Author Topic: Z-Levels  (Read 1358 times)

Offline NoriSilverrage

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Re: Z-Levels
« Reply #15 on: March 13, 2017, 02:55:51 PM »
Well, this got a lot of responses. I've done a few different characters since this post and so far only the Lab seems to be extra noisy, and that can be got around as some people have pointed out.

And yes, Migos are evil and must die!

Offline deoxy

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Re: Z-Levels
« Reply #16 on: March 13, 2017, 03:55:11 PM »
We need some new blob types and a blob resistance roll. It doesn't make sense for hulks to blobbify into regular crap blob.
Acidic blobs would certainly make blobs more scary.

I'm fairly certain that some of the evolved type blobbify into the larger blobs - when you find a bunch of blob resulting from an amoeba in a city, there are often some large blobs in the mix.

Still not nearly as dangerous, of course, but it's at least something...
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Offline pisskop

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Re: Z-Levels
« Reply #17 on: March 13, 2017, 04:15:11 PM »
Critter size determines the size of the blob.  Since blobs have a strict hierarchy of danger based upon size.  I dont think its possible for a huge critter to go shoggoth, and likewise I think tiny ones go to small blobs.

Offline pisskop

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Re: Z-Levels
« Reply #18 on: March 13, 2017, 04:21:45 PM »
We need some new blob types and a blob resistance roll. It doesn't make sense for hulks to blobbify into regular crap blob.
Acidic blobs would certainly make blobs more scary.
We can do this.  Heck, we have all kinds of damage they can do.


- acidic blob cubes
- high cut and stab resistant blobs
- cryo blobs / heat blobs  <-- the more outlandish
- high dodgey blobs
- blobs that can slow you down
- blobs that split into several smaller blobs that can grow back into large ones (and resplit again into several smaller ones)


What kinds of blobs do you really think we need?

Offline Coolthulhu

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Re: Z-Levels
« Reply #19 on: March 13, 2017, 09:27:54 PM »
- acidic blob cubes
- high cut and stab resistant blobs
- cryo blobs / heat blobs  <-- the more outlandish
- high dodgey blobs
- blobs that can slow you down
- blobs that split into several smaller blobs that can grow back into large ones (and resplit again into several smaller ones)

Acidic ones sound safe.
Cryo ones would require properly implementing the cryo damage - messages, armors and monster resistances.
Heat blobs would require some protection for other blobs - currently slime pits are all flammable. They'd need some mechanic to separate them from acid blobs so that they wouldn't just be acid blobs of different type.
Dodgy blobs kinda go against the whole blobby nature. High hp ones (with regen?) would be safer.
Slowing down sounds good.
Splitters wouldn't be easy to implement (they'd need to know when to split and when to merge), but would work too.

Offline deoxy

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Re: Z-Levels
« Reply #20 on: March 13, 2017, 09:51:14 PM »

Acidic ones sound safe.
Cryo ones would require properly implementing the cryo damage - messages, armors and monster resistances.
Heat blobs would require some protection for other blobs - currently slime pits are all flammable. They'd need some mechanic to separate them from acid blobs so that they wouldn't just be acid blobs of different type.
Dodgy blobs kinda go against the whole blobby nature. High hp ones (with regen?) would be safer.
Slowing down sounds good.
Splitters wouldn't be easy to implement (they'd need to know when to split and when to merge), but would work too.

Acid blobs should dump acid when they die/split, but probably not any other time - doesn't fit their general behaviour.
Heat/Cryo - meh.
Dodgy - I completely agree it being the wrong flavor... blobs that slowly regen would be good, but you'd have to be very careful with any spawning mechanics (though those are all out, at least for now), of things get really crazy
The amoebas already have a slowing attack, and the slime pits also slow you.
Blobs already split - it's the merging that would need to be managed, and a base mechanic for that is actually quite simple: the "merging" type blob would merge with any other blob whose square it wants to move in to.  The resulting blob would get all the HP of both and be the same size as the larger of the two blobs, or one size larger if they were the same size.  The type of blob would be whichever blob was larger, or 50/50 for either type if they were the same size.  That only leaves handling max-size blobs.
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Offline Coolthulhu

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Re: Z-Levels
« Reply #21 on: March 13, 2017, 10:07:04 PM »
Acid blobs should dump acid when they die/split, but probably not any other time - doesn't fit their general behaviour.

They'd deal acid damage with their regular melee attack.
Could also use the barf-style attack, like flies that cover things with acid to digest it.

Offline pisskop

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Re: Z-Levels
« Reply #22 on: March 13, 2017, 10:09:34 PM »
Dodgey blobs work well in the context of the old tropes of rpg video games up until about SNES.  And even in NES I could name a few.


Its an extension of the blob/ooze/slime that is resistant to physical attack but not magic.

Offline §k

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Re: Z-Levels
« Reply #23 on: March 14, 2017, 01:06:14 AM »
blue jelly.

It frostbites you upon contact.