Honestly, as uninformed and emotional this thread is, we actually do need ones like it. Otherwise it's very easy for someone to go all "you know what does this game need? realistic simulation of discomfort from sleeping in armor/tool damage from use/boots wearing down when walking/skill rust"
My feelings exactly.
I recently played a game (meaning i reach mid game+ / played for 200 days or more) after an 8 month period.
One (not the only one) reason i haven't played that much recently is all these realism mechanics.
They usually sound fine and good (weapon durability etc.), but tend to be grindy and add nothing really important.
To be sure, i have not contributed very much to cata, but i've been around for 2,5 years now. Nerfs are easy to do and required from time to time (EV needed many nerfs to stop being a non-brainer). But overdoing it is really bad for the game and needs care.
IMO, what cata needs are the hard-to-do stuff, that people (especially new devs) would hate to do (since they are complicated to achieve). Older devs do some of these, but their time is limited and not nearly enough usually. Off the top of my head:
- Fixing/rebalancing the food/nutrition system in order to not be either "just cooked meat" or "always grinding for food" or "scurvy/calcium deficiency" - but still to not require spending half a day looking for food (even if it is realistic for an apocalypse)
- NPC ability to do things independently (could abstract this and not have them do it in real time) without nagging the player for a glass of water
- NPC-bases reworked
- NPC questlines expanded & NPC faction wars
- Z-level interactions & expansion (still requires fixing the LOS system and noone but Coolthulhu has touched them, correct?)
- Non-flat map, other biomes, climbing onto trees and cliffs (needs the z-levels fixed first and is a ton of work on its own)
- More water stuff. Swimming expanded, buildings, boats, NPC riverboat pirates!
- Reworked map generation. JSONise it as much as possible and make it easy to work with.
In general, we do not need too many nerfs and we do not need to many new monsters, or items, or recipes, or materials. But we need more interesting world!
In short, i would like cata to focus on expanding the world (eg. there was a Railroad PR for a loong time, was half ready but never completed :'( ) and the people within it.
But as i said, i am not the one doing the work, which is the most important thing in an Open-Source project. So my words are not backed with work. Still if devs agree, there could be some sort of roadmap and guidelines for new contributors.
As a design path, i would like small-scale mechanics that do not have overwhelming effects - but interact in interesting ways with each other (and are mostly unsusceptible to player influence - thus not grindy)
Anyway, just my 0.02Euros, hope it is of use to someone.
For the record, i got to say that i actually do like the magazines system, specifically.