Author Topic: Coolthulhu's patches  (Read 8279 times)

Offline Alec White

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Re: Coolthulhu's patches
« Reply #30 on: August 11, 2017, 09:34:51 PM »

Offline YourCompanionCube

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Re: Coolthulhu's patches
« Reply #31 on: August 13, 2017, 08:03:14 PM »
you said that the no painkillers mod was installed but when trying to install a bionic i still get the "you need to take painkillers to make installation tolerable"
this is in both version 0.3 and 0.4.1

Offline Noctifer

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Re: Coolthulhu's patches
« Reply #32 on: August 13, 2017, 11:22:11 PM »
you said that the no painkillers mod was installed but when trying to install a bionic i still get the "you need to take painkillers to make installation tolerable"
this is in both version 0.3 and 0.4.1

Did you actually enabled the mod in world creation/ added to the modinfo.json of a current world?
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Offline YourCompanionCube

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Re: Coolthulhu's patches
« Reply #33 on: August 13, 2017, 11:39:20 PM »
i may feel like the biggest idiot in the world now

Offline Kevin Granade

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Re: Coolthulhu's patches
« Reply #34 on: August 15, 2017, 07:03:18 AM »
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Offline Alec White

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Re: Coolthulhu's patches
« Reply #35 on: August 15, 2017, 07:07:37 AM »
Coolthulhu how often do you update this fork with cleverraven?

I think I heard you saying on IRC that it was every time there was something important, and I'm wondering if you are still doing it, or have you change the frequency.
And asked now and it seems you are updating weekly, is that right?

Offline SpadeDraco

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Re: Coolthulhu's patches
« Reply #36 on: August 20, 2017, 04:30:08 PM »
This is pure undiluted awesome. Thanks Coolthulu!

Offline vassock

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Re: Coolthulhu's patches
« Reply #37 on: August 21, 2017, 05:30:39 AM »
Newest versions always available at:
https://github.com/Coolthulhu/Cataclysm-DDA/releases/



Changes from current master:
https://github.com/Coolthulhu/Cataclysm-DDA/wiki/Changelog

Most important changes:
  • Restored normal distribution ranged accuracy math - compared to current master, it greatly buffs early and midgame ranged, but leaves endgame mostly similar
  • Getting hit in a mending limb for 0 damage won't reset the mending process
  • Allows using jacks stored in non-adjacent vehicle trunks
  • Includes BrettDong's "NO_CBM_PAINKILLERS" mod - https://github.com/CleverRaven/Cataclysm-DDA/pull/21430

I downloaded the latest experimental about a week ago. The aiming system is unbearable. I don't particular care about the other decisions, like painkillers to install CBMs. How do I install these changes into my system? Is your 0.5.1 basically the latest experimental + your changes? Can I carry my save there?

I copied over my save and my character still cannot hit the broad side of a barn with a good rifle. Is it because saves of other versions are not compatible? I have to start over?
« Last Edit: August 21, 2017, 05:56:11 AM by vassock »

Offline Firestorm_01

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Re: Coolthulhu's patches
« Reply #38 on: August 25, 2017, 04:33:59 PM »
Introduced problem with aiming is reason I don't play Cataclysm for now. Kudos to Coolthulhu for giving players playable version.

This thread should be definitely sticked.

Offline Firestorm_01

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Re: Coolthulhu's patches
« Reply #39 on: August 26, 2017, 01:48:40 PM »
Newest versions always available at:
https://github.com/Coolthulhu/Cataclysm-DDA/releases/



Changes from current master:
https://github.com/Coolthulhu/Cataclysm-DDA/wiki/Changelog

Most important changes:
  • Restored normal distribution ranged accuracy math - compared to current master, it greatly buffs early and midgame ranged, but leaves endgame mostly similar
  • Getting hit in a mending limb for 0 damage won't reset the mending process
  • Allows using jacks stored in non-adjacent vehicle trunks
  • Includes BrettDong's "NO_CBM_PAINKILLERS" mod - https://github.com/CleverRaven/Cataclysm-DDA/pull/21430

I downloaded the latest experimental about a week ago. The aiming system is unbearable. I don't particular care about the other decisions, like painkillers to install CBMs. How do I install these changes into my system? Is your 0.5.1 basically the latest experimental + your changes? Can I carry my save there?

I copied over my save and my character still cannot hit the broad side of a barn with a good rifle. Is it because saves of other versions are not compatible? I have to start over?

Are you sure that you copied just saves and nothing else? Becuse aiming logic is not is save files for sure.

Offline lol2121

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Re: Coolthulhu's patches
« Reply #40 on: August 26, 2017, 03:03:24 PM »
What do I do in order to have the fixed aiming maths for ranged weapons? I already have a save, and i don't want to start over.
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Offline Firestorm_01

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Re: Coolthulhu's patches
« Reply #41 on: August 26, 2017, 05:36:16 PM »
What do I do in order to have the fixed aiming maths for ranged weapons? I already have a save, and i don't want to start over.
Acrhive privided by link is game itself not a patch.

1) Download this (I assume you use windows):https://github.com/Coolthulhu/Cataclysm-DDA/releases/download/v0.5.1/cataclysmdda-cth-win-tiles32-192.zip
2) Create directory. Like "CataclysmCoolthulhu"
3) Extract all files from archive you downloaded earlier to "CataclysmCoolthulhu" directory
4) Find directory with you old Cataclysm and copy to "CataclysmCoolthulhu" "save" directory. Just "save" not anything else.
5) Play from CataclysmCoolthulhu by launching cataclysm-tiles.exe.

If you want you can copy to CataclysmCoolthulhu "config" directory to import you game settings.
« Last Edit: August 26, 2017, 05:42:13 PM by Firestorm_01 »

Offline wad67

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Re: Coolthulhu's patches
« Reply #42 on: August 28, 2017, 04:50:52 PM »
Thanks for making this fork, hoping it stays maintained for the foreseeable future.

Offline tstrimple

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Re: Coolthulhu's patches
« Reply #43 on: August 29, 2017, 05:20:59 PM »
If this goes from being patches to a full fork I'd be willing to support it. I can provide Azure hosting for build servers, web servers, etc.

Offline DeWolf

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Re: Coolthulhu's patches
« Reply #44 on: September 05, 2017, 04:37:27 AM »
SO how was the no cbm painkiller mod made and or works and can a similar thing be done with how crossbows and similar things can no longer be reinforced?