No idea what Rivet's opinion on these game design fuckups are, but she at least is generally as sensible as Coolthulhu about game design, moreso than Kevin.
Filthy clothes - needs a good bit more work. The morale penalty is mostly ignorable due to the effect going away the moment the clothing in question is removed. I'm on board wit the idea behind it (I know I wouldn't want to put on this guy's
clothes) I just think it needs some refactoring. Changing the primary malus out for increased chance of infection when wounded would be an excellent step in the right direction.
Boom cranes - could use some TLC regarding their weight limits. Other than that I'm fine with the addition of jacks and such - it always struck me as odd that the character could hold a car up with one hand while changing a tire with the other.
Recipe learning requiring books during crafting - I'd like this a little more if you could learn recipes whose requirements are well below your skill level by simply reading them. A master chef shouldn't have a particularly difficult time learning an entry-level cooking recipe by simply reading it a time or three. Other than that, I'm fine with it. Used to be, people hoarded books just long enough to suck the information out of them and automagically memorize it all before casting them aside, and that never seemed right to me.
Electric motors - haven't been nerfed to the best of my knowledge, so I'm not sure what that's about.
Firearm magazines - I love this one. Looooove it. I'd rather spend the extra few seconds loading up a bunch of mags prior to engaging in combat if it means that I can swap them out as they run dry instead of having to constantly stop in the middle of the fight/disengage to load a firearm with a removable magazine - whose primary advantage over firearms with internal magazines is that you can carry lots of pre-loaded magazines with you
. Previous behavior was that all guns effectively had internal magazines, and it was ridiculous that we couldn't carry spare mags in order to reload quickly on the go.
Solar panels - were nerfed a good long while ago (I think it was right after 0.C came out) because a single bog-standard panel was all it took to recharge an entire bank of large storage cells in a single afternoon. I agree with the decision, since they were waaaay too efficient before.
Point is, this game has been run into the ground with neckbeardy "realism" fetishism, and there's no real reason for anyone who isn't a Dwarf Fortress enthusiast with OCD to bother since interesting content additions have been inversely proportional to pointless crippling nerfs for ages now.
Projecting some nasty assumptions while making light of mental illness for bonus points.