Author Topic: Voxel Cataclysm?  (Read 2142 times)

Offline tyomalu

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
Re: Voxel Cataclysm?
« Reply #15 on: May 17, 2017, 09:21:39 AM »
I moved it to Unity 5 and it gives a pretty nice picture. There are some issues with shadow edges. I predict some issues with water and reflections, but it is all solvable. So I think it is worth to play with it more. I'll move to "The Labs" subforum after manage how to add a nice grid to the model.

Offline A Blitzkried of Butts

  • Survivor
  • ***
  • Posts: 326
  • <i>kek</i>
    • View Profile
Re: Voxel Cataclysm?
« Reply #16 on: May 24, 2017, 03:07:58 PM »
So cool
Quote from: TheFlame52
Granades are Russian roulette. One chamber has money, one has candy, two have blanks, one has rat-shot, and the last one has a bullet. You just got the bullet.
Quote from: pisskop
Z is the plane that jumps off the paper and into your face/desk
Full of sigs

Offline tyomalu

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
Re: Voxel Cataclysm?
« Reply #17 on: May 24, 2017, 10:45:02 PM »
So cool
Glad you like it, I'm working on it, trying to make it render real-time with an actual game.

Offline TooDAMNMuch

  • Survivor
  • ***
  • Posts: 326
    • View Profile
Re: Voxel Cataclysm?
« Reply #18 on: May 26, 2017, 09:15:11 AM »
wow, so awesome, cataclysm in voxels would be a lot of fun, hell, i'd love to just be able to show off vehicles i build better in screenshots with something like this. :)
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline Rivet

  • Administrator
  • Survivor
  • *****
  • Posts: 2672
  • C:DDA Developer
    • View Profile
    • Rivet's Git profile
Re: Voxel Cataclysm?
« Reply #19 on: May 31, 2017, 06:48:00 AM »
Holy cats that looks awesome! I'm definitely keeping an eye on this.
“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

Offline jcd

  • Survivor
  • ***
  • Posts: 543
  • the lazy one
    • View Profile
Re: Voxel Cataclysm?
« Reply #20 on: June 07, 2017, 04:16:51 PM »
Amazing and a great idea!
Love it!

Offline tyomalu

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
Re: Voxel Cataclysm?
« Reply #21 on: June 07, 2017, 06:53:20 PM »
I have some actual results, so I've started a new topic, check it out: http://smf.cataclysmdda.com/index.php?topic=14581.0

Offline Garfink

  • Zombie Food
  • *
  • Posts: 43
    • View Profile
Re: Voxel Cataclysm?
« Reply #22 on: June 29, 2017, 06:03:43 AM »
Wow, looks amazing.  Can't wait till its usable and the community starts to pick up on it and make monsters and other stuff for it for you (which I am sure they will!)

Offline lordmatiz

  • Zombie Food
  • *
  • Posts: 45
    • View Profile
Re: Voxel Cataclysm?
« Reply #23 on: June 29, 2017, 05:06:42 PM »
I love your work! I'd defenitely use this :)

Offline End Transmission

  • NPC
  • **
  • Posts: 124
  • Final report of the commercial starship Nostromo..
    • View Profile
    • End Transmission Games
Re: Voxel Cataclysm?
« Reply #24 on: July 02, 2017, 09:00:56 PM »
Wow, this is really exciting.
Final report of the commercial starship Nostromo, third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash, and Captain Dallas - are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up.