Author Topic: Cataclysm: Idling Ahead [Updated 25/12/16]  (Read 3210 times)

Offline wad67

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Cataclysm: Idling Ahead [Updated 25/12/16]
« on: August 19, 2016, 03:18:04 AM »
Made a crappy html/js game.
Working on making it slightly less crappy.

In the new version:
A few new buildings, with resource costs.
Cleaned out all of the html stuff that was not required.
Modified factory function, so that we may have buildings that consume resources in order to produce new ones.
Other various changes.

Still no saving(yet).
Might have to go to university to figure that one out, will see.

http://cataidle.neocities.org/

Suggestions will be implemented, code help is appreciated.

The biggest problems I am facing at the moment is the implementation of a ui that works across all platforms/browsers.
In addition to that, I will have to look into saving. Not 100% sure if this can be done on the free version of neocities.

The general priority at the moment is to continue to flesh out gameplay elements.

Reddit Link: https://www.reddit.com/r/incremental_games/comments/5juw5l/cataclysmidling_ahead/
« Last Edit: December 25, 2016, 05:50:48 AM by wad67 »

Offline Sheb

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Re: Cataclysm Idle
« Reply #1 on: August 19, 2016, 06:39:48 AM »
You might want to display cost.

Offline youtoo

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Re: Cataclysm Idle
« Reply #2 on: August 27, 2016, 04:53:06 PM »
Recommend posting this on reddit incremental.


https://www.reddit.com/r/incremental_games/

Offline man-teiv

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Re: Cataclysm Idle
« Reply #3 on: October 11, 2016, 12:41:47 PM »
I like the idea, but you cannot do much for now! I'd definitely dig some hours in a crafting system a hundreth as complex as the real CDDA.

Offline wad67

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Re: Cataclysm: Idling Ahead [Updated 25/12/16]
« Reply #4 on: December 27, 2016, 03:33:36 AM »
To be completely honest, I find the number of lurkers startling.
At this point the page is almost at 4 thousand views, not a great deal of replies here or on reddit.

I have been working on a new version, with refactored code: http://cataidle.neocities.org/swapover.html

Offline DeclanFrost

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Re: Cataclysm: Idling Ahead [Updated 25/12/16]
« Reply #5 on: December 27, 2016, 04:01:06 AM »
Imma check this out as soon as I'm able.

To be completely honest, I find the number of lurkers startling.
And hey, as Confucius once said, lurkers are the lifeblood that keep projects such as yours in motion. Keep your supporters close, and your lurkers closer.
Ironically there are more pimps in garages than wrenches.


Offline Dec

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Re: Cataclysm: Idling Ahead [Updated 25/12/16]
« Reply #6 on: January 15, 2017, 06:36:24 AM »
Cataclysm: A Dark Room Ahead? I'm down.
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Offline Kevin Granade

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Re: Cataclysm: Idling Ahead [Updated 25/12/16]
« Reply #7 on: January 15, 2017, 08:50:06 AM »
Neat, I've been meaning to write an idle game to learn js, maybe I'll steal some of your code :3
(The one I have in mind isn't cata based)

Any thoughts of mixing in elements from a idle rpg* type game where you perhaps take damage from certain scavenging activities, then have to wait out healing?  It'd be neat to have gameplay where you alternate between the two types of progression, and it'd match the cataclysm theme.

*My autocorrect insisted on doing rpg -> ripoff, wtf?
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