Author Topic: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]  (Read 350 times)

Offline ApatheticExcuse

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The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« on: February 09, 2017, 06:50:26 PM »
Ah, the infantry. The grunts, the foot sloggers, the dogfaces. The poor bloody infantry.

For all the majestic machines of war, the weapons of utter devastation, and other implements of despair and destruction available to the races of the galaxy, the infantry still hold a place of important in warfare. They are cheap, effective, and for some, utterly disposable.

The good news is that out of all the lowly, barely trained conscripts thrown into the deadly frontlines of the various wars fought across the universe, you are probably some of the best prepared and equipped. Or at least not the worst.

The bad news is... well, you know the bad news.

You find yourself fighting your particular war on S-122, beside several million of your closest friends, or at least some people you might have seen in passing once or twice. The planet is an unfriendly, dark ball of blood, rock, and ruins that has the misfortune to be strategically vital to both your superiors and your enemies - it is the ideal place for either side to use as a staging point for attacks deep into the other's space. Thus far, the war has gone exceedingly well, but here, the enemy seems to have rallied, and the battle has turned into a bloody stalemate. Aren't you fortunate?

The enemy themselves are known as the Norenfal - a highly advanced race of beings who present a clear and present danger to the Rastal Collective. They have an advantage in technology, equipment, and training, but you have the advantage of massive, overwhelming numbers. For each of them, there are dozens, hundreds, or even thousands of you (if your commissar is to be believed anyway), and no matter how many millions they may kill, it is a foregone conclusion that you will win, crushing them with the sheer mass of your bodies if need be. I repeat, aren't you fortunate?

In such a situation, there is little you can do but your duty. Try to keep your wits about you, and play it smart, and you might come out of this alive.

You find reminding yourself of who you are helps you keep your head in the merciless back and forth the battle has become, and with all the death around you, it's terrifyingly easy to stop thinking of yourself and your comrades as sentient, living beings. As you awake from another restless night hunkered in the trenches beside your platoon, you begin your day contemplating this question:

Who am I?



((The OOC with a brief rundown of how this is likely to work, as well as char "sheets" can be found here.



Right, that's right. In the end though, who you are matters only really matters to you. What’s more important is what you’re armed with, how you’re going to use it, and the fact that you are another warm body on the ground.

You are all reminded of this fact as the last semblances of sleep are driven away unceremoniously by the shouts of your section leader, Lieutenant Zegler.

"UP! You can sleep when you're dead, boys!" Beefy, redfaced, and loud, the man is a walking cliche if you've ever met one, but has been a big part of keeping all of you alive since you landed on the planet two days ago. "We have a trench to take in a few hours, and I want everyone alert and prepared for when the signal comes. We have 150 odd yards of ground to cross without much for cover besides craters. Looks like we have a couple courses of action in front of us." He pulls out his data slate, and sets it on the table in front of the section.

(click to show/hide)

"Now, the ‘plan’ calls for us to move up to objective A alongside D section and F section after the artillery drops and the air support has a chance to hit them. You’ll notice we’re lucky enough to be right across from a fortified battlement, where there is likely some kind of heavy weapon. Running straight towards the enemy like that is a good plan, provided the enemy decides they don't feel like fighting today and don't bother shooting at us." Zegler barks. Jabbing at the slate, he continues. "Now, if you've been paying attention during the last assault, or if you were really lucky, your basic training, you'll notice there's probably some better ways to deal with this situation. Just in case you're new or slow, I'll make this one easy on you." He motions towards you guys as he says this.

He jabs at the D section indicator. "Option 1 - We can group up with either D or F section. Let them charge the lines in front of us, have them soak up some of the fire, and penetrate in between the battlements. Law of averages says some of us will probably get through. Our friends out in front of us might not like it, but they aren't in my section and aren't my problem. More importantly, we might hit a little more resistance when we get to the trench because we’ll still have to deal with those hardpoints."

Moving his finger back over to the plotted direct assault route, he taps the screen several times. "Option 2 - we have a few hours of darkness left. We could use them to move as close as possible to the enemy position, then rush them after the charge starts. They'll have lots of other things to be shooting at, and we might just get the drop on them. Of course, if they spot us moving up, or are prepared for such a cunning feat, it might be trouble."

Picking the dataslate back up, he adds "Third platoon will be moving up behind us, but besides that, we’re on our own. We can probably expect a counter-attack, and will be expected to hold the line until our relief and the tanks show up. We'll have to come up with an effective defense assuming we take the trench, but I think we'll worry about that once we’ve crossed over to the target successfully. Anyone have opinions, questions, or other suggestions?"


((Weigh in on the plans, and if you'd like, take some time to chitchat or whatever you'd like to do before moving out.))
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Offline CockooClock

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #1 on: February 09, 2017, 08:48:44 PM »
Speaks up once everything was said, "I like option B, getting close isn't really my style as I'm a 'sniper' after all, but keeping the element of surprise is good, and unless they already thought ahead, that will be a surprise to them." he'd said looking over the others in the sector.

He was already in full gear likely having stirred before the Lieutenant started waking everyone else up.

Offline A Blitzkried of Butts

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #2 on: February 10, 2017, 03:45:54 PM »
"I'm liking option B. Creep up close so when the time comes, BAM! They won't know what hit them" Alex grabs his MG and started to quickly inspect it for anything that would mess it up.
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Offline Mrnocamera

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #3 on: February 10, 2017, 05:11:15 PM »
"Personal grudges say we go with the former, but common sense and basic decency say the latter." Coerl throws in his two cents.   Hefting his EL-3, he mumbles something about a Kiran.
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Offline ApatheticExcuse

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #4 on: February 10, 2017, 08:31:02 PM »
Both section sergeants and a few other specialists chime in as well, favoring option B. "Outstanding. We'll move up tonight, and strike after the attack has begun. Wait for my signal, and we'll catch these fools unaware." Zegler grunts optimistically. Apparently you made the smarter choice, at least according to the grizzled Lieutenant. He looks over at Spc. Cooper and grimaces around the stub of his ever present cigar. It's likely supposed to be a smile.  "Don't worry son, I'm sure you'll get a chance to stretch the legs on that rifle out after we kick these bastards back over the hill." He pats him on the shoulder in an awkward, fatherly gesture, then yells to the rest of the section milling about in the trench.

"ALRIGHT MAGGOTS, 15 MINUTES TILL WE MOVE OUT. CHECK YOUR GEAR, CHECK YOUR CELL'S GEAR, AND MUSTER UP!"



((If you want more time to walk around and talk to people and do stuff, let me know. As mentioned, there isn't much else I have set aside for you to do RP wise, but you're free to improvise a bit if you want. Otherwise, I'm gonna narrate things and just launch you into the fight.))



The section quietly slips over the trench wall and into the darkness of no-man's land, equally careful to not be noticed by the men from D and F sections as they are to escape the attentions of the enemy a hundred yards away. The night is quiet, with only the small, wet sounds of armour rubbing against mud to break the silence, and for several hours, you advance one foot at a time towards the Norenfal lines.

Somewhere much further down the line, the distinctive crack of an R-70 punctuates the stillness as a friendly sniper takes a shot at someone foolish enough to pop their head up over the enemy trench. It's met with the alien snap of several Norenfal rifles, their blue beams illuminating the ground beneath them as they burn towards your lines. The distant sound of laughter and Rastali curses filter back, most daring the Norenfal to learn to shoot.

If they had debating sending patrols out of the trench to prevent infiltration such as yours, this has most certainly given them second thoughts.

This continues on for several hours as you make your way ever forward. Finally, the section stops as if one, about 25 feet from the line, waiting for dawn and the attack to commence.



You do not have to wait long. As daylight breaks, casting a hazy orange glow over the battlefield, you can hear a thunderous roar from far behind your line. Much more immediately, you can hear cries of alarm explode from the Norenfal trench, as they rush to take whatever cover is available from the massive, incoming shells.

(15, 20, 12)

Seconds later, the ground in front of you explodes in a fury of steel rain. Most of the shots are well directed, crashing down into the enemy trench and tearing apart anything in their path. One falls slightly short, coming uncomfortably close to your section, but fortunately doing little more than ripping up mud and debris. As the incessant pounding begins to subside, a series of smoke shells tumble to the earth, putting up a light screen between yourselves and the trench.

Moments later, you can faintly hear the cries of "CHARGE!" sound from your lines as your comrades spring from the trenches and begin the assault. Much louder are the shouts of your enemies as they scramble back to their positions, followed immediately by the snapping of their weapons as they pour fire into the advancing mob. Several of your allies stop, firing bursts towards the enemy line. You don't have time to wait to see the results, but it appears that most who do not keep moving are cut down by the Norenfal barrage.

The three of you conveniently ended up nearly side by side. After taking a moment to regain your bearings, you realized you are directly beneath the Norenfal fortification. From the steady series of beams emitting from it, it would appear they have some form of heavy automatic weapon set up behind the metallic walls, and a constant hail of fire pours forth into D section's advance. It is only a short distance to the battlement, though there is little cover on the short sprint to the wall. The shells have dug several deep holes near the edge of the trench to both your left and right, should you decide on a less surprising, but more cautious approach. Whatever you do, you probably don't want to stay here.

Also to your left is Lt. Zegler. As the friendly infantry approach, he leaps from his position, screaming to attack. He's a splendid, heroic sight in the light of the breaking dawn, standing tall. In one hand, he carries a P-48/66, which he uses to fire a few shots into the trench (12, 14/17, 4), and a cry from beneath him indicates at least one strikes home.

In his other hand, he holds an honest to God saber. You have no idea where he got it, but it only adds to his regal, semi-Godlike appearance. As he raises it and turns his head, likely to yell something inspirational to his men, the morning's light on his scarred face is overwhelmed by blue glow of return fire from his target's friends. One of the beams goes wide, but the other two strike him squarely in the chest (6, 12, 15/14, 20). He's dead before hitting the ground. So much for Zegler.

The rest of your section leaps into action, rushing the trench. Now is the time to act.


RASTAL GUARD REMAINING - 73/100
3RD PLATOON IS READYING THE SECOND WAVE
NORENFAL INFANTRY REMAINING - ??


((Combat! If you need more info on your positioning or anything (it's sometimes hard to visualize), please ask in the OOC. You guys go first, and as you have the element of surprise, you can take 3 or 4 actions before the norenfal reply, rather than the usual 1-2. As mentioned, please use common sense as to what a single action entails.))
« Last Edit: February 10, 2017, 08:43:05 PM by ApatheticExcuse »
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Offline CockooClock

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #5 on: February 10, 2017, 09:11:59 PM »
Deciding to air on the side of caution as he wasn't much good up close he pulled the pin on one of the smoke grenades and tossed it in the general direction of the trenches, trying to cover their approach while also trying to prevent the Norenfal from having any proper line of sight on their advancements.

Offline Mrnocamera

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #6 on: February 11, 2017, 12:08:14 AM »
Coerl adjusts the shoulder strap of his EL-3, he briefly debates yoinking Zegler's sabre before deciding that it's totally worth it.   Running for it in an awkward crouch, he dives for it, and tries to roll out of the way even if he misses it.   If he survives, he quickly checks his new sweet-ass sabre, or otherwise swears because he's stupid and missed it.   Either way, he attempts to join in on the charge forward.
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Offline ApatheticExcuse

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #7 on: February 11, 2017, 07:48:23 AM »
As you decide on your course of action and begin the assault, you hear the scream of engines overhead. Your air support has decided to make an appearance, fashionably late as always. A flight of Shruiken attack craft blaze over the trench, their coilguns tearing through mud, Norenfal, and Rastal alike as they make a strafing pass on the battlefield. They turn, coming back for a second run, and for a terrifying moment, one seems to head directly for your portion of the trench.

Before the craft's guns can begin their deadly stitching towards you though, several orbs of bluish energy erupt from far behind the enemy lines, one of which connects with the Shruiken's underbelly, and rips several massive chunks of metal free from the hull. As the stricken ship enters it's death spiral, it's wingman collides with one of the larger pieces of debris, causing it to somersault chaotically towards the earth.

Almost as if planned, the burning wreck of the first ship drops directly on top of the trench some distance to your left, while the second crashes into it off to your right, erupting in a fireball of unburned fuel. It's difficult not to notice that both have conveniently landed just at the edges of the area your platoon is responsible for, as if some Greater Being who guides the Dice of Fate wants sections D through F to only have to face what forces the enemy can muster from hundred or so yards of trench assigned to them.

The rest of the Shriuken fuck right off, for lack of a better term, and their assault doesn't seem to have phased the Norenfal much as they continue to pour fire into your charging allies. Many more are cut down, though the survivors are nearly caught up to your position now. You can hear another rallying cry as 3rd platoon leaves the safety of their trench and joins the charge.



Spc. Burken

Defying your training, and perhaps common sense, you rush towards the fallen Zegler, not stopping as the heavy weapon in the battlement unleashes a burst of fire mere inches from your back (5,2,4). Reaching the corpse, you dive, your fingers locking onto the hilt of the ornate blade, and you roll in an attempt to dodge any incoming fire. Fortunately, most of the Norenfal are still too busy shooting your friends to even notice you. Unfortunately, the two that do both send burning light towards you.

Both hit you squarely in the chest (18, 14) - ironically, this is pretty much exactly what happened to Zegler, and you can't help but irrationally blame the sword for it. Almost miraculously, your armour somehow manages to completely absorb the first blast (5), and even eats a good portion of the second (12). A good portion, but not all of it, and the agonizing pain of most of the skin on your chest boiling away jolts through your body. Still, your first thought as you continue your roll into the trench is that you really owe the fine folks at the CDI armour factory a big thanks. Your second is that if you can't get laid telling the ladies you took not one, but two laser blasts trying to 'save the Lt after he went down', then your game is weak as hell. The third, as you land unceremoniously in the bottom of the enemy trench, is that there's five very, very surprised looking Norenfal in front of you, and two of them, probably the two responsible for your awesomely yucky new scars, are already bringing their guns around to bear on you.

Directly in front of you are some discarded ammunition crates. About three feet up the trench on the opposite side is a stack of sandbags. Whatever you do, do it fast.



Spc. Cooper

Deciding to err on the side of caution, you unclip the smoke grenade, and lob it. One of the Norenfal in the trench to your right sees your movement, having already been looking towards you to try and figure out where the hell Burken came from, but before he can get a shot off, the grenade detonates in a rushing cloud of smoke. Unfortunately, it's pretty hard to throw well when prone (8), so it has landed far short of your intended target, only just behind the battlement. Fortunately (1d8=6, with north being 1 and 6 being southeast), the wind is in your favour, and the smoke is pushed directly into the battlement itself. The heavy weapon's fire sputters out as it's operators struggle to see what they're doing, let alone what they're shooting at, and you've created a rather nice opening for the men in D section, as well as yourself and those directly around you.



Spc. Vaughstock

Maybe you panic. Maybe you cower. Or maybe you just take a few extra seconds to analyse the situation and decide where you will be most useful. Either way, you stay planted in the mud, not moving from where you are.

((This is kinda my fault, sorry Blitz. I said one update per day, but got excited and then said I was gonna do a second one. Tomorrow, the update will come after all you guys have posted. A second one will come if/after you all post again, but otherwise, you'll just get the one. Same as I said before, if someone doesn't update all day (not the case here), then I'm going to do a post at midnight anyway)).



Around you, the rest of E section storms into the trench. From the sounds of gunfire and laser blasts that explode from inside, it sounds like they've met some pretty stiff resistance.


RASTAL GUARD LEFT: 48/100
3RD PLATOON IS MOVING UP: +100 INCOMING
E SECTION REMAINING: 18/21

SPC. BURKEN: 4 HP LEFT!

NORENFAL INFANTRY REMINAING: 5+?
« Last Edit: February 11, 2017, 08:07:11 AM by ApatheticExcuse »
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Offline Mrnocamera

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #8 on: February 11, 2017, 11:01:57 AM »
Gritting his teeth, Coerl realises that the rest of...   Well, everyone is still all the way back.   Scrambling to his feet and taking cover behind the ammo crates, he yanks a frag off of his webbing and pulls the pin, blindly tossing it back towards the Norenfal and hoping that his squad does something so that he doesn't die.
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Offline CockooClock

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #9 on: February 11, 2017, 11:26:38 AM »
Choosing to get up from his position after lobbing the smoke grenade he rushed the trench, hand clasped at the barrel of his rifle as if getting ready to swing it around incase something goes wrong and he needs to fire at someone. All things considered he was hoping he wouldn't lose his footing on the way there and fall into one of the craters. "Damn idiot.. rushing in like that." he'd muttered to himself, partially talking about him self though mostly talking about Coerl.

Offline ApatheticExcuse

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #10 on: February 11, 2017, 11:48:12 AM »
((For near future reference, which ammo do you have in your gun at the moment, Cockoo?))
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Offline CockooClock

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #11 on: February 11, 2017, 12:20:18 PM »
[Considering their in the trench, the weapon has the plastic rounds inside it, he had loaded and cleaned his gun before the CO walked in]

Offline ApatheticExcuse

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #12 on: February 12, 2017, 08:00:01 AM »
The fire from the battlement slowly picks up again, as the gunners simply decide to fire through the smoke and hope for the best. As the last of your section piles into the trench, D and F sections finally make it up to the positions you'd snuck into during the night. While the Norenfal maintain an impressively disciplined barrage of fire into the advancing lines, it quickly becomes evident that the efforts of your section have forced them to abate somewhat as they react to your comrades entering the trench system.

Far behind you, 3rd platoon continues their mad dash across the open ground, trying to reach the line before the Norenfal wipe you out and can turn their full attention to your reserves.



Spc. Burken

The grenade hisses as you launch it over the top of the crates you are crouched behind. Despite the pain of your injuries, you manage to land it directly in the center of the cluster of Norenfal (17). It detonates with a pleasing, cathartic crack, launching high velocity shards of death into all five Norenfal. Cries of surprise and pain (way too many rolls to reproduce here) tell you that at least a few shards got through.

However, when you peek over the top of your cover, a blazing beam of light quickly tells you that you didn't get all of them. It slams into the crates, turning many of them to cinders, but thankfully, they stop it from doing the same to you. (6)

Looking through the hazy left by the heat of the disintegrated containers, you can see that two Norenfal remain. Before the second can bring his gun to bear on you, one of your section members tumbles into the trench, having somehow made it through the stream of fire pouring from the battlement. Before your foes can react to his presence, he pulls his R-50 to his shoulder, and the weapon's trademark *thump* sounds out as he puts three shots into the nearest Norenfal. Two tear into the dirt wall behind him, but the third strikes him squarely (1, 2, 16), and though it sparks harmlessly off the alien's glinting silver armour (9), it throws him off balance just enough that his return shot goes wild, sailing into the sky (6). The second enemy centers his rifle on your ally, but in his panic, manages to accomplish little more than destroying some more crates to your right (6).

Slightly further down the trench, you can see the barrels of several weapons poke around the corner of the trench leading to the battlement. It appears as though they have come to assist their friends.



Spc. Cooper

You rush through the smoke, catching up with the members of your section who went ahead. You are lucky enough to not encounter any resistance, but this changes the minute you stumble into the trench proper - to your left, you can see two enemies moving down from the battlement and towards Spc. Burken. To your right is a brutal firefight between the rest of your section and the Norenfal defenders - You'd estimate about seven of them that you can see through the smoke. Both enemy groups have their backs towards you, and seem unaware of your presence, for now anyway. Directly in front of you, a group of three of the bastards are coming from a pathway. Your reflexes kick in, and you send a round from your readied rifle towards the enemies approaching from your front. Shooting from the hip is only good in the holofilms, and your shot lands several feet short (3), but it spooks them enough that they retreat back from view, mustering their courage to face down your single rifle.

Much as with the rest of the trench, there are crates, discarded sandbags, and other debris near enough to act as cover should you want it.



Spc. Vaughstock

One of the men from F section nearly trips over you as you remain prone in the dirt. He curses you as a coward for a moment before being struck down by a Norenfal beam. Your cover is blown, you need to move.



(click to show/hide)



RASTAL GUARD REMAINING = 23/100
E SECTION REMAINING = 12/20
3RD PLATOON IS ABOUT A MINUTE AWAY = + 83 INCOMING

SPC. BURKEN: 4 HP LEFT!

NORENFAL REMAINING = 14+?
« Last Edit: February 12, 2017, 08:02:25 AM by ApatheticExcuse »
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Offline CockooClock

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #13 on: February 12, 2017, 08:27:09 AM »
Properly readies his rifles, turning to face near where Burken was and putting a couple of shots 'down range' with his rifle, hoping to hit two of the enemies given what he'd seen happen a little bit before. Moving forward he'd avoid going directly into the battlement instead moving towards the hall that he'd sent a shot down.

Offline Mrnocamera

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Re: The Battle of S-122 (IC) [PART 1 - OVER THE TOP]
« Reply #14 on: February 13, 2017, 05:00:48 AM »
Coerl grunts as he hefts up his sidearm and steadies it against the top of a crate, firing off three shots at the two in front of him.
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