Author Topic: The Battle of S-122, Part 1 (OOC, questions, everything not IC)  (Read 377 times)

Offline ApatheticExcuse

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The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« on: February 09, 2017, 12:21:07 AM »
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The Battle of S-122 [Part 1: Over the Top!]

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Ah, the infantry. The grunts, the foot sloggers, the dogfaces. The poor bloody infantry.

For all the majestic machines of war, the weapons of utter devastation, and other implements of despair and destruction available to the races of the galaxy, the infantry still hold a place of important in warfare. They are cheap, effective, and for some, utterly disposable.

The good news is that out of all the lowly, barely trained conscripts thrown into the deadly frontlines of the various wars fought across the universe, you are probably some of the best prepared and equipped. Or at least not the worst.

The bad news is... well, you know the bad news.

You find yourself fighting your particular war on S-122, beside several million of your closest friends, or at least some people you might have seen in passing once or twice. The planet is an unfriendly, dark ball of blood, rock, and ruins that has the misfortune to be strategically vital to both your superiors and your enemies - it is the ideal place for either side to use as a staging point for attacks deep into the other's space. Thus far, the war has gone exceedingly well, but here, the enemy seems to have rallied, and the battle has turned into a bloody stalemate. Aren't you fortunate?

The enemy themselves are known as the Norenfal - a highly advanced race of beings who present a clear and present danger to the Rastal Collective. They have an advantage in technology, equipment, and training, but you have the advantage of massive, overwhelming numbers. For each of them, there are dozens, hundreds, or even thousands of you (if your commissar is to be believed anyway), and no matter how many millions they may kill, it is a foregone conclusion that you will win, crushing them with the sheer mass of your bodies if need be. I repeat, aren't you fortunate?

In such a situation, there is little you can do but your duty. Try to keep your wits about you, and play it smart, and you might come out of this alive.

You find reminding yourself of who you are helps you keep your head in the merciless back and forth the battle has become, and with all the death around you, it's terrifyingly easy to stop thinking of yourself and your comrades as sentient, living beings. As you awake from another restless night hunkered in the trenches beside your platoon, you begin your day contemplating this question:

Who am I?



Character Sheets

Pick one of these. Put whatever you want in the brackets. Leave the rest alone for now. The equipment is there for your benefit - in order to keep the sign up posts short, please don't include it all in your sign up post. Add a backstory if you'd like - you're all a bunch of conscripts as far as anyone who actually matters is concerned. AIN'T NO SNOWFLAKES IN THIS ARMY, BOY!

Unlike most RPs, don't worry much about taking a balanced party at this point. I've really limited you in terms of classes, I know, but on the flip side, it's rare you'll fight alone, and other members of your section/platoon/formation will often be present to fill in the gaps. Take what you want - if something bad happens to your PC, you'll get a chance or several to change it up.

Please post your sheet here. We'll open an IC in the next few days.

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ACTIVE UNITS

Devin Cooper, Specialist - Designated Marksman, 5th Detachment, 10th Platoon, E Section (Cockooclock)
Coerl Burken, Specialist - Anti-Armour, 5th Detachment, 10th Platoon, E Section (Mrnocamera)
Alex Vaughstock, Specialist - Section Machinegunner, 5th Detachment, 10th Platoon, E Section (Blitz)



POSTHUMOUS AWARDS

No one yet.



I changed my mind a bit. Short rundown on mechanics is here.

Unless it really matters to you guys, I won't likely be explaining the mechanics for the most part. I can certainly do so, but am lazy. Two things to know: the combat is very deadly, and: use cover and concealment when possible. My very limited monkeying with this system tells me that half of all people being shot at without some form of cover and concealment get killed.

Beyond that, combat is dice based. There are modifiers for weapon stats, cover, concealment, body armour, etc. etc. During combat, you can take as many actions as seems *reasonable* per "turn". You cannot empty your rifle, reload, empty your rifle, throw a grenade, do a backflip, write a brief but stern letter to your Commisar complaining about the battery change system of the EL-3, reload. You can do maybe two or three of those things. Use common sense, and there won't be problems.

Possibly the only mechanic worth knowing about is how fully auto fire effects your aim - this is worth noting because it's a feature available to the R-50, MG-14, and (for some reason), the P-48/66 pistol, which is fully half the weapons available to you. Obviously, your aim gets the more bullets you put out, but you have more chances to actually hit. Simple, no?

There is no turn order because that's impossible to do on a forum. The start of the turn is after I post announcing combat has started. The end of the turn is when I post again, listing the effects your actions had, ideally after all the players have. I will update at least once a day  - if you can't post, please let me know so I don't wait forever.

Think that sums up the basics.

If you have any other questions, feel free to ask here!
« Last Edit: February 10, 2017, 07:02:54 PM by ApatheticExcuse »
Sometimes I think I'd have an easier time surviving Cataclysm IRL than in game.

Offline Mrnocamera

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Re: Interest Check (and maybe possibly eventually OOC)
« Reply #1 on: February 09, 2017, 01:20:18 AM »
seems interesting bruv gib info
Who says that you need to be good at games, anyway?

Offline CockooClock

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Re: Interest Check (and maybe possibly eventually OOC)
« Reply #2 on: February 09, 2017, 04:54:31 AM »
I'm interested, only thing I need to know is if I can use 'basic' combustion firearms.

Offline ApatheticExcuse

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Re: Interest Check (and maybe possibly eventually OOC)
« Reply #3 on: February 09, 2017, 04:59:17 AM »
Due to the sort of "testing" nature of the potential game, I've set aside some guns to use, and those will presently be the ones to choose from. I know, it's kinda lame relative to using some of the cool shit out there, but there's far too many variables for me to accurately decide how well balanced the combat mechanics will be if I get caught up in doing a bunch of different guns.

If it counts for anything, they are combustion guns, and are pretty realistically designed post-modern tech pieces. I wasn't planning on posting the gun lore (it's extensive-ish), but certainly can if that's a deciding factor for you.

I'll maybe also just put up the OOC post in the OP here, since two is enough interest for me for now to make it worth doing.
Sometimes I think I'd have an easier time surviving Cataclysm IRL than in game.

Offline CockooClock

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Re: Interest Check (and maybe possibly eventually OOC)
« Reply #4 on: February 09, 2017, 05:03:00 AM »
It's not really a deciding factor, just wanted to know if combustion firearms were in it.. not a fan of high tech laser or energy like weapons.

Offline ApatheticExcuse

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Re: Interest Check (and maybe possibly eventually OOC)
« Reply #5 on: February 09, 2017, 05:05:15 AM »
Me either. As NoCam could probably attest to. Little more OOC info will be up in a few minutes. If people actually care about mechanics and stuff, that will come a little later as I make them readable for people who aren't me.
Sometimes I think I'd have an easier time surviving Cataclysm IRL than in game.

Offline ApatheticExcuse

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Re: Interest Check (and maybe possibly eventually OOC)
« Reply #6 on: February 09, 2017, 05:14:38 AM »
Updated the OP. Gonna give this a day or two unless things fill up quick, then make an IC.
Sometimes I think I'd have an easier time surviving Cataclysm IRL than in game.

Offline CockooClock

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #7 on: February 09, 2017, 05:19:52 AM »
Alright well I already know what I'm gonna be playing off the bat, that being the Designated Marksman

Offline CockooClock

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #8 on: February 09, 2017, 05:23:53 AM »
Name: Devin Cooper
Rank: Specialist
Assignment: Designated Marksman

Offline Mrnocamera

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #9 on: February 09, 2017, 05:26:06 AM »
Name: Coerl Burken
Rank: Specialist
Assignment: Anti-Armour - But wait, you say, doesn't the rifleman have a rocket launcher? True. But that shit is old-school.
Who says that you need to be good at games, anyway?

Offline ApatheticExcuse

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #10 on: February 09, 2017, 04:33:57 PM »
First post will go up later today, methinks. I'd like a few more folks, but it's very easy to drop more in at pretty any time if someone decides they want to play after the IC is already started.
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Offline ApatheticExcuse

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #11 on: February 09, 2017, 06:52:43 PM »
IC is up.
Sometimes I think I'd have an easier time surviving Cataclysm IRL than in game.

Offline ApatheticExcuse

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #12 on: February 09, 2017, 09:34:18 PM »
OK, so a little on mechanics. I might be lazy, but if I'm going to kill you, it's better if you understand how you got killed, right?

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More will be posted here as we progress and they become relevant.
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Offline A Blitzkried of Butts

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #13 on: February 10, 2017, 03:39:14 PM »
Name: Alex Vaughstock
Rank: Specialist
Assignment: MG
Quote from: TheFlame52
Granades are Russian roulette. One chamber has money, one has candy, two have blanks, one has rat-shot, and the last one has a bullet. You just got the bullet.
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Offline CockooClock

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Re: The Battle of S-122, Part 1 (OOC, questions, everything not IC)
« Reply #14 on: February 10, 2017, 09:11:17 PM »
Question, should I do the rolling for myself or are you gonna do most of the rolling?