Author Topic: Sleeping facilities in vehicles, gas mileage and weight of cargo  (Read 722 times)

Offline Orca

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
I found a nice moving van and want to turn it into a mobile base. It won't let me set out a rollmat in the storage area. I set down blankets to sleep on and the game told me "sleeping on this grass is uncomfortable". There are no options to 'i'nstall a bed in the vehicle menu. Do I need a higher skill in construction or mechanics? Do I just build a bed in there using the non-vehicle construction menu?

One more thing, does the weight of your cargo affect your gas mileage?

Offline Kryxx

  • Survivor
  • ***
  • Posts: 298
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #1 on: March 26, 2017, 05:42:02 AM »


Until you get the skill to install a bed, seats are pretty easy to install, reinstall a reclining seat and you can sleep in that, and dropping blankets on the location will also help.

Dropping a blanket/rollmat etc drops them onto the ground or into the storage.   It's wierd.

Quote from: dharthoorn
IP laws are one first world problem a zombie apocalypse would solve and make the world a less ugly and especially less greedy place.

Offline Orca

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #2 on: March 26, 2017, 07:20:19 AM »
"Until you get the skill to install a bed"

What skill is that? Mechanics?
« Last Edit: March 26, 2017, 04:13:55 PM by Orca »

Offline Szara

  • Zombie Food
  • *
  • Posts: 46
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #3 on: March 27, 2017, 03:46:46 AM »
Yes, mechanics, also make sure you have the material and tools for installing the bed, and you can't install it into a space which has a aisle, or something else in the way. If you do a search in the install menu and can't find the item you want to install, that means you can't install that item there because it is an invalid location.
It's the end, the War has been lost,
Keeping them safe 'till the river's been crossed.
Not a battle, but a holding action!
Holding their ground to the final platoon,
Hurry Up! We're waiting for you!
Men of the 9th and civilians too.

Offline Orca

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #4 on: March 28, 2017, 01:03:27 AM »
Great, thanks guys!

Offline Kevin Granade

  • Administrator
  • Survivor
  • *****
  • Posts: 5277
  • I code dead people.
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #5 on: March 28, 2017, 06:20:30 AM »
Yes additional weight hurts fuel efficiency.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Coolthulhu

  • Contributor
  • Survivor
  • ****
  • Posts: 3547
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #6 on: March 28, 2017, 10:03:09 AM »
Currently it doesn't, at least not noticeably so.

Offline Kevin Granade

  • Administrator
  • Survivor
  • *****
  • Posts: 5277
  • I code dead people.
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #7 on: March 28, 2017, 05:39:44 PM »
It was enough to spoil the fuel efficiency tests until it was locked down, and I'd guess it would be quite significant if you compared an empty vehicle to an identical one stuffed with a survivor-load of miscellany.  If you compare with and without a handful of items, I would expect the effect to be infentesemal.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Zanos

  • Zombie Food
  • *
  • Posts: 33
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #8 on: April 11, 2017, 06:37:05 PM »
I seem to recall that the comfort of a car bed isn't meaningfully higher than a car seat, so you should be fine just sleeping in the car seat.

Offline deoxy

  • Survivor
  • ***
  • Posts: 1264
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #9 on: April 11, 2017, 07:34:05 PM »
I seem to recall that the comfort of a car bed isn't meaningfully higher than a car seat, so you should be fine just sleeping in the car seat.

Yeah, I've never had a problem with sleeping in regular seats, not even reclining.
This is the text that goes under the post, and there ^ is the post, so this is where it goes.

Offline Zanos

  • Zombie Food
  • *
  • Posts: 33
    • View Profile
Re: Sleeping facilities in vehicles, gas mileage and weight of cargo
« Reply #10 on: April 17, 2017, 04:06:45 PM »
I got bored and decided to check the code. The tile you're trying to sleep modifies your sleepiness as follows:
Regular Bed + 5
Makeshift Bed, Vehicle Bed, Cot, Sofa or Thick Webbing(With Webwalker Mutation) +4
Rollmat, Fur Rollmat, Armchair, Improvised Shelter or Vehicle Seat(Any) +3
Straw Bad, Hay, or Tatami +2
Floor, Waxed Floor, or any Carpet +1

Having the Chloromorphosis mutation gives a +10 on dirt, dirt mounds, pits and shallow pits. You get a +5 on grass. Anywhere else, including vehicles and furniture, gives a -999, so basically impossible.

Having the web weaver or web spinner mutation gives you a +10 on thick web and a -999 everywhere else.

Not having any of those things present imposes a penalty on your sleepiness equal to the move cost of the tile you're on. So the most important thing is making sure you have anything to sleep on, and the difference between a vehicle bed is only 1 point, +4 vs +3.