Author Topic: Neversalimus mods(Weapons and Scarlet Site chapter 0) Updated (12 may)  (Read 1570 times)

Offline Neversalimus

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Scarlet Site chapter 0 (The invasion has begun) lore-friendly (I hope) endgame mod
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Neversalimus Weapons mod
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« Last Edit: May 12, 2017, 02:37:35 PM by Neversalimus »

Offline Gnorse

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Re: Neversalimus weapons 0.11 alpha (updated 18 november)
« Reply #1 on: November 20, 2016, 04:37:25 PM »
pretty neat
if you want inspiration check out the fallout 3 and 4 wiki , the weapons there fit perfectly here
"No can do, little hard to "lock and load" when you can't stand and it's a little hard to stand when your feet haven't grown back fully so the end of you legs are nubs"

Offline Gunsmith

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Re: Neversalimus weapons 0.11 alpha (updated 18 november)
« Reply #2 on: December 30, 2016, 10:27:20 PM »
Cool mod! Keep up the good work!

Offline Neversalimus

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Re: Neversalimus mods(Weapons and Scarlet Site chapter 0)
« Reply #3 on: May 11, 2017, 02:24:54 PM »
Scarlet Site Chapter 0 released

Offline Gunsmith

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Re: Neversalimus mods(Weapons and Scarlet Site chapter 0)
« Reply #4 on: May 11, 2017, 07:08:16 PM »
Sounds cool, the more end game challenges there are, the better. I'll check it out.

Offline Neversalimus

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Scarlet Site Chapter 0 Version 1.1 released

New in 1.1 version
-added parking lot near building
-2 new enemies
-enemies now spawn around the building so it actually looks like invasion
-enemies now in their corresponding faction to prevent them attacking each other
-several bug fixes in drops
-more lore friendly descriptions