Author Topic: The most dangerous situation  (Read 988 times)

Offline saltmummy626

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Re: The most dangerous situation
« Reply #15 on: March 09, 2017, 08:28:53 AM »
It's actually around here on the forums somewhere. When I first started getting comfortable with how the game worked back in 0.A, I set up a truck and started driving it as fast as I could get it to go. I forget the exact speed, but it was somewhere in the upper triple digits. I believe it is impossible to obtain high triple digit speeds now a days, but I could be wrong. Anyways, I hit a bush and the truck disintegrated around my character, leaving just the frame, seat, seatbelt, and controls sitting in an open field with truck parts scattered all over the place.
I had a great dream that I was a handsome skeleton in a tower.

Offline mlangsdorf

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Re: The most dangerous situation
« Reply #16 on: March 09, 2017, 01:49:43 PM »
During the Great Gearing Revamp last summer, vehicle speeds dropped to reasonable levels and you didn't see 500+ mph top speeds.

With the revert of the Revamp, speeds are back to being insane. I think my character's touring coupe (4x5 light frames and a V8 engine on a 1 ton curb weight) has a top speed of around 512 mph, and you can get even better power/weight ratios if you want. A v12 unicycle should be able to break the sound barrier, at least theoretically.

Offline Shopkeeper

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Re: The most dangerous situation
« Reply #17 on: March 10, 2017, 03:01:31 PM »
There are a couple times where I ended up in sticky situations because of quirky game physics or a series of unfortunate events. The best I can remember was during the early 0.C experimentals when I cleared the area surronding a lab with a laser rifle, which inadvertently attracted the attention of all the surronding overmap hordes who couldn't spawn due to me still being in the area. Of course I took a break and exited the game just then, which resulted in this mega horde pileup when I restarted the game later.

« Last Edit: March 10, 2017, 03:03:06 PM by Shopkeeper »

Offline Azrad

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Re: The most dangerous situation
« Reply #18 on: March 10, 2017, 05:21:53 PM »
Also, not the very top of dangerous things I made my survivor do in the game, but there's always been a slight amount of tension whenever I use an RDX charge.

Like, I'd think of some crazy stunt, like drop an RDX charge next to a fungal bloom while driving a speeding car, and often for some reason my survivor only barely makes it out of the blast radius.
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Offline Rot

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Re: The most dangerous situation
« Reply #19 on: March 13, 2017, 04:23:20 AM »
I remember when I shot a deer in the forest to eat, and while I retreated back into my LMOE shelter, a mega horde spawned on top of me overnight.

I went outside to see what was making a ruckus (z levels on, go figure.) and got hulk punched into a fire that an NPC made by careless use of a flamethrower.


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Offline redxlaser15

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Re: The most dangerous situation
« Reply #20 on: March 20, 2017, 10:24:54 PM »
     Get ready for this one is a long one!
     With high enough dodging skill, you won't need to worry much about getting hit by hulk fists. I'm level 10 in the skill right now and the game keeps saying that I can't earn any more xp by dodging hulk mega-punches
    Of course my level 10 skill is diminished from the stuff I'm wearing, but I'm still pretty good!
    In terms of dangerous situations, (I think I posted one before), I don't really run into 'dangerous' situations much lately. Once you get to the point where there is like a 10% chance (if even that) of actually getting hit in melee, armor that stops (seemingly) every hit, you stay inside towns instead of risking turrets and other crazy stuff elsewhere, acid zombies are off, you have potential meat-shield friends, it isn't usually too bad.
     Honestly, the reason I don't go into other places other than my town isn't because I'm a wimp, it's just that my town is HUGE! And getting to anywhere else will take annoyingly long, plus my computer can't handle speed moving in a direction. Even if it could my followers are usually slower than me.
     I suppose there is also the fact that I also basicly do less damage with a freaking sword that with my fists. I'm literally a bionic mutant that punches things to death simply for fun. Shocker hulk? *punches five or four times* New bionics? Yay!
     I have Muay Thai with 27 strength. melee damage without Mauy thai is 20.3, but that fighting type makes it so the higher the strength, the more the damage! And i have nail nuckles which add more damage than fists but allow Muay Thai. So I can deal like 30 damage and usually one shot dog types, among other things. I actually bumped up the resillience on monsters by like 20% also.
     It might not be the 'most' dangerous situation, but picking a fight with me would be a very bad idea... Well, bullets are potentially dangerous, but I have pretty good armor and 162 base health. now that I think about it, I'm kinda tempted to get shot simply to see how much 'damage' it does!
I was wondering why that zombie brute was getting bigger, then it hit me...
"Pfft, I have amazing armor; that shotgun wont kill me!" *Head gets blown off*
Game: Your Fedora is completely destroyed. Me: "I'm not going to kill you anymore, I'm going to TORTURE you!"