Author Topic: Android Version  (Read 18109 times)

Offline ZoneWizard

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Re: Android Version
« Reply #165 on: July 12, 2017, 12:37:37 AM »
Use a proxy website and grab it. Plenty of them out there.

As for right clicking using a mouse:
I don't suppose you could trick the system by setting a code to interpret the mouse as a tool unto itself and then assign 2 buttons?


As for the other problems I'm having:

There seems to be a no "Escape" button option and I can't get out of any screen I'm on. Really annoying. When I use physical components like my mouse and keyboard. I also have those damn shortcuts popping up on screen. In short, I really don't need anything for tablet/phones to be used, since I plug in mouse and keyboard.

Having a "Turn off everything" option for the tablet stuff would be really nice. As is I have not seen this feature if you already added it in.

Offline hatcher

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Re: Android Version
« Reply #166 on: July 13, 2017, 08:47:14 AM »

Offline Kirikman

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Re: Android Version
« Reply #167 on: July 13, 2017, 09:12:06 PM »
Hi Michael. Look on customization controlls in Magic Dosbox(look on youtube, because in trial(free) version you can't fully customize controll), maybe add something like this(better make this optionally)?

Offline hatcher

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Re: Android Version
« Reply #168 on: July 14, 2017, 06:38:01 PM »
Or, for example, NetHack port custom shortcuts, they're cool too.

Offline NuG

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Re: Android Version
« Reply #169 on: July 15, 2017, 10:27:12 AM »
Had a couple hour car ride to the beach for vacation and downloaded this on my cheap little tablet, it worked perfectly and made the time fly by! Thanks!

Offline sidav

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Re: Android Version
« Reply #170 on: July 16, 2017, 05:37:53 PM »
Will there be a directional keypad (like in the nethack port) somewhen? It would make the game much more enjoyable, swipes and "joystick" are quite unhandy (as for me).
« Last Edit: July 18, 2017, 12:46:38 PM by sidav »

Offline Aqma

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Re: Android Version
« Reply #171 on: July 31, 2017, 08:48:02 AM »
Had the same problem as some of the people here, with cata crashing when moving to a different app or the home screen. Turning the software rendering option to off helped me as well.

I somehow have the gut feeling that the hard option of locking the game to landscape mode from the previous version helped here before with the stability, might just be an impression though, my memory is a bit fuzzy ...
« Last Edit: July 31, 2017, 09:00:47 AM by Aqma »

Offline F.Society

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Re: Android Version
« Reply #172 on: August 08, 2017, 11:02:40 PM »
Just as some little reference points.

I don't know if it helps but:

I've got a lot of mobile devices and they all run the same mods which is almost everything I can pack in.

This game runs flawless

Galaxy on5 (rooted)
1.3GHz quad-core
1.5 gb ram

Galaxy avant (rooted)

1.2GHz quad-core
1.5 gb ram

I'll try on my S3 tablet later.
"So we sat back and waited. They call it the python approach. They'll lie and wait for the right moment to strike. You know some can go up to a year without eating? Patient predator."

Offline Kirikman

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Re: Android Version
« Reply #173 on: August 11, 2017, 06:51:27 PM »
Somebody update build plz
Ok, some information:
Perfect run on Vertex Impress U Too ~500RAM and Samsung Galaxy j1 mini with ~750RAM
« Last Edit: August 11, 2017, 06:54:29 PM by Kirikman »

Offline F.Society

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Re: Android Version
« Reply #174 on: August 12, 2017, 07:14:16 AM »
FYI
I can only speak for myself but the update disabling rotation increased stability substantially. Excellent work.
"So we sat back and waited. They call it the python approach. They'll lie and wait for the right moment to strike. You know some can go up to a year without eating? Patient predator."

Offline panckage

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Re: Android Version
« Reply #175 on: August 22, 2017, 02:52:40 AM »
Wow this game works great. Thank you so much a1! :D

Here's my my feedback: ^__^

The map symbol map is too small to be useful in the current set up. Another poster said that making the font size smaller made the map bigger... but is this possible without rooting?. There is no fonts.json file on the SD card. It would help so much if I could edit





Feature suggestion:
I find it confusing how the shortcuts on the screen jump around so I have find I have to look up and down the list a lot even if I'm just pressing the same key over and over again!

Possible solutions:
1) list the shortcuts in alphabetical order
or
2) create a  small persistent  SINGLE ROW alphabetical order  keyboard. This keyboard will have an all keys in a single row  abcdefghi... 1..9../%... Obviously the keys will be too small to press,  so what happens is when you put your finger on a key that part of the keyboard would open up. To press a key would take 1 touch and 1 slide. For example if I put my finger near 'e' a box would pop up with
EFG
efg
To which I would slide my finger to 'e'  to select it. Similarly I would touch [1..9] for a box to pop up with a number pad and slide my finger to a number to select it... Hmm... Does a keyboard like this exist already?!? haha

Otherwise again great port :D

Offline Kevin Granade

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Re: Android Version
« Reply #176 on: August 23, 2017, 04:28:57 AM »
You probably want to grab this ASAP: https://github.com/CleverRaven/Cataclysm-DDA/pull/21685
tl;dr: repacked tileset .png files.  ~30% smaller tilesets, ~60% faster tileset load times.
Merged as of f7214b7e3a972a08047d01db6dfc18feb6ef4489
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Offline JoeyJoeJoeJrShabadoo

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Re: Android Version
« Reply #177 on: August 29, 2017, 07:43:39 AM »
60% faster tileset load times sounds awesome!

Any chance somebody can update the android build?

Offline panckage

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Re: Android Version
« Reply #178 on: September 03, 2017, 06:35:03 AM »
I started working on an android keyboard for this game. The goal is basically a popup keyboard. I want  to  minimize screen use and maximize  single button press UI

I made a vid
https://www.youtube.com/watch?v=RwmS5P3jj-U

Here's the pre-alpha
https://github.com/itsnottakenme/CDDA-Keyboard/releases

I'm planning on breaking the popup keyboard into logical sections so base keyboard is less crowded. Ie. symbols could be represented by a single key in the base keyboard. This leaves room for shortcuts. Feedback is welcome!

« Last Edit: September 03, 2017, 06:38:32 AM by panckage »

Offline JoeyJoeJoeJrShabadoo

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Re: Android Version
« Reply #179 on: September 05, 2017, 01:50:13 AM »
I started working on an android keyboard for this game. The goal is basically a popup keyboard. I want  to  minimize screen use and maximize  single button press UI

I made a vid
https://www.youtube.com/watch?v=RwmS5P3jj-U

Here's the pre-alpha
https://github.com/itsnottakenme/CDDA-Keyboard/releases

I'm planning on breaking the popup keyboard into logical sections so base keyboard is less crowded. Ie. symbols could be represented by a single key in the base keyboard. This leaves room for shortcuts. Feedback is welcome!

Nice!

Installed and testing now. Looks great so far. Will let you know if I have any problems.

Thanks :)