Author Topic: Z-Levels  (Read 1359 times)

Offline NoriSilverrage

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Z-Levels
« on: March 09, 2017, 06:09:52 PM »
A few people said Z-Levels are in a decent state (PK re-balance recommended setting), so I started a game with them... And while cool, so far is has been annoying.

Reason is that I'm always getting interrupted by noise. Started in a lab and get noise from the prisoners, the cyborgs and others. I can go all the way to the top and still hear them. Interrupts sleep, crafting and even moving items.

So question is, can you more easily ignore a single source of sound that you know isn't a threat? If I decide to, is turning of Z-Levels save compatible?
Anyone else have thoughts on this that use it?

Are there any mods where Z-Levels is used to good effect?

Offline Coolthulhu

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Re: Z-Levels
« Reply #1 on: March 09, 2017, 07:27:52 PM »
You can't ignore noise when sleeping. You need ear plugs or noise cancelling headwear for that.

Labs don't work too well with z-levels because of all the screaming mi-gos. Rest of the world is fine.

It should be safe to turn them off in a save.

Offline NoriSilverrage

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Re: Z-Levels
« Reply #2 on: March 09, 2017, 08:54:00 PM »
So don't make a lab my home. Got it. Thanks for the answers.

Offline pisskop

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Re: Z-Levels
« Reply #3 on: March 09, 2017, 11:15:42 PM »
I love zlevels.  it makes the game more alive.

But labs are a weak point, and I dont have expie3d view on.

Offline deoxy

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Re: Z-Levels
« Reply #4 on: March 10, 2017, 04:34:26 AM »
So don't make a lab my home. Got it. Thanks for the answers.

Noise-cancelling headgear is REALLY easy to make...
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Offline TheWumpus

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Re: Z-Levels
« Reply #5 on: March 10, 2017, 11:39:15 AM »
So don't make a lab my home. Got it. Thanks for the answers.

Noise-cancelling headgear is REALLY easy to make...

Or just, y'know, kill the fucking Mi-gos. I hate Mi-gos so much. Fucking Mi-gos.
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Offline deoxy

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Re: Z-Levels
« Reply #6 on: March 10, 2017, 02:46:28 PM »
So don't make a lab my home. Got it. Thanks for the answers.

Noise-cancelling headgear is REALLY easy to make...

Or just, y'know, kill the fucking Mi-gos. I hate Mi-gos so much. Fucking Mi-gos.

Well, yeah, that too... but they are in cages that are difficult for new characters to get into (and really, you want to get into them to kill off the brutes there more than the migos, at least for an area you want to live in, before any of them evolve into hulks).  Also, shoggoths also make noise, and there's NO way for a new character to kill one of those (and they're in protective cages as well).
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Online Azrad

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Re: Z-Levels
« Reply #7 on: March 10, 2017, 05:28:06 PM »
So don't make a lab my home. Got it. Thanks for the answers.

Noise-cancelling headgear is REALLY easy to make...

Or just, y'know, kill the fucking Mi-gos. I hate Mi-gos so much. Fucking Mi-gos.

Well, yeah, that too... but they are in cages that are difficult for new characters to get into (and really, you want to get into them to kill off the brutes there more than the migos, at least for an area you want to live in, before any of them evolve into hulks).  Also, shoggoths also make noise, and there's NO way for a new character to kill one of those (and they're in protective cages as well).

Well, you can lure them into a slime pit and turn them into a relatively less dangerous blob.
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Offline pisskop

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Re: Z-Levels
« Reply #8 on: March 11, 2017, 02:24:56 AM »
the gelatin will do that blobmaking too.

err the amoeba.  it regularly slimes zeds and wildlife alike

Online Azrad

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Re: Z-Levels
« Reply #9 on: March 11, 2017, 02:32:48 PM »
Those things can be a minor annoyance if they spawn in a city. One night it's just zombies, then a few days later the street suddenly lacks zombies but is flooded with so many blobs.
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Offline deoxy

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Re: Z-Levels
« Reply #10 on: March 12, 2017, 09:59:39 PM »
Those things can be a minor annoyance if they spawn in a city. One night it's just zombies, then a few days later the street suddenly lacks zombies but is flooded with so many blobs.

That's annoying to me because it gets rid of all the loot (including possible CBMs), but combat-wise, it's actually a big downgrade.  Blobs are MUCH easier to kill than zombies, especially some of the evolved ones (hulks and predators come to mind, along with necromancers, of course).
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Offline Coolthulhu

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Re: Z-Levels
« Reply #11 on: March 12, 2017, 11:10:59 PM »
We need some new blob types and a blob resistance roll. It doesn't make sense for hulks to blobbify into regular crap blob.
Acidic blobs would certainly make blobs more scary.

Offline Aqma

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Re: Z-Levels
« Reply #12 on: March 13, 2017, 08:09:16 AM »
I think it makes sense to have noises disturb you from above/below levels, heck whoever has ever lived in an apartment block felt the pain here.

What bothered me with the Z level with the experimental from a month/few weeks back was that the zombies would teleport next to me if I slept in a basement. For example, I would be in an evac, had zombies outside, I would go down to the basement (closing the doors behind me), go to sleep and pam I would find myself with a zombie waking me up although the doors in the basement are closed and have not been hit ...
I'm not sure if this has been fixed in the mean time as the save has now progressed to mad max phase, so I rarely need to sleep in the basement.

Offline monocata

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Re: Z-Levels
« Reply #13 on: March 13, 2017, 10:50:14 AM »
When migo and zombie will die with hunger?

Offline §k

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Re: Z-Levels
« Reply #14 on: March 13, 2017, 11:16:34 AM »
Only survivor cannot live without food.