Author Topic: Android Version  (Read 22023 times)

Offline panckage

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Re: Android Version
« Reply #180 on: September 07, 2017, 10:31:15 PM »

a1studmuffin I have a  question:

I'm trying to get the PAGE_UP and PAGE_DOWN keys to work with the CDDA Keyboard I'm working on.  Android docs say the keycodes are 92 and 93 as per https://developer.android.com/reference/android/view/KeyEvent.html#KEYCODE_PAGE_DOWN but (Android) Hacker's keyboard has their keycodes as -92 and -93. None of these work

The standard windows keycodes for PAGE_UP and PAGE_DOWN  are 33 and 34. Trying to send these however just sends the keys "!" and ";"

I think that I need to edit SDLActivity to convert the keycode... maybe in SDLInputConnection.sendKeyEvent()... but would I just use getUnicodeCharacter()? I'm unsure of what the PAGE_UP keycode should become. Any thoughts?


Installed and testing now. Looks great so far. Will let you know if I have any problems.

Thanks :)
You are welcome. Thanks for testing. Hopefully I can get out a much improved version soon

Offline hatcher

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Re: Android Version
« Reply #181 on: September 08, 2017, 07:18:03 AM »
> Latest commit: 4 months ago
Well fuckā€¦

Offline Atelerd

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Re: Android Version
« Reply #182 on: September 10, 2017, 09:18:49 AM »
I experience severe lags in the cities, like 3-5 seconds between each turn. What can it be connected with?

Offline panckage

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Re: Android Version
« Reply #183 on: September 11, 2017, 11:21:39 PM »
New version of CDDA Keyboard is available. The missing keys have been added and the bottom row is just single touch now. It  works pretty decent i think. Large screen is recommended (eg. 5.5" 1920x1080)

https://github.com/itsnottakenme/CDDA-Keyboard/releases




Offline cainiao

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Re: Android Version
« Reply #184 on: September 13, 2017, 11:11:25 AM »
I experience severe lags in the cities, like 3-5 seconds between each turn. What can it be connected with?

Check if there are too many stacks of items in your inventory. 

Turn off Z-level.

Offline NuG

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Re: Android Version
« Reply #185 on: September 13, 2017, 11:14:18 PM »
Also having an NPC follower set to auto-pickup can cause hang ups.

Offline Thedinoripper

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Re: Android Version
« Reply #186 on: September 16, 2017, 01:14:21 AM »
Absolutely loving the Android version! Been playing it a bunch recently and finally reached the point of extreme vehicle modding, but I'm having an issue where I can't scroll through middle panel of the vehicle interaction screen so I can't see the values for all my batteries. I've never gotten this far on the pc version but I'd think that the usual < > keys (auto bound to "next tab" and "previous tab") would do it, but they don't seem to do anything here. Am I missing something?

Offline Kirikman

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Re: Android Version
« Reply #187 on: October 21, 2017, 02:02:42 PM »
Anybody can update build?

Offline Saffy

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Re: Android Version
« Reply #188 on: October 25, 2017, 01:10:46 AM »
Any idea if the MShock32Xottoplus tileset would be able to be used on the android version? It's by far my favourite tileset that allows you to see items equipped on your character.

Edit: Nevermind, didn't realise it was as easy to import other tilesets in this version. It works perfectly!
« Last Edit: October 25, 2017, 01:26:27 AM by Saffy »

Offline The_Frost_Wolf

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Re: Android Version
« Reply #189 on: November 02, 2017, 11:37:00 AM »
I'm currently new to this game... I love it but the mods makes this game better. There seemed to be a problem with the mods "Arcana" and "Animatronics" though. Saw them with my trusty ol file explorer. I don't know whether this thing had been talked about before or something but one thing is fo sure... This looks awesome.