Author Topic: Greiger's Vehicles (Version +3.5)  (Read 2845 times)

Offline Greiger

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Greiger's Vehicles (Version +3.5)
« on: November 23, 2016, 09:59:22 PM »
Alrighty so I'm releasing my first real mod!

It's here! https://drive.google.com/file/d/0ByvsgWXbNOGXand3aXppQmVwM3M/view?usp=sharing

This mod is a vehicle pack intended to add some vehicles one would expect to see in a world where gasoline is a rare commodity. It has some very small commuter cars, a low footprint urban armored military recon car, as well as tanker trucks in armored and unarmored varieties.  The mod includes some lore fliers and newspaper articles as well with some light lore about the microcars.

(click to show/hide)
=================================THE CARS!===========================


Microcar: 1 seat, 1 door, 3 wheels, 470lbs, 10L gasoline tank, 0.2L Efficiency engine, 3x3 tiles

The microcar is an extremely low cost commuter car designed for fuel economy. It is light enough to be dragged around by hand by an 8 strength character.  It's downsides are a lack of cargo capacity, and poor durability.

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Electric Microcar: 1 seat, 1 door, 3 wheels, 500lbs, medium storage battery, small electric motor, 3x3 tiles

A battery/solar version of the microcar.  it's slower and slightly heavier but it has some solar panels on the back to recharge the battery when not being driven.

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Light Urban Recon Vehicle: 2 seats, 2 door, 3 wheels, 1781 lbs, 60L Gasoline tank, V6 2.5L engine, 4x3 tiles

A light armored military recon vehicle for scouting in bombed out urban environments. It is able to easily navigate offroad and can easily navigate traffic choked streets. It comes with a M2 browning mount and can protect against small arms fire from the front or sides.  Care should be taken against hostiles behind the vehicle due to it's open body style.  It uses a gasoline engine to allow fuel to be easily scavenged in an urban environment.

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Offroad Buggy: 2 seats, 0 doors, 4 wheels, 653 lbs, 10L Gasoline tank, 2.0L engine, 4x4 tiles

A relatively simple recreational buggy for offroad driving. While it has a roof and respectable cargo capacity, the seats are not weatherproof due to a lack of windshields or doors and the electrical system does not take well to repeated starting and stopping.

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Tanker Truck: 2 seats, 2 door, 4 wheels, 5212 lbs(fully loaded), 60L Diesel tank, 4.0L truck engine, 7x4 tiles (w/o mirrors), 1200L Tank capacity

A relic from the past, an old model tank truck capable of carrying large amounts of liquid inside segregated tanks.  With fuel so scarce these trucks typically carry less valuable liquids from one location to another instead of fuel and oil.  You could get lucky, or find a rolling septic tank.

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Armored Tanker truck: 3 seats, 2 door, 6 wheels, 5818 lbs(fully loaded), 60L Diesel tank, 4.0L truck engine, 9x5 tiles (w/o mirrors), 600L tank capacity

A modern fuel transport truck, heavily armed and armored like a security truck to prevent theft of it's valuable contents. It's tank capacity is lower than that of the more traditional trucks, but the mounted gun combined with it's camera system is capable of handling non-military level threats, and the vehicle is capable of driving offroad in case of roadblocks. The engine can also draw directly from the cargo tanks in case of emergency, provided it is loaded with the correct fuel.

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Mobile Home: 1 bed, 1/2 bath, kitchen, and small living area.  Integrated water/septic tanks and battery system. Optional solar system and kitchen partition.

Portable living at it's finest. This mobile home is an economical home for the bachelor or bachelorette on the go. Comfortably living one resident. It contains battery backup and a water tank for any situation where the utilities may be cut.  Allowing you to flip off your lot manager in comfort while scrambling eggs as the truck hauls you to a better mobile home park.
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New Parts:
Tanker Drum: Essentially an external fuel tank made more durable. The tank itself blocks vision and movement and functions as a faucet.
2 Stroke Efficiency engine: A very small engine designed to use as little gas as possible. Weaker than what comes in a lawnmower and too weak to power a car alternator.  These come in gas microcars.
Vehicle manual: A mechanics book that teaches lv 1 mechanics. Not as entertaining as the magazine, but should be a common carseat spawn.

-------------------
This is my first mod, and I would appreciate pointers about file hosting and other such things.  Currently using a google drive, but I don't know if that would be suitable forever.

This mod was made and tested in version O.C experimental 5921.  There were very recently overhauls to vehicles, as well as some parts made obsolete so earlier versions may throw errors and blow up your computer and make blood rain from the sky.  It >should< work fine with newer versions.

Additional notes:
  • I do not play with tilesets on. While I try to keep additional parts to a minimum, there are some cases where the vanilla parts just don't do all I need them to.  Those parts will likely not have graphical tiles.
  • This mod was created after the vehicle restructuring. Attempting to use it in 0.C stable or experimental versions before jenkins 5921 may throw errors. Probably mostly with turrets saying they can't be placed on seats.


*****People are free to modify this mod in any way they please, use it as a learning base, update it if I fall off the face of the earth, or what have you.  I would just appreciate a reasonable amount of credit if rereleased under a new name or something.  I don't think I can really enforce that of course, but it would be a nice thing to do.*****
« Last Edit: April 30, 2017, 05:13:02 PM by Greiger »
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline DeclanFrost

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Re: Greiger's Vehicles
« Reply #1 on: November 23, 2016, 10:19:53 PM »
Cool concept. I'll check it out as soon as I'm able.
Ironically there are more pimps in garages than wrenches.


Offline StopSignal

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Re: Greiger's Vehicles
« Reply #2 on: November 24, 2016, 03:12:52 AM »
If it works well, you can always try to put it in gitHub, mods are always a good thing!

Offline Greiger

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Re: Greiger's Vehicles
« Reply #3 on: November 24, 2016, 04:09:30 AM »
I would be happy for it to be one of those built in mods.  I did some json restructuring a few years ago and got it submitted which got me the contributor status on github, despite just moving around some text.  I don't remember how I submitted it.

I'm sure I can learn it again.  But I'll want to give it a day or two make sure noone finds any horrible bugs or errors anyway.  I'd also like to learn a bit more about how the new engine tags work as well, as the gas microcar can speed along at a higher speed than I'd like.  Everything is functional though, so I figured this was a good a time to release as any.
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline Greiger

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Re: Greiger's Vehicles (Version +3)
« Reply #4 on: December 12, 2016, 08:16:32 PM »
As much as I hate doing bumps, just did what I consider to be a pretty big update.  I've added mobile homes as well as a trailer park overmap special.

The trailer park is exactly what you'd expect.  Except instead of the trailers being map structures, they are actually vehicles carefully placed to look natural.  Should serve as an excellent source of frames, and sheet metal.  As well as some kitchen units and the odd upgraded solar panel.  You could even convert one of the mobile homes into a mobile base if you choose, though it would probably take some modification to get it rolling.
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline KliPeH

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Re: Greiger's Vehicles (Version +3)
« Reply #5 on: December 12, 2016, 08:59:58 PM »
As much as I hate doing bumps, just did what I consider to be a pretty big update.  I've added mobile homes as well as a trailer park overmap special.
Consider adding the screenshots of your new vehicles to the thread. You know how the old saying goes - no pics, no clicks.

Offline Greiger

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Re: Greiger's Vehicles (Version +3)
« Reply #6 on: December 12, 2016, 09:49:25 PM »
Why that's a wonderful idea!   Done!
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline proxiehunter

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Re: Greiger's Vehicles (Version +3)
« Reply #7 on: December 12, 2016, 10:51:13 PM »
As much as I hate doing bumps, just did what I consider to be a pretty big update.  I've added mobile homes as well as a trailer park overmap special.

The trailer park is exactly what you'd expect.  Except instead of the trailers being map structures, they are actually vehicles carefully placed to look natural.  Should serve as an excellent source of frames, and sheet metal.  As well as some kitchen units and the odd upgraded solar panel.  You could even convert one of the mobile homes into a mobile base if you choose, though it would probably take some modification to get it rolling.

Basically they would need an engine, a cara battery, a set of controls, an alternator, and some wheels (or I suppose treads) to make mobile right?

Offline Greiger

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Re: Greiger's Vehicles (Version +3)
« Reply #8 on: December 13, 2016, 01:18:06 AM »
They would need an engine, it would need either a few more wheels or some of the current wheels relocated. An alternator would be a good idea but isn't actually a requirement for getting it moving.  It has a storage battery already which fits the requirements for a car battery.  It would also need one of the tanks filled with gas, either the water tank or the sewage tank. 

That would get it moving.  Boards would probably need relocated if you actually want to see where yer driving too. :)
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline Gnorse

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Re: Greiger's Vehicles (Version +3)
« Reply #9 on: December 13, 2016, 07:15:41 PM »
dunno if this is a bug on my part but
using the latest Exp, i was looking around and found a electric micro with a small electric engine (green)
when i went on to launch it it said "microcar doesnt have an engine!" i checked and everything was in place
i debugged in a normal electric engine , installed it and it work
check and see if ya can fix it

otherwise, great mod ! its on my perma mod list !
"No can do, little hard to "lock and load" when you can't stand and it's a little hard to stand when your feet haven't grown back fully so the end of you legs are nubs"

Offline Greiger

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Re: Greiger's Vehicles (Version +3)
« Reply #10 on: December 13, 2016, 09:31:34 PM »
Will check it out.  Thanks for the bug report!  They seem to be working when I debug spawn one in but I'll try a few naturally spawned ones and see if I can find the cause.  Kinda surprising because I expected the least problems with that one, as it's all vanilla parts.

Happy you like the mod so far :D

EDIT: No luck getting it to reproduce unfortunately. Testing with Jenkins 6047, the most recent at time of this post. 

(click to show/hide)

If you see it happen again I'd appreciate it if you throw a save up somewhere so I can take a more detailed look.  Something has to be going on that is both pretty rare, and doesn't happen with the debug menu spawned ones.
« Last Edit: December 13, 2016, 10:54:06 PM by Greiger »
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline Gnorse

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Re: Greiger's Vehicles (Version +3)
« Reply #11 on: December 15, 2016, 03:38:09 PM »
Right, i got it to replicate again, i'll upload the file to dropbox
the car on the right is the one bugged
the one of the left is the car i'm using that's had its small motor removed and replaced by a normal one
basicly check out the one on the right

Link : https://www.dropbox.com/s/bq4njxf3bvq9946/South%20Acton.rar?dl=0

Do you need my list of mods ?
"No can do, little hard to "lock and load" when you can't stand and it's a little hard to stand when your feet haven't grown back fully so the end of you legs are nubs"

Offline Greiger

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Re: Greiger's Vehicles (Version +3.1)
« Reply #12 on: December 15, 2016, 05:01:31 PM »
Thanks much. I should be able to figure out what's going on now.  And the saves include a file that lists what mods are active.  I should be able to take a look through that.  As long as none of the mods are particularly obscure I should be able to load them with it.

(click to show/hide)

EDIT3: Ok think I got 'er sorted.  The electric microcars now have a custom engine.  Currently it's more or less a clone of the old one with a new name.  But this allows me to fix the problem here and now, and be able to fine tune that new motor in the future with a minimum of save breaking.  When I spawned a new one with debug it was able to drive with the Cata ++ mod active, while the other one still stayed dead.

Newest version here: https://drive.google.com/file/d/0ByvsgWXbNOGXand3aXppQmVwM3M/view?usp=sharing (or the link in the OP, they are the same)

It will work fine with old saves, with a caveat. 
  • Any electric microcars spawned before you updated will still have the old engine.  This is fine in most cases. But that motor may be too weak to move the car, giving the 'does not have an engine' error, when combined with mods that change the power of that particular motor, or significantly increase the weight of parts the car uses.  In other cases there should be no difference between the motors outside of their name currently.

Microcars spawned by the game after you update should properly spawn with the new motor.  And thanks to my habit of putting 'grei_' in front of the IDs of just about everything I do, should be perfectly fine with other mods that change vanilla parts.
« Last Edit: December 15, 2016, 06:41:28 PM by Greiger »
I have a mod!  It has new vehicles! Like 3 wheeled microcars, dune buggies, trailer parks, and tanker trucks!
http://smf.cataclysmdda.com/index.php?topic=13738.0
It may be, just slightly outdated :P

Offline Gnorse

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Re: Greiger's Vehicles (Version +3.1)
« Reply #13 on: December 15, 2016, 07:31:43 PM »
Nice !
i'll be sure to help you bugtest and whatever
PM me if you need help bugtesting, coding or whatever in any mod you might consider making
"No can do, little hard to "lock and load" when you can't stand and it's a little hard to stand when your feet haven't grown back fully so the end of you legs are nubs"

Offline Brosef

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Re: Greiger's Vehicles (Version +3.1)
« Reply #14 on: April 07, 2017, 11:00:15 PM »
Any updated version for the latest exp?