Author Topic: Inventory tetris  (Read 324 times)

Offline BorkBorkGoesTheCode

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Inventory tetris
« on: August 18, 2017, 10:22:37 PM »
Why not add a version of the UFO: Alien Invasion tile-based inventory system to Cataclysm? There seems to be some silent campaigning for such in the form of "how I sorted my base into these piles"-type posts.

https://ufoai.org/wiki/Manual:Singleplayer/Equip_Soldiers
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Offline Kevin Granade

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Re: Inventory tetris
« Reply #1 on: August 19, 2017, 01:17:59 AM »
That's a fairly good example of inventory Tetris, but since we don't require a mouse that makes it quite awkward to interact with.
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Offline Someoneman

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Re: Inventory tetris
« Reply #2 on: August 19, 2017, 01:22:48 AM »
That sounds like it would be more of a hassle than it's worth, especially without mouse support, as Kevin said.

Offline Kevin Granade

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Re: Inventory tetris
« Reply #3 on: August 19, 2017, 02:27:19 AM »
Also, the plan for this sort of thing is to capture that, "each container you wear has a limited capacity and different access cost" constraint, but with a system where it's mostly managed for you, and you just make a few decisions like what goes in the fastest access locations.

So what you as a player would care about is labeling ammo, weapons, tools and weapons you need fast access to, and that makes those end up in holsters or fast-access pockets, and other items you don't care much about end up in backpacks or random pockets.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline ZoneWizard

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Re: Inventory tetris
« Reply #4 on: September 10, 2017, 09:44:01 PM »
Go full Hobo and ask Dan from BlueBottleGames regarding his game "Neo Scavenger"

Not only does he welcom email directly to him. His forum has eager people to help when directly asked. Like the guy that makes Mighty Mod of Doom for Neo Scavenger.

Dan will usually help you though should anyone wish to talk to him.

=D

Offline Litppunk

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Re: Inventory tetris
« Reply #5 on: September 11, 2017, 01:00:49 AM »
Hmm What if it was only a inventory hotkey to open a GUI that showed color coded pixelbox space or something? Just something to indicate how much room stuff is taking up like some HD software does. Then nested containers would be more visibly understandable when emplemented. It could even tetris things when space and weight disagree. It certainly would not be priority work, or an easy JSON minute project. and would not be as useful as alot of the other projects. But it would be something someone prioritizing inventory reworks could do.

May have the unfortunate side effect of pointing out some of the absurdities and disillusion players. But those putting that kind of priority on inventory GUI are probably happier with a CDDA laugh factor then nothing at all.
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Offline tarburst98

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Re: Inventory tetris
« Reply #6 on: September 11, 2017, 08:41:38 AM »
currently you can store like, a gallon jug somehow split between your pants and coat, but if you don't have a backpack then doing so is the only way to store anything remotely large. and even with a backpack some items are just impossible to store due to their weird shape. like a frame is a massive + of metal, so it's volume is lower then how much space it would take up if you tried to tetris it.

Offline Rot

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Re: Inventory tetris
« Reply #7 on: September 11, 2017, 12:26:29 PM »
Go full Hobo and ask Dan from BlueBottleGames regarding his game "Neo Scavenger"

Not only does he welcom email directly to him. His forum has eager people to help when directly asked. Like the guy that makes Mighty Mod of Doom for Neo Scavenger.

Dan will usually help you though should anyone wish to talk to him.

=D

I actually was active on the neo scavenger forums, good to see that it has some love.