Author Topic: [0.C-22825-g2d7aa8c] Game Halts (unresponsive)  (Read 235 times)

Offline vultures

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[0.C-22825-g2d7aa8c] Game Halts (unresponsive)
« on: July 14, 2017, 03:02:22 PM »
A bug I've noticed in both 6584 (currently playing) and 6403 (played a while before).
I don't know if the following applies for 6403, since I haven't saved the log file.

Last TEN lines of current debug.log:

Code: [Select]
15:13:30.831 INFO : Added requirement: inline_vehins_base_xlhalfboard_vertical
15:13:30.831 INFO : Added requirement: inline_vehins_base_xlhalfboard_vertical_2
15:13:30.831 INFO : Added requirement: inline_vehins_base_xreinforced_solar_panel
15:13:30.831 INFO : Added requirement: inline_vehins_base_xreinforced_solar_panel_v2
15:13:30.831 INFO : Added requirement: inline_vehins_base_xsolar_panel
15:13:30.831 INFO : Added requirement: inline_vehins_base_xsolar_panel_v2
15:13:30.831 INFO : Added requirement: inline_vehins_base_xsolar_panel_v3
15:41:20.476 : src/creature_tracker.cpp:71 [bool Creature_tracker::add(monster&)] add_zombie: there's already a monster at 48,48,0
15:42:27.70 : Log shutdown.
-----------------------------------------

The build is Curses, and the running OS is 8.1 Windows.
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

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Offline brettdong

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Re: [0.C-22825-g2d7aa8c] Game Halts (unresponsive)
« Reply #1 on: July 16, 2017, 11:20:41 AM »
Could you please upload your save?