryonly, to force Shift-I to be configured.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #10 on: May 27, 2016, 07:48:16 PM »
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REVIVED 0.9.3 CHANGES
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* drop/pickup loop issues suppressed more
* Line of Sight handling of cardinal direction visibility blocking less restrictive

0.9.2 savefiles should load in 0.9.3 fine, but the civilian AI fix mentioned above may warrant restarting a map anyway.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #11 on: May 31, 2016, 05:59:48 AM »
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REVIVED 0.9.4 CHANGES
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* Civilian AI failed item pickup travel loop suppressed
* crash bug system involving sound fixed (reincarnation proven trigger)
Save games from 0.9.2 and 0.9.3 should load in 0.9.4.  The AI fix may warrant restarting a map regardless.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #12 on: June 02, 2016, 02:56:44 AM »
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REVIVED 0.9.5 CHANGES
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* Try to make a crash bug when attempting a reincarnation option with 0 candidates, a graphics glitch.
* Enable the close button, and don't backtalk when Task Manager force-closes the game.
* Waiting for a keypress, once the simulation thread stops, should read very close to 0% CPU in Task Manager.
Savefiles from 0.9.2 through 0.9.4 should load as-is in 0.9.5.

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #13 on: June 02, 2016, 09:40:52 PM »
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REVIVED 0.9.6 CHANGES
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* The simulation thread should not attempt reincarnation.
Savefiles from 0.9.2 through 0.9.5 should load as-is in 0.9.6 .

Offline zaimoni

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Re: RogueSurvivor is being revived
« Reply #14 on: June 04, 2016, 09:22:55 AM »
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REVIVED 0.9.7 CHANGES
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* keep the player count accurate during reincarnation (addresses both reincarnation crash and AWOL player killer entries)
* counter-adjust the drop/pickup loop fixes of 0.9.3
* It is possible for civilians (and survivors, technically) to bluff being cops well enough to become one for the duration of the apocalypse. The Prisoner Who Should Not Be currently will not divulge the location of the CHAR base to a cop.  See the RS Revived manual for details.
Savefiles from 0.9.2 through 0.9.6 should load as-is in 0.9.7.  However, the AI change is large enough to cause maps to play differently.