Author Topic: Tips, Tricks, and Newb Questions!  (Read 1752954 times)

Offline John Candlebury

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Re: Tips, Tricks, and Newb Questions!
« Reply #16950 on: April 20, 2017, 04:39:50 AM »
yes.

old, long-standing errors in the spawning code got nipped.

'chance', one of the variables that changes measurement depending upon what json code you look at, was not used correctly in any, of its instances.

But is the nerf intentional?

Offline §k

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Re: Tips, Tricks, and Newb Questions!
« Reply #16951 on: April 20, 2017, 05:05:06 AM »
The loot is as scarce as in stable. It is not very likely to find a welder in garage now.

Fortunately, many smithing and mechanic tools are auto-learned now.

Offline pisskop

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Re: Tips, Tricks, and Newb Questions!
« Reply #16952 on: April 20, 2017, 10:34:36 AM »
yes it was.  the fix was look upon positively, and the one who made the pr noted the change

Offline Catfoodbob

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Re: Tips, Tricks, and Newb Questions!
« Reply #16953 on: April 20, 2017, 10:50:22 AM »
There still are some pretty nice loots spots now and then, like a bank with 2 power armor sets in it. :D

Offline Coolthulhu

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Re: Tips, Tricks, and Newb Questions!
« Reply #16954 on: April 20, 2017, 06:32:17 PM »
But is the nerf intentional?

Not directly, but the nerf enforced what mapmakers most likely intended.

In short:
The intended version was that "chance" field means "chance to spawn items here". This is easy to understand and obviously The Right Thing. So any mapmaker who doesn't experiment would probably treat it as obvious.
The old version - bugged one - had "chance" meaning two different things: when "chance" was 100, it meant "spawn this thing here". When "chance" was below 100, it meant "keep spawning until you roll a number lower than chance". So "chance":90 meant "keep rolling and spawning stuff until you hit that 10% chance to stop rolling".

Some map features may need updating now, because any mapmaker who understood the bug has most likely tried to work around it.

Offline John Candlebury

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Re: Tips, Tricks, and Newb Questions!
« Reply #16955 on: April 21, 2017, 12:06:38 AM »
But is the nerf intentional?

Not directly, but the nerf enforced what mapmakers most likely intended.

In short:
The intended version was that "chance" field means "chance to spawn items here". This is easy to understand and obviously The Right Thing. So any mapmaker who doesn't experiment would probably treat it as obvious.
The old version - bugged one - had "chance" meaning two different things: when "chance" was 100, it meant "spawn this thing here". When "chance" was below 100, it meant "keep spawning until you roll a number lower than chance". So "chance":90 meant "keep rolling and spawning stuff until you hit that 10% chance to stop rolling".

Some map features may need updating now, because any mapmaker who understood the bug has most likely tried to work around it.

Alright, thanks for your answer!

I'll update my stuff once I have time

Offline Azrad

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Re: Tips, Tricks, and Newb Questions!
« Reply #16956 on: April 21, 2017, 07:20:09 AM »
Can light-sensitive traits like troglobite, very light sensitive, and solar sensitivity be negated by full body coverage and glare protection, like the albino trait?
Strawberry Surprise: it's a meal, drink, morale booster, painkiller, ethanol burner fuel, and coping mechanism in one gulp!

Offline Catfoodbob

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Re: Tips, Tricks, and Newb Questions!
« Reply #16957 on: April 23, 2017, 09:51:14 AM »
Lookin for a good source of lead.

Offline §k

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Re: Tips, Tricks, and Newb Questions!
« Reply #16958 on: April 23, 2017, 09:54:56 AM »
car battery.

Offline Catfoodbob

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Re: Tips, Tricks, and Newb Questions!
« Reply #16959 on: April 23, 2017, 01:47:06 PM »
Better question, what uses lead balls, dissapointed that you only get one and you cant use a pneumatic assault rife with them.

Offline Azrad

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Re: Tips, Tricks, and Newb Questions!
« Reply #16960 on: April 23, 2017, 02:27:51 PM »
One of the exercise machines in fitness gyms has lead on them.

One of the mods in the game has lead balls (not lead pellets used by the pneumatic assault rifle) which is used on the slingshot cannon.

Strawberry Surprise: it's a meal, drink, morale booster, painkiller, ethanol burner fuel, and coping mechanism in one gulp!

Offline Catfoodbob

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Re: Tips, Tricks, and Newb Questions!
« Reply #16961 on: April 23, 2017, 02:42:41 PM »
Can you use stim cells on npcs
and adding on to that how do you get a magazine for the coilgun
« Last Edit: April 23, 2017, 02:59:40 PM by Catfoodbob »

Offline xironfistx

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Re: Tips, Tricks, and Newb Questions!
« Reply #16962 on: April 23, 2017, 06:18:18 PM »
If i get infectes by fungal spores and wait on my own carved basement till they come out,then wait and take fungicide,could i farm the fungoids that would eventually spawn?

Offline Arek_PL

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Re: Tips, Tricks, and Newb Questions!
« Reply #16963 on: April 23, 2017, 10:24:44 PM »
i think yes

Offline digitCruncher

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Re: Tips, Tricks, and Newb Questions!
« Reply #16964 on: April 24, 2017, 03:23:22 AM »
I kinda understand what strength, dexterity, and intelligence are used for. But I can't work out what Perception is used for, and this is a problem as my randomly generated character currently has 13 perception (12 from stats, and +1 from a mutation she got for drinking mutagen).

Aside from spotting traps (which my 6 PER characters could reliably do with sunglasses at night), and the minor night vision boost (four tile radius at night), what else is perception good for?