Author Topic: Tilesets for the map, and different Note types  (Read 524 times)

Offline Orca

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Tilesets for the map, and different Note types
« on: March 02, 2017, 02:18:06 AM »
I like the look of the ASCII graphics, but I eventually switched to using a tileset because the rectangular tiles made it harder to work out what buildings were supposed to look like and how far apart things actually were. The map has the same problem for me; it would be easier to decide at a glance which trips I want to take and how long they would be if I didn't have to do any mental stretching or compressing.

Secondly, it would be nice if I could leave different colors of blinking N's on my map to denote different kinds of interest. Blue notes for bases and camps, green notes for crafting materials, red notes for dangerous areas, that sort of thing. It would help me make sense of the mess I make of my map by the second or third season.

Offline mlangsdorf

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Re: Tilesets for the map, and different Note types
« Reply #1 on: March 02, 2017, 01:36:10 PM »
You can change the color and text of your notes. The Note interface even specifies how to do so.

Offline viggolo

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Re: Tilesets for the map, and different Note types
« Reply #2 on: March 02, 2017, 02:31:55 PM »
I always leave 'N'otes on my 'm'ap. It's a built in feature.
When you press N on the overworld map, you can write down notes on the tile you've selected. In the text field you can write notes or declare blinking beacons of different colours. When you press N, the instructions how to do that are written right there.
x: will leave a default yellow blinking x on the selected overmap tile
x:g; will leave a light green blinking x.
!:R; tank drone will leave a bright red ! symbol that has the text 'tank drone' appear when hovering over the '!' tile
pressing E on a map tile will fade the tile, I use it to denote locations I've been to (e.g. $ banks after looting the safes or whatnot),

This is also very useful when escaping the lab when you want to denote the staircase that leads up out of the compound.
Most useful for denoting your base where you keep your parked vehicle.

« Last Edit: March 02, 2017, 02:53:08 PM by viggolo »

Offline Chezzo

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Re: Tilesets for the map, and different Note types
« Reply #3 on: March 06, 2017, 04:08:53 AM »
I have worked, off and on, on a new font that replaces ^ with little pictures of houses, and Fs with little trees, but I didn't know if anyone would want it.

Offline lol2121

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Re: Tilesets for the map, and different Note types
« Reply #4 on: March 06, 2017, 05:12:35 PM »
It would be useful for me. Does it come automatically with your tile set? Does it work on all tile sets labelled ChestHole<insert text here>?
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Offline Chezzo

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Re: Tilesets for the map, and different Note types
« Reply #5 on: March 06, 2017, 05:28:12 PM »
No, I haven't released it or anything. And didn't get much past making houses and trees.

Offline lol2121

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Re: Tilesets for the map, and different Note types
« Reply #6 on: March 06, 2017, 05:37:44 PM »
Oh. It sounds really useful and nice, though. Happy making of this font!
"I'm sorry Dave, I'm afraid that I can't do that". - HAL 9000
https://www.youtube.com/watch?v=t3217H8JppI - full Beethoven's 9th Symphony.
I like art music.

Inception! http://inception.davepedu.com/noflash.php

Offline mlangsdorf

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Re: Tilesets for the map, and different Note types
« Reply #7 on: March 07, 2017, 05:36:59 PM »
A better font for the area map would be great. Actual tile-set support for the overmap would be even better, but I'd be happy with a font with trees and houses and such.