Author Topic: Ninja mod - from the Japanese Wiki  (Read 1497 times)

Offline Chezzo

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Ninja mod - from the Japanese Wiki
« on: May 05, 2017, 01:04:28 AM »
Here is my translation and fix of the Ninja mod, that I got from the Japanese Wiki.

http://chezzo.com/cdda/Ninja.zip

It adds lots of neat stuff.

A decoy that you make that is like a scarecrow that zombies attack, a jetpack, shurikens, insane new martial arts (one that creates after images of you - using Lua), Kawasaki Ninjas, a note that when you read it turns out to be a kill list with YOUR name on it, yakuza tattoo mutations, cosplay ninjas, vehicle mounted automatic fold-able shuriken throwers and lots lots more.

I couldn't get the 16 overmap tile Ninja Tower of death to load yet, unfortunately. Please let me know if I missed anything that needs translating, or if anything isn't working.
« Last Edit: May 05, 2017, 01:13:39 AM by Chezzo »

Offline Bill Chompski

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Re: Ninja mod - from the Japanese Wiki
« Reply #1 on: May 12, 2017, 05:06:01 PM »
Wow, now that is pretty damn cool. I'm definitely gonna be adding this and the Nechronica mods to my game this weekend.
Related https://youtu.be/n-BmKFgJJog
M-MULTI WIENER DRIFTING?!

Offline Zhilkin

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Re: Ninja mod - from the Japanese Wiki
« Reply #2 on: May 13, 2017, 09:17:07 AM »
"flags": [ "NO_ROTATE" ] should be added to overmap_terrain entries
"rotate" : false should go to overmap_special entries

Updated version is available via following link: https://www.dropbox.com/s/6il7xfuowgmt3dc/Ninja_updated_overmap.zip?dl=0

Offline Chezzo

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Re: Ninja mod - from the Japanese Wiki
« Reply #3 on: May 13, 2017, 05:46:03 PM »
Oh man, you rule! Thanks so much, Zhilkin.

Offline Zhilkin

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Re: Ninja mod - from the Japanese Wiki
« Reply #4 on: May 18, 2017, 08:13:57 AM »
Updated version of the mod (no content changes - just linted and fixed json errors): https://www.dropbox.com/s/71vrl8y79i9rqcf/Ninja_2017-05-18_Linted.zip?dl=0

Offline stk2008

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Re: Ninja mod - from the Japanese Wiki
« Reply #5 on: May 18, 2017, 08:56:38 AM »
Hi Chezzo :)

I have a game started alll ready is it possible to add a mod half way through or what ever through an all ready running game.

if so I understand I will need to travel to new map area befor I see new content but I am unsure if its possible and even how to add a mod when a game has all ready been started as i would love to use this mod as well :)

Offline Zhilkin

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Re: Ninja mod - from the Japanese Wiki
« Reply #6 on: May 18, 2017, 01:15:05 PM »
Hi Chezzo :)

I have a game started alll ready is it possible to add a mod half way through or what ever through an all ready running game.

if so I understand I will need to travel to new map area befor I see new content but I am unsure if its possible and even how to add a mod when a game has all ready been started as i would love to use this mod as well :)
Hi Chezzo :)

I have a game started alll ready is it possible to add a mod half way through or what ever through an all ready running game.

if so I understand I will need to travel to new map area befor I see new content but I am unsure if its possible and even how to add a mod when a game has all ready been started as i would love to use this mod as well :)

Go to `save` folder, open `%WorldName%` folder and find `mods.json` file. Add mod identifer there. Mod identifier can be found in `ident` node in `modinfo.json`. It will be `Ninja` for this mod.

For example, if you had this:
Code: [Select]
[
  "dda",
  "ExtraBuildings"
]

It should become like to this:

Code: [Select]
[
  "dda",
  "ExtraBuildings",
  "Ninja"
]


I'm not sure if that will be enough for new buildings to spawn though.

Offline Rot

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Re: Ninja mod - from the Japanese Wiki
« Reply #7 on: May 18, 2017, 01:58:11 PM »
Whoa, this thing sounds insane.


First this knife, then, the World!


Offline gama988

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Re: Ninja mod - from the Japanese Wiki
« Reply #8 on: May 31, 2017, 12:46:07 AM »
i downloaded this mode and it said i am missing the dependency "dda". do you know what this is about? this my first time modding cataclysm, so i would appreciate the help
« Last Edit: May 31, 2017, 01:00:25 AM by gama988 »

Offline Chezzo

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Re: Ninja mod - from the Japanese Wiki
« Reply #9 on: May 31, 2017, 09:51:55 PM »
DDA is the dependency the world is built on, so you want to make sure that is in your list of mods. So if you want the ninja mod (or any mod or world) on you have to have DDA in the mod list.

Offline gama988

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Re: Ninja mod - from the Japanese Wiki
« Reply #10 on: June 01, 2017, 12:59:59 AM »
Thank you, now i just need to find the dda dependency.

Offline BorkBorkGoesTheCode

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Re: Ninja mod - from the Japanese Wiki
« Reply #11 on: June 01, 2017, 07:27:40 PM »
Add the following bit to the modinfo.json file in the mod:


    "dependencies": [ "dda" ]

There may be something talking about path in the file. Remove it.
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Offline gama988

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Re: Ninja mod - from the Japanese Wiki
« Reply #12 on: June 01, 2017, 09:02:56 PM »
thanks for the help, i now have the mod working.

Offline Chezzo

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Re: Ninja mod - from the Japanese Wiki
« Reply #13 on: June 02, 2017, 12:14:48 PM »
Oh, duh. I gotta have it in the mod. I will fix the op.

Offline gama988

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Re: Ninja mod - from the Japanese Wiki
« Reply #14 on: June 16, 2017, 06:17:37 AM »
okay, i am a MASSIVE derp. i believe i was running a old version which did not have mod support, hence why i had difficulty.