Author Topic: Baiting Traps and Animals Consuming  (Read 220 times)

Offline Miloch

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Baiting Traps and Animals Consuming
« on: July 18, 2017, 06:54:46 PM »
We have a lot of animal interactions now, but even if an animal kills another they don't really do anything like feeding on a corpse.  I was wondering if code that would add animals feeding on appropriate foods would also allow you to bait traps and the like so that animals might be lured into them.

Offline Alec White

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Re: Baiting Traps and Animals Consuming
« Reply #1 on: July 18, 2017, 07:07:31 PM »
An method that makes them look for corpses or look for whatever type of food by material, and eat them wouldn't be too hard to make.

Offline Miloch

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Re: Baiting Traps and Animals Consuming
« Reply #2 on: July 25, 2017, 06:43:43 AM »
How about chunks of meat and vegetables and the like also?

Offline Coolthulhu

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Re: Baiting Traps and Animals Consuming
« Reply #3 on: July 25, 2017, 01:30:50 PM »
The problem here is performance. Item piles can have any number of items in them and scanning 1000+ items per turn would kill weaker computers.
It's doable, but not doable simply.