Author Topic: Broken arms don't seem to do anything  (Read 111 times)

Offline Arkenstone

  • Zombie Food
  • *
  • Posts: 67
    • View Profile
Broken arms don't seem to do anything
« on: March 03, 2017, 10:47:18 PM »
Playing with experimental. Disabled limbs do not prevent me from wielding anything; one disabled limb appears to reduce my dexterity but the second does nothing and actually restores my dexterity to max.

Online Coolthulhu

  • Contributor
  • Survivor
  • ****
  • Posts: 3485
    • View Profile
Re: Broken arms don't seem to do anything
« Reply #1 on: March 03, 2017, 10:50:57 PM »
Broken arms aren't fully implemented.
At the moment the only effects are lowered move speed for broken legs and inability to wield 2h items with broken arms.

Offline pisskop

  • Survivor
  • ***
  • Posts: 3209
  • Closet Brute
    • View Profile
Re: Broken arms don't seem to do anything
« Reply #2 on: March 03, 2017, 11:20:20 PM »
Well, what you can wield with one hand is determined by weight, and is perhaps determined by your current strength (at the time of wielding).

If you have a zweilhander equipped before you bust your hand up you can continue to do so just fine after.  albeit slowly.

If you try to wield a shotgun after your hand busts it will deny you.


And if you ever break both hands but live Id suggest never unequipping your current weapon until it fixes.