Author Topic: Mod Resurrection and Maintenance Project  (Read 1916 times)

Offline Noctifer

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Mod Resurrection and Maintenance Project
« on: July 13, 2017, 06:40:57 AM »
                                                                      Mod Resurrection and Maintenance Project

   The Mod Resurrection and Maintenance Project aims to track and maintain mods that are not part of the mainline game. Too many a mod cherished by the community has kicked the bucket since their respective authors leave and changes to the code inevitably break the mod. But no longer! I aim to find mods that break due to neglect and bring them back to you! Below is a list of mods that have been brought back and/or have been modified. If you wish to contribute to this, feel free to simply suggest a mod you would like to see resurrected or do so yourself and PM me the link so I can put it up on this library. Happy modding!



Resurrected mods:
(click to show/hide)

Requests:
None at the moment



Flags:
(click to show/hide)



Reading the modinfo.json file:

(click to show/hide)
« Last Edit: August 25, 2017, 10:02:16 PM by Noctifer »
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Offline RipRoarinBoogerPenis

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Re: Mod Resurrection and Maintenance Project
« Reply #1 on: July 14, 2017, 04:43:46 AM »
Fantastic idea and great work! Any chance you could resurrect the add bandits mod?

Offline DeWolf

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Re: Mod Resurrection and Maintenance Project
« Reply #2 on: July 14, 2017, 08:58:03 PM »
YAY!

Offline Noctifer

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Re: Mod Resurrection and Maintenance Project
« Reply #3 on: July 14, 2017, 09:30:21 PM »
Fantastic idea and great work! Any chance you could resurrect the add bandits mod?

If it can be restored I can't see why not.
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Offline darktoes

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Re: Mod Resurrection and Maintenance Project
« Reply #4 on: July 15, 2017, 03:42:46 AM »
Think you could have a go at fixing up the Vehicle Additions Pack?

Offline Garfink

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Re: Mod Resurrection and Maintenance Project
« Reply #5 on: July 15, 2017, 09:57:40 AM »
Dude, you are simply golden man.  a champion for this great game. 

Offline DeWolf

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Re: Mod Resurrection and Maintenance Project
« Reply #6 on: July 16, 2017, 08:49:26 PM »
Think you could have a go at fixing up the Vehicle Additions Pack?
This and in duros doings edit the supply drops so that the go crate gives a couple of ammo magazines for the weapons it disassembles into.

Offline Noctifer

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Re: Mod Resurrection and Maintenance Project
« Reply #7 on: July 16, 2017, 09:56:51 PM »
Is the vehicle additions pack the one made by blaze? If so, that one will be a though cookie...
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Offline DeWolf

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Re: Mod Resurrection and Maintenance Project
« Reply #8 on: July 16, 2017, 10:17:40 PM »
Is the vehicle additions pack the one made by blaze? If so, that one will be a though cookie...
How so?

Offline Noctifer

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Re: Mod Resurrection and Maintenance Project
« Reply #9 on: July 17, 2017, 01:40:45 AM »
Many PRs in github affected this mod and from what I have read, it is held together by "patches". By difficult, I mean I might have to scrap some stuff and the fact that this mod is huge. But given time, it can be done.
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Offline DeWolf

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Re: Mod Resurrection and Maintenance Project
« Reply #10 on: July 17, 2017, 04:48:35 AM »
Many PRs in github affected this mod and from what I have read, it is held together by "patches". By difficult, I mean I might have to scrap some stuff and the fact that this mod is huge. But given time, it can be done.
As long as it isn't the laser cannons or the cargo dimension I am mainly fine with it.

Offline darktoes

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Re: Mod Resurrection and Maintenance Project
« Reply #11 on: July 17, 2017, 05:36:34 AM »
As long as it isn't the laser cannons or the cargo dimension I am mainly fine with it.
Those both work fine as far as I know, the problem is mostly with the vortex generator and engine. Neither of which work at all in the base game. However, someone released a fixed version on the thread for Blazemod but they work strangely and whenever I load a game using it it gives me an error about "oozle", so I dunno what's going on with it...

Offline DeWolf

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Re: Mod Resurrection and Maintenance Project
« Reply #12 on: July 17, 2017, 07:13:59 AM »
Yeah that one is weird because that is a valid ammo which the item it is tied to is meat. So yeah I have no idea unfortunately.

Offline darktoes

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Re: Mod Resurrection and Maintenance Project
« Reply #13 on: July 18, 2017, 06:37:47 PM »
Yeah that one is weird because that is a valid ammo which the item it is tied to is meat. So yeah I have no idea unfortunately.
Is that why all my raw meat and offal is suddenly sorted into the ammo category? Sumbitch....

Offline DeWolf

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Re: Mod Resurrection and Maintenance Project
« Reply #14 on: July 19, 2017, 06:14:44 AM »
Yeah that one is weird because that is a valid ammo which the item it is tied to is meat. So yeah I have no idea unfortunately.
Is that why all my raw meat and offal is suddenly sorted into the ammo category? Sumbitch....
That is also a weird thing since technically in the game files battery is an ammo type but it remains in its own space so I guess it has to do with something else.