Author Topic: Opinions in trying to add Gun- fu?  (Read 785 times)

Offline Logistic Tangent

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Opinions in trying to add Gun- fu?
« on: August 19, 2017, 05:34:23 AM »
I think that I have been watching too many movies.(and all the forum discussions about rebalancing/balancing/nerfing/USW. Weapon skills (typically guns))

But it started me thinking...

What are the communities thoughts on adding any of the following:

1. A "gun- fu" Skill. I don't have the book in front of me that has the description of the skill I like, but if memory serves me correctly it was a "secondary skill" that requires ranks in hand to hand combat and possibly some in pistols. It allows your character to mix in gun moves with their normal strikes. Some of the moves that I recall were draw, shoot, weapon strike, and disarm. Those would be able to be chained into combos with your normal melee moves.

I don't know how feasible this one is but it sets me up for number 2

2. A "Gun- fu" skill book (style book?) Like the ones used to learn hand to hand moves. It would add combat options like above but requires being equipped with a loaded gun.

3. Not really in the same vein but a bit of a trope for the genre being able to que up multiple shots to fire on the same turn at multiple targets, Or while doing stunts, or anything else really.

4. Acrobatics, Your character gains beaucoup dodge bonus (and style boon?) For pulling "John woo / matrix" stunts while fighting. Take (seriously high / variable by skill?) penalty to accuracy and recoil while doing so...

5. Dual wield, while I know Kevin Grand has made his stance known about it I feel I should include it for posterity.

These suggestions are all pretty much just straight cinematic ripoff but I thought they would be fun to play.

Disclaimer: I wrote this at 0030 local time (12:30 am) on a mobile phone, after watching equilibrium and John wick. So... please don't be too harsh. :)
« Last Edit: August 19, 2017, 05:23:16 PM by Logistic Tangent »

Offline Kevin Granade

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Re: Opinions in trying to add Gun- fu?
« Reply #1 on: August 20, 2017, 04:31:17 AM »
Caveat up front, if someone wants extra features they maintain as a mod, I'm totally fine with that, including helping with adding support to the game engine to enable it, so anything I say about it not fitting in the game only applies to the game with default settings.

1. The current primary drawback of guns is that monsters hitting you in melee increases your recoil a great deal and makes it hard to use guns in melee.  Gun-fu generally subverts this and you end up with a fairly bad outcome of guns being the only weapon you ever need.  I don't like this effect for the main game because fighting off zombies with improvised melee weapons is pretty central to the zombie survival horror theme, but a mod could just run with it and turn it into a strength.  I'm not sure how you imagine your gun-fu moves would be triggered, need some clarity about how that works.
2. Having a skill book for learning about it is how we generally handle this kind of stuff, no issue there.
3. Mechanically this kind of multishot thing would probably trade off a bit of extra speed for the reduced flexibility if setting up your shots in advance.  I don't see it being worthwhile in the main game since the feel is a lot more tactical, but in a gun-fu mod it sounds like it'd be fun.
4. This would be supported by "stances", which is something I'm interested in adding at some point.
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Offline Alec White

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Re: Opinions in trying to add Gun- fu?
« Reply #2 on: August 20, 2017, 04:54:45 PM »
I want it, but then there will be someone bringing up "realism".

Offline SpadeDraco

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Re: Opinions in trying to add Gun- fu?
« Reply #3 on: August 20, 2017, 06:00:11 PM »
Not sure if I'd be a fan of Equilibrium style gun katas, but I would absolutely love to see a martial art that improves your ability to kick ass with rifle butts and bayonets. As far as "gun fu" goes it would probably be more appropriate to have "shooting stances" that effect dispersion and recoil. It's a bit silly to alternate between punching someone and shooting them, especially when  just shooting them is much safer.

Offline Logistic Tangent

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Re: Opinions in trying to add Gun- fu?
« Reply #4 on: August 20, 2017, 06:21:03 PM »
Ok I found the game book that described gun- fu that I was thinking of. It is in the Aegis handbook for conspiracy x first edition (I think)

 it is described as: "a modern close combat technique that uses a pistol as an extension of the combatants body students of gun- fu Train using pistols in much the same way that students of other martial arts is more traditional weapons/.../ character skilled in the martial art may add the moves draw pistol, shoot,  and pistol whip to martial arts and brawling combos along with the other usual moves. when these moves are performed the character uses his gun- fu skill level to determine the success rather than his martial arts or brawling skill. /.../ gun- fu may only be used in close combat at point blank range."

As far as my imagination goes the best implementation that I can think of would be a skill book. Something like a "CIA Close combat manual" (this is in America after all so, sorry gign/gsg9) that would give some hand to hand moves that were focused on power (high damage) but were lacking in defense. every movie I have seen that uses gun-fu the hero just seems to keep soaking the damage until he wins or is killed.

The way I could see this working would be to treat the "Gun- fu" as a high damage, zero/negative defense stance requiring you to be wielding a loaded gun. The "special" moves would use at least one round but would add the weapons damage to your strike. To try to counter balance this I feel we could have it be that "smaller lighter" guns have a higher chance of activating the specials.

This was all just a loose idea I honestly don't know if I have enough skill to even make this work. The biggest project I have coded was a profession that I have not even finished yet.

Edit.

I was thinking more of the "press the gun to a meaty portion of my enemy and pull the trigger" (ala John wick) version of gun fu than the equilibrium "stand in the middle of a room and don't get shot while shooting everyone else"  (like equilibrium).

If I could get some more information about skill and stance books I could give the bayonet and but thing a go but as my knowledge and skills stand I would have to shop out the advanced work. :(
« Last Edit: August 20, 2017, 06:27:01 PM by Logistic Tangent »

Offline Senrain

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Re: Opinions in trying to add Gun- fu?
« Reply #5 on: August 23, 2017, 11:38:38 PM »
I already know Gun-Fu. It's as simple as having high melee and bludgeoning the crap out of monsters with your gun, and comboing in some point blank headshots.

Offline Litppunk

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Re: Opinions in trying to add Gun- fu?
« Reply #6 on: August 24, 2017, 12:29:56 AM »
I remember someone suggesting something like this. A specific martial art style centered around weapons handling. Especially bayoneted weapons. Something similar to Jukendo I think? Think it was a in regards to a US, or Israeli variant. Might have been Apathetic Excuse....
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Offline Logistic Tangent

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Re: Opinions in trying to add Gun- fu?
« Reply #7 on: August 24, 2017, 04:05:35 PM »
I never knew about that... If someone would be so kind as to point me in the right direction for the books (which json file) and softball a few hints my way for how they do the combat moves I could get started on trying to make this work. I can learn a lot from reading the code but sometimes hints can save me a bit of a headache when  I am trying to make something.
« Last Edit: August 24, 2017, 04:07:38 PM by Logistic Tangent »

Offline Kevin Granade

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Re: Opinions in trying to add Gun- fu?
« Reply #8 on: August 24, 2017, 05:10:48 PM »
Don't be misled, senrain is talking about simply using your gun in melee and occasionally shooting the enemy, there is no specific support for it.
Liepunk is referencing a similar suggestion that has been made previously.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Litppunk

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Re: Opinions in trying to add Gun- fu?
« Reply #9 on: August 24, 2017, 06:11:03 PM »
Quote
Liepunk is referencing ...
*sniff*

Thats harsh Kev.  I realize I am wrong A LOT, and have a tendency to hurt more than help. But attacking my honesty and integrity???

I pride myself on not telling a full lie in YEARS! I hate lies. The closest I have come to telling a lie, that comes to mind, is noncommittal nodding to insistence that things will work differently from how they are obviously going to. And am very uncomfortable with even going along with something like that.
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Online John Candlebury

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Re: Opinions in trying to add Gun- fu?
« Reply #10 on: August 24, 2017, 06:21:13 PM »
Litppunk are you ok?

Offline Litppunk

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Re: Opinions in trying to add Gun- fu?
« Reply #11 on: August 24, 2017, 06:32:59 PM »
Litppunk are you ok?

...? Sorry I forgot the :P face.

But I am going to regard that question as at face value anyways.

Probably not. But I enjoy my own brand of insanity. Which I clearly must be since it would appear the world disagrees with me on how much honesty is enough honesty, yet I have the audacity to decide it must be the world thats wrong not myself.
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Online John Candlebury

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Re: Opinions in trying to add Gun- fu?
« Reply #12 on: August 24, 2017, 07:28:37 PM »
Well stay safe Littpunk.



Offline Litppunk

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Re: Opinions in trying to add Gun- fu?
« Reply #13 on: August 24, 2017, 08:01:17 PM »
Ok. No promises if gun-fu becomes a thing though.
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Offline Logistic Tangent

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Re: Opinions in trying to add Gun- fu?
« Reply #14 on: August 26, 2017, 07:43:03 PM »
Ok so highlights as I interpret them.

  • If I code it and it works. (And I maintain, ect) then this would be acceptable as a mod.
  • There is no current support for anything like this in code.
  • I need to dig through the code to find the right files to reference. (Study to see how it is applied) For combat style books.

Probably time for me to dig out some coding books at home.

Guess I should go ahead and ask... Where in the pile of files (c:/user/ect..) would be a good place to look for what I need to do?

Edit: Anything I missed?
« Last Edit: August 26, 2017, 07:45:10 PM by Logistic Tangent »