Author Topic: call for: basements and caves  (Read 1594 times)

Offline pisskop

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call for: basements and caves
« on: March 12, 2017, 01:46:55 AM »
this is me asking who would be willing to make some.

we have the json technology.
we don't need perfection or awesome; we need variety.
we can make these worth exploring.

id be willing to try to match people, 1 for 1 one each varient we can craft before 0.D


this can also include varieties of other small buildings too.
if you really cant or don't want to json you can still submit ideas

Offline StopSignal

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Re: call for: basements and caves
« Reply #1 on: March 12, 2017, 02:29:27 AM »
I would but i never knew how. I'd just ask to not make new terrain please. I still can't find time to tile!

Offline Grandpuh Ty

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Re: call for: basements and caves
« Reply #2 on: March 12, 2017, 03:55:01 PM »
Can you link me to a relevant post on how you'd go about doing that? If it's Json-ized it shouldn't be hard, just time consuming right?

Offline pisskop

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Re: call for: basements and caves
« Reply #3 on: March 12, 2017, 04:11:37 PM »
Its not that time consuming once you get the gist of it ...


https://github.com/CleverRaven/Cataclysm-DDA/tree/master/data/json/mapgen/basement



Use these.  you essentially have to make the symbols mean something:


".": "t_floor"

"h": "f_chair"


where each symbol contained within the quotations on the left is the denoted symbol and the right denotes the meaning of the assigned symbol.


Then you make a 24 by 24 grid and fill it with rock, floor, furniture, guns, etc.

If you can make the layouts I can do the rest ...


does this make sense?  you can copy and edit the examples in the link if you want.  You could, if feeling particularly adventurous, make multi-floored or tiled areas for cave or underground tunnels.

Offline Random_dragon

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Re: call for: basements and caves
« Reply #4 on: March 12, 2017, 09:46:11 PM »
Basements are most JSONized so you can add more varieties. Hell, it's a feature I wish I had back when I was a contributor, and have since added arcanist basements to Arcana mod.

Caves though, I don't know about. JSONizing them would be interesting.

Offline Mecares

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Re: call for: basements and caves
« Reply #5 on: March 12, 2017, 11:18:10 PM »
How about something like this:
(click to show/hide)

A mostly empty basement with a chair in the middle of the room with a rope on it and that has a car battery and jumper cables next to it and also a rack with some "medical" tools.

Offline Random_dragon

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Re: call for: basements and caves
« Reply #6 on: March 12, 2017, 11:23:56 PM »
Pbbbt. That's the best you got? 3:

Do something similar but with beds, bullwhips, gimp suits, fursuits...

Offline Coolthulhu

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Re: call for: basements and caves
« Reply #7 on: March 12, 2017, 11:36:34 PM »
The most useful basement kinds would be the normal, un-themed types, just with some specific architecture.

Offline Random_dragon

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Re: call for: basements and caves
« Reply #8 on: March 12, 2017, 11:42:36 PM »
The most useful basement kinds would be the normal, un-themed types, just with some specific architecture.

So bedroom and computer with [Insert Stereotypical Basement-Dweller Game Here] on it?

Offline StopSignal

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Re: call for: basements and caves
« Reply #9 on: March 13, 2017, 04:30:15 AM »
If possible, avoid weapons and overpowered stuff please. There are those basements already, and they are quite frequent. This would be to make this op basements more rare and therefore exciting!

And if possible make some variations. I'd love to see the basement with the dead body and sandbags if i didn't see it every time! I think a nice "normal" version of it would be awesome.
« Last Edit: March 13, 2017, 04:35:51 AM by StopSignal »

Offline §k

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Re: call for: basements and caves
« Reply #10 on: March 13, 2017, 05:12:33 AM »
People sometimes grow mushroom on sawdust bed in basement. It is not illegal hallucigenic mushroom or anything extraordinary, but just common edible one.

Offline Coolthulhu

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Re: call for: basements and caves
« Reply #11 on: March 13, 2017, 05:17:48 AM »
I think a nice "normal" version of it would be awesome.

That would be pretty great: if every "special" basement also existed in the regular variant.

Offline Grandpuh Ty

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Re: call for: basements and caves
« Reply #12 on: March 13, 2017, 02:14:12 PM »
No kiddin' huh? Pfft okay, you want basements? You got basements.

Offline secretfire

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Re: call for: basements and caves
« Reply #13 on: March 31, 2017, 10:03:09 PM »
To be honest, everytime I think to myself "making JSON buildings would be fun!" I look at how it works and my mind just fuzzes over. I think its because I've only EVER played this game in tileset, all I see when I look at it is a garbled mess that looks nothing like a room or a building to me. I've told myself several times I'll play the game in pure ASCII so I could make JSON buildings, but I've never actually DONE it.

Offline pisskop

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Re: call for: basements and caves
« Reply #14 on: April 01, 2017, 02:04:39 PM »
try it sometime.

give ascii a try.  start in the city and use your x and V buttons.

its hard at first, but youll learn it soon just like you learned to id tileset.

they arent just symbols, theyre bookcases, desk, counters, chairs, cabinets.  you just have to learn them