Author Topic: Coolthulhu's patches  (Read 7651 times)

Offline Atelerd

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Re: Coolthulhu's patches
« Reply #45 on: September 07, 2017, 01:04:34 AM »
Is it possible for someone to compile a patch for Android?
It would be really nice, I grow tired of making 7 skill level chars just to hit something at 10 tiles.

Offline Litppunk

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Re: Coolthulhu's patches
« Reply #46 on: September 07, 2017, 01:27:23 AM »
Have you tried messaging
JoeyJoeJoeJrShabadoo? Hes the one that does the officially unofficial Android port.

His feedback thread is:
Android Version
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Online Kevin Granade

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Re: Coolthulhu's patches
« Reply #47 on: September 07, 2017, 03:49:49 AM »
Is it possible for someone to compile a patch for Android?
It would be really nice, I grow tired of making 7 skill level chars just to hit something at 10 tiles.
This is pending https://github.com/CleverRaven/Cataclysm-DDA/pull/21468
tl;dr gun accuracy overall tripled
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
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Offline RedPine

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Re: Coolthulhu's patches
« Reply #48 on: September 10, 2017, 02:58:08 PM »
Is it possible for someone to compile a patch for Android?
It would be really nice, I grow tired of making 7 skill level chars just to hit something at 10 tiles.
This is pending https://github.com/CleverRaven/Cataclysm-DDA/pull/21468
tl;dr gun accuracy overall tripled

Looks like good progress is being made.  Should produce the most reasonable situation for guns so far.   The youtube links on pistols were especially interesting, and good inspiration as to where a pistols niche belongs.

Offline RedPine

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Re: Coolthulhu's patches
« Reply #49 on: September 10, 2017, 04:42:13 PM »
EDIT: Found the problem, I had to use the 32 bit .zip version "cataclysmdda-cth-win-tiles32-210.zip", apparently the tar.gz versions are for linux/android or something.

I'm getting an error when I try to unpack doc/JSON_LOADING_ORDER

Downloaded cataclysmdda-cth-lin-tiles64-210.tar.gz, using windows 10.

1 Cannot create symbolic link.  A Privilege is not held by the client. C:\users\....\Appdata\Local\Temp\7z...\JSON_LOADING ERROR

Then, the launcher is labelled as a file by default so I have to add .exe to the name.

Lastly, my computer (windows 10, sadly) tells me "This app can't be run on this PC, to find a version for your PC, check with the software publisher."*

Any advice? How do I make this run on windows 10?

*(Pet peeve: APPS are for PHONES, stuff on COMPUTERS ARE PROGRAMS!!!  What kind of millennial idiot do you take me for, Microsoft!?!?  You think I'm so comfortable with phone apps that I won't even know what a COMPUTER PROGRAM is unless you use phone terminology!?!?)
« Last Edit: September 10, 2017, 04:46:12 PM by RedPine »

Offline Litppunk

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Re: Coolthulhu's patches
« Reply #50 on: September 10, 2017, 07:52:02 PM »
I would recommend using the Launcher. Soooo much easier once you get it installed. I think... you should have opened the file and selected the .exe not named the whole file .exe......

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Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Offline Eliijahh

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Re: Coolthulhu's patches
« Reply #51 on: September 13, 2017, 10:32:00 AM »
What about a MAC version of this fork? :P

Offline Coolthulhu

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Re: Coolthulhu's patches
« Reply #52 on: September 13, 2017, 01:44:41 PM »
What about a MAC version of this fork? :P

I'd need someone with a mac to test that it actually works. I can set up the compilation thanks to Travis CI supporting it, but I don't have a mac to test if the binary actually runs, other than trusting Travis that it does.

Offline Eliijahh

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Re: Coolthulhu's patches
« Reply #53 on: September 13, 2017, 03:38:05 PM »
What about a MAC version of this fork? :P

I'd need someone with a mac to test that it actually works. I can set up the compilation thanks to Travis CI supporting it, but I don't have a mac to test if the binary actually runs, other than trusting Travis that it does.

I have a mac, and I can test it for you! :)

Offline Eliijahh

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Re: Coolthulhu's patches
« Reply #54 on: September 13, 2017, 06:20:53 PM »
As an update I've managed to compile the fork successfully. I don't have the time now to pack it in a DMG and provide it, but I can do tonight when I come back after dinner.

In any case everything seems to be working correctly. Genned random character, obviously it's a clown.



UPDATE: Here's the DMG file for the current version https://www.dropbox.com/s/mo5zyhqnccz2pvu/Cataclysm.dmg?dl=0
« Last Edit: September 15, 2017, 02:18:16 PM by Eliijahh »

Offline JoeyJoeJoeJrShabadoo

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Re: Coolthulhu's patches
« Reply #55 on: September 16, 2017, 02:26:39 AM »
Have you tried messaging
JoeyJoeJoeJrShabadoo? Hes the one that does the officially unofficial Android port.

His feedback thread is:
Android Version

Actually, no. I just asked in the Android thread if somebody could update the build...

Offline Firestorm_01

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Re: Coolthulhu's patches
« Reply #56 on: October 08, 2017, 08:48:34 AM »
Coolthulhu contniue to update his fork.
So what the fututre plans about this fork? And what  the difference now between current caltaclysm and that fork? I mean- after inital fix of the firearm.

Offline Umbral Reaver

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Re: Coolthulhu's patches
« Reply #57 on: October 19, 2017, 10:57:58 AM »
What's next for Coolthulhu?

I like this mod. :)

Offline John Candlebury

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Re: Coolthulhu's patches
« Reply #58 on: October 19, 2017, 03:57:08 PM »
Coolthulhu contniue to update his fork.
So what the fututre plans about this fork? And what  the difference now between current caltaclysm and that fork? I mean- after inital fix of the firearm.

I know the answer for this!

See this github issue.