Author Topic: Mutations and monsters to Chesty's icons  (Read 140 times)

Offline CK_Kirbi

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Mutations and monsters to Chesty's icons
« on: December 27, 2016, 09:49:05 AM »
Quick question here. I've been working on a custom mutation branch, complete with source code sorcerery, and some monsters/badguys to go with it. I'm hoping to chain the mutations to icon changes in the windows graphical version of the latest experimental, but I haven't the slightest clue how to pull that off.

Does anyone here know how to make your mod's items, mutations, and monsters show up in the game with tileset assets?