Author Topic: Good character builds?  (Read 1505 times)

Offline §k

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Re: Good character builds?
« Reply #15 on: April 20, 2017, 05:19:31 AM »
Wool allergy is a very minor problem.

Most canned food is not junk food, actually. The useful junk food you will miss: coke, for small speed buff; snacks, for morale buff, but unhealthy and probably dehydrating.

Offline SpadeDraco

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Re: Good character builds?
« Reply #16 on: April 20, 2017, 05:53:42 AM »
Yeah, missing out on junkfood isn't a hindrance at all. People severely overestimate how difficult it is to starve in this game. The default map that is revealed when you start the game can easily contain 1 year or so worth of food. Even in the middle of the woods.

Offline Rot

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Re: Good character builds?
« Reply #17 on: April 20, 2017, 11:02:26 AM »
I'm trying a 40/40 faith and intelligence pyromancer build with a chaos infused astora greatsword/ carthus curved sword. I'm currently at smouldering lake, but my vitality and endurance are pretty low so I'm farming souls atm.

In all seriousness, quick and fleet footed really help to either escape or to fight and land hits faster.


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Offline Catfoodbob

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Re: Good character builds
« Reply #18 on: April 20, 2017, 12:55:41 PM »
If you know how to deal with labs, just grab 4 electronics and they are super easy to escape, you don't even need to get lucky, just need to get the stuff for making emp grenades.

Offline deoxy

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Re: Good character builds
« Reply #19 on: April 20, 2017, 02:18:03 PM »
If you know how to deal with labs, just grab 4 electronics and they are super easy to escape, you don't even need to get lucky, just need to get the stuff for making emp grenades.

Yeah, lab starts are so easy I quit doing them.  If you need an easy mode, that's it.
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Offline Rot

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Re: Good character builds?
« Reply #20 on: April 20, 2017, 02:18:51 PM »
Lab starts are actually really fun. Just make sure your cooking level is high enough to at least learn how to make dynamite and you're golden.

If you know how to deal with labs, just grab 4 electronics and they are super easy to escape, you don't even need to get lucky, just need to get the stuff for making emp grenades.

Yeah, lab starts are so easy I quit doing them.  If you need an easy mode, that's it.

It really is, starting mutations, and if you're lucky a good weapon (Machete) and maybe military items and a whole bunch of mutagens and a pile of chemicals that you can convert into explosives.


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Offline hexman

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Re: Good character builds
« Reply #21 on: April 20, 2017, 05:54:07 PM »
If you know how to deal with labs, just grab 4 electronics and they are super easy to escape, you don't even need to get lucky, just need to get the stuff for making emp grenades.

Yeah, lab starts are so easy I quit doing them.  If you need an easy mode, that's it.

That's quite funny because in 0.C, its description on the scenario-selection screen said "Brag about it on the Forums!".
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Offline Coolthulhu

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Re: Good character builds
« Reply #22 on: April 20, 2017, 06:27:00 PM »
That's quite funny because in 0.C, its description on the scenario-selection screen said "Brag about it on the Forums!".

And back then, you could just make a fire to destroy lab walls.

Offline Inconspicuous

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Re: Good character builds?
« Reply #23 on: April 20, 2017, 09:36:42 PM »
Hunting and gathering is easy- However, very new characters with no skills and no weapons to speak of are going to have a huge problem getting food on the first few days, especially when you can barely cook.

Offline Telkoth

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Re: Good character builds?
« Reply #24 on: April 21, 2017, 12:01:25 AM »
In the woods you can find enough food to survive day 1 with no skills, no weapons, no problems. You just need a way of cooking better than a skewer, so a pot or frying pan. Even with level 0 survival you can usually find enough wild vegetables and eggs on the first day to be fine. And if you don't you can always search through the night as your survival skill goes up. Just gotta be careful of the wolves/bears/moose.

Offline deoxy

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Re: Good character builds
« Reply #25 on: April 21, 2017, 12:38:40 AM »
That's quite funny because in 0.C, its description on the scenario-selection screen said "Brag about it on the Forums!".

And back then, you could just make a fire to destroy lab walls.

Yeah, but that was also before Z-levels, so you could start a fire... but you had to stay there until the way was clear!  That could actually be one of the more dangerous ways to get out.

In the woods you can find enough food to survive day 1 with no skills, no weapons, no problems. You just need a way of cooking better than a skewer, so a pot or frying pan. Even with level 0 survival you can usually find enough wild vegetables and eggs on the first day to be fine. And if you don't you can always search through the night as your survival skill goes up. Just gotta be careful of the wolves/bears/moose.

Even that isn't really that bad... eat the eggs raw, if you have to (odds of bad things happening from that are very low)while  get your skills up enough to make a stone pot.
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Offline Coolthulhu

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Re: Good character builds
« Reply #26 on: April 21, 2017, 08:37:50 AM »
Yeah, but that was also before Z-levels, so you could start a fire... but you had to stay there until the way was clear!  That could actually be one of the more dangerous ways to get out.

The only dangerous part was the turret - back then fire didn't actually deal proximity damage in any shape or form, only direct damage and smoke effect (counterable with mouth env protection). And the turret could actually be killed by chucking planks at it.

Offline Zhilkin

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Re: Good character builds?
« Reply #27 on: April 21, 2017, 10:47:48 AM »
Quick, Fleet-Footed, Indefatigable 20/20/20/20 Parkour Expert character on rollerblades usually has no issues until running to some nasty things, like helidrone.