Author Topic: Bright Nights - What and Why?  (Read 2009 times)

Offline TheWumpus

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Re: Bright Nights - What and Why?
« Reply #15 on: March 07, 2017, 11:28:50 AM »
Judging by Coolthulhu comments from github I think it'll be some sort of cyberpunk Ukraine.

Cataclysm: Anomalous Days Ahead.

A bit less STALKER-ish and more cold and drunk, but this is roughly what I'm aiming for.

Get out of here survivor, you're not wanted here.

Of course that begs the question: Will NPCs say "Cheeki breeki"?
"I carved a French number puzzle into my chest for some weary survivor to solve and bled to death." -Closet Pankin

Offline Wardenn

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Re: Bright Nights - What and Why?
« Reply #16 on: March 08, 2017, 02:40:04 PM »
Totally off-topic, but I'd love to see a total-conversion for Cata that is set in a dystopian cyberpunk city. I'm sure the engine could handle it, but that would be a huge undertaking lol.

Actually, I'd like to see any rogue-like game like cata set in a cyberpunk world... I need to look that up now..


Yep, I did that.

Offline StopSignal

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Re: Bright Nights - What and Why?
« Reply #17 on: March 08, 2017, 07:39:53 PM »
Totally off-topic, but I'd love to see a total-conversion for Cata that is set in a dystopian cyberpunk city. I'm sure the engine could handle it, but that would be a huge undertaking lol.

Actually, I'd like to see any rogue-like game like cata set in a cyberpunk world... I need to look that up now..
With huge interconnected cities and lights and catwalks and dirty alleys and oh god yes please

Offline secretfire

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Re: Bright Nights - What and Why?
« Reply #18 on: March 09, 2017, 06:55:16 PM »
Definitely looking forward to this.

Offline wad67

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Re: Bright Nights - What and Why?
« Reply #19 on: March 09, 2017, 07:52:53 PM »
This.

I have attempted making a total conversion mod before, it is a huge undertaking.
Good Luck!