Author Topic: Osu! and Other Rhythm Games  (Read 2400 times)

Offline bubbadoo14

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Osu! and Other Rhythm Games
« on: March 11, 2017, 03:13:27 PM »

Now this is the kind of game I have a huge passion in. I love Rhythm games, and osu! is probably the best one out there on PC. I have been playing it off and on for 4 years now, and I just adore the game. For the sake of keeping it active, I will just make this a thread for rhythm games as a whole as it is a rather niche genre, but for first post the foci point shall be on osu! I may write some other thing for another rhythm game.

So I will give you a rundown of the 4 game modes, but I am only really experienced in the main one. So the other 3 will be mostly shamelessly copied from it's wiki.

Probably the biggest problem I have is how it works. You have to manually download beatmaps from their site. Each beatmap being the game, one song with at least one difficulty with them. It can be a pain in the ass, but you can just dump them into the song folder and it normally auto detects them. If they don't an f5 refresh works. Personally, my song folder is nearing 2 and a half gigs in size.


This is the main meat of the game. Most of it is the standard, and that is really all I play. You click circles to the beat, that is the essential. It is much harder than that, though.

There is 3 types of things in this. Hit Circles you must click, Sliders you must drag, and spinners you must spin your mouse around the screen spastically. All in tune to the music.. except for spinners really. They are a pain in the ass like that, they were worse in the days before me though. They had 'ninja spinners' that are banned now, but then were so short some of the old songs to this day still can't be fully s ranked, not even on the bot made to play beatmaps (What each song thing is called) perfectly.

Anyways, not only must you click these things, you must also click them to the beat or rhythm of whatever song you are playing. Getting scored on how close to beat/rhythm you are.

They also increase by what ever times your combo is, raking in huge scores near the end if you keep an epic combo.
There is also what I call glorified score counters. These are
Geki and Katu/Katsu
These just mean how well you hit a set of notes. The set shown by having the same colour and increasing number (sometimes, some beatmaps change up the looks of that.) Geki for hitting perfect on the set, and Katu/Katsu for hitting at least one 100 pointer in the set. The colour of Katu/Katsu just denoting you hit a 300 or 100 on that particular note.

You get graded at the end for how well you play, and the higher ones get tracked on your account.
Silver SS (SSH) = 100% accuracy with 'hidden' and/or 'flashlight' mod.
Silver S (SH) = Over 90% 300s, less than 1% 50s and no misses with 'hidden' and/or 'flashlight' mod.
SS = 100% accuracy
S = Over 90% 300s, less than 1% 50s and no misses.
A = Over 80% 300s and no misses OR over 90% 300s.
B = Over 70% 300s and no misses OR over 80% 300s.
C = Over 60% 300s.
D = Anything else.


Taiko, probably the second most popular gamemode of osu! I honestly don't quite like it, but eh, I digress.
As probably expected you play a taiko drum in beat of the music. You hit 2 different notes not counting special ones, red and blue. Blue means hit the outside of the drum, red means hit the inner drum. You only hit one side on the small notes, but you must hit both sides of the drum on the big notes. There is two special notes, yellow and shaker. Yellow you must drumroll between two sides of either the inner or outer of the drum. Shaker is alternating from inner to outer.

There really isn't too much else to say about this mode, other than it is compatible with some Japanese taiko drum game thing. From what I understand it is like guitar hero's guitar thing, but a taiko drum.


This is a rather fun one, but I kinda suck at it. You catch falling fruit that is timed to the music.
You only move left or right to catch the fruit, and shift is a hard to control fast dash.
For the bonus point system, similar to the spinner and taiko's drumroll, it is instead a rain of bonus point bananas.


This gamemode is probably about as close as you will get to something similar to Beatmania or Guitar Hero.
You press a corresponding key to a falling note in time to a beat.
It has a variable amount of keys depending on difficulty, up to a hectic 9 keys. The keys being asdf(spacebar)jkl; on default. So it is like learning the homerow on your keyboard on steroids.

And now some videos done by yours truly just to show off the game! Uploaded just due to my plans on making this thread. (Sky Is Over - Serj Tankian) (Tiger Lily - La Roux) (Untouched - The Veronicas) (Lonely Day - System of a Down) (Footloose - Kenny Loggins) (Hopes and Dreams - Toby Fox) (Oh No! - Marina & the Diamonds)

(Lazily crossposted from Utterly Mad Forums. That is why there is so much unused formatting in this if you might quote it to look at all the coding. Because this forum doesn't have fancy text or text sizes, and Youtube videos on the thread instead of having to go through the link. :p )