((We'll run with that. You have a lot of guns AND alot of people, so I took away some guns. Otherwise, looks good.))
After some time, your head clears, and you realize you're laying on the deck of one of the bunker's five evacuation subs. For a moment, you feel a twinge of panic, as you remember why you are there, and that most people forecast heavy radiation in the area as the air currents above the great lakes drug in fallout from the midwest. You suppose you haven't been outside long enough to know whether or not the invisible killer is lurking around.
Many other survivors have stretched out on the deck near you, and you can tell from the sounds emanating from several open hatches that there are many alive inside the ship as well. Having had several minutes to recover from the abrupt awakening, you move about the ship, talking to people and taking stock.
A personnel count reveals a good number of civilians and your military detachment made it off, complimented by a contingent of more specialized works. You jot down a quick list, which looks like so:
[quote = List Of Survivors]
- 30 Marines
- 10 Marine biologists
- 10 Crewmen (For the sub)
- 30 Workers (Repair, Cleaning, ect)
- 20 Naval Officers
- 50 Civilians
Some of those responsible for dragging you aboard the ship inform you that it's been several hours, and no one else has surfaced. Of your original population of 2200, it looks like these 150 souls are now all you've got. Some relief comes from talking to one of the naval officers, who informs you that whatever disaster befell the bunker waited 152 years to do so. While this is slightly less than half the time you were supposed to remain locked away, it also means that the Lake is no longer especially hot with radiation, something which your geiger counter confirms. It does, however, register a small spike when pointed towards either the north or south shorelines.
You also take a quick stock of supplies:
[quote = Supply Inventory]
- Food (Three weeks at normal consumption)
- Fuel (In sub tanks, enough to get you across the lake at least once)
- SCUBA gear (five full suits, each with several hours of air)
- SCBA gear (two systems, each with several hours of air)
- NBC protection (five full suits)
- Laptop computer (military grade, currently configured to interact with the sub and bunker)
- Small arms (approximately 25 rifles, 30 side arms)
- Ammunition (roughly 100 rounds for each of the above)
- Geiger counters (2)
- Water pump and purifier (1, capable of interfacing with several different types of power source)
While the others stow this equipment into more permanent homes, you spend some time going over the sub's specifications. It's pretty unremarkable, designed simply to take people from a surface docking station located above the bunker ( and now conspicuously absent) to the bunker proper. It is unarmed, very slow, and not particularly well suited to actually traveling under the water, but is rather large, being originally designed to hold somewhere around 600 people. With your current crew compliment, even factoring in your supplies, you have plenty of leg room, at least.
The bunker specs itself aren't something you see as worth reviewing. No one seems certain what caused the evacuation to kick in, but the doors were designed to seal behind you after leaving. While it contains manufacturing, hydroponic, and other equipment that could make your survival very easy, actually gaining access to it is likely to border on the impossible.
Finally, when night begins to fall, your inventorying finishes up, and you can focus on the your future plans. Should those involve finding a new home for yourselves, several options would seem to present themselves:
- To your south is the American shore, including Minnesota, Wisonsin, and Michigan. Being home to many large shipping ports, as well as several major manfacturing centers, it is likely they will have been hit fairly hard in the nuclear exchange. Assuming they are still there, the Apostle Islands are also in this direction.
You could reach the shore in about a day and a half.
- To your north is Canada, namely the province of Ontario. While it would seem like a less likely target, a huge portion of Canada's population is clustered in this area. It is also likely to have been hit fairly hard. You could reach the shore in about a day.
- To the north-east, and closest to you, is Isle Royal, the largest island in the lake. You don't know much about it or what to expect there. You could get there in a few hours travel.
- To the west are several other smaller islands you know little about, being on the Canadian side of things, as well as theoretical access to the rest of the Great Lakes via the Soo Locks. You could get there in two days travel.
((I think Blitz knows how this stuff works "turn-wise", but incase anyone else doesn't and is considering making a suggestion:
There aren't really any specific turn lengths in this game. Someone could suggest that the survivors spend a day sailing to Point A, and decide what to do once there, wheras someone else could suggest sailing to point A, then lay out how they think the survivors should spend the next week (or month, or whatever) while there.
It's pretty mechanically simple, in so far as these things go).