Author Topic: Towns having names is friggin awesome!  (Read 516 times)

Offline SpadeDraco

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Towns having names is friggin awesome!
« on: September 04, 2017, 03:47:28 AM »
Just thought it needed to be said.
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Offline DeWolf

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Re: Towns having names is friggin awesome!
« Reply #1 on: September 04, 2017, 03:56:37 AM »
Just thought it needed to be said.
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Is this a suggestion or a feature?

Offline Kevin Granade

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Re: Towns having names is friggin awesome!
« Reply #2 on: September 04, 2017, 05:23:12 AM »
Its a recently merged feature, town names are now displayed in the overmap view. You can toggle them if they get in the way.
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Offline TheFlame52

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Re: Towns having names is friggin awesome!
« Reply #3 on: September 04, 2017, 10:35:29 PM »
I was a bit leery about it at first, but now I love it. It adds so much flavor to the game for such a small feature!
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Offline endders2

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Re: Towns having names is friggin awesome!
« Reply #4 on: September 05, 2017, 02:03:08 AM »
Yeah! Makes making story so much better.. I used to grow up in Shades Ville... and then all hell broke loose and I have a meth and alcohol addiction....

Offline ZoneWizard

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Re: Towns having names is friggin awesome!
« Reply #5 on: September 07, 2017, 01:40:16 AM »
How are towns named at all, given the nature of the "tiling" of the map generation?

How did you folks figure the borders without giving exacting and repetitious shapes?

lol

...or did I just touch the answer?

Do we now have uneven configurations like real towns/city borders?

Offline §k

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Re: Towns having names is friggin awesome!
« Reply #6 on: September 07, 2017, 02:02:41 AM »
There is center and then border naturally grows, I think.

Offline Kevin Granade

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Re: Towns having names is friggin awesome!
« Reply #7 on: September 07, 2017, 04:26:02 AM »
There is center and then border naturally grows, I think.
This is correct.
Cities have a center point that is schosen in mapgen, and they "grow" in all directions to fill space.  They stop when they hit obstacles like rivers or swamps.
That center point is recorded in the overmap for later use, and now it's actually being used.  We don't track where the border ends up, but we do track the radius of the town, so we could use that to limit the labels to only apply near towns, but it looks like we aren't doing that yet, instead each spot is labelled "<terrain type> to the <direction to nearest town> of <nearest town name>", gor example, "Forest to the North of Townsville".
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Rot

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Re: Towns having names is friggin awesome!
« Reply #8 on: September 09, 2017, 10:35:36 AM »
So, say if you have a massive explored map... Is there a possibility that town names will be reused?

Offline Kevin Granade

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Re: Towns having names is friggin awesome!
« Reply #9 on: September 09, 2017, 04:43:53 PM »
Yes, and we only have a thousand or so names, so it's pretty likely over time.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Zhilkin

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Re: Towns having names is friggin awesome!
« Reply #10 on: September 09, 2017, 07:01:29 PM »
So, say if you have a massive explored map... Is there a possibility that town names will be reused?
That's not so strange - town names are actually reused in the real world too. For example, there are Saint Petersburg in Colorado, Florida, Pennsylvania, Russian Federation and even in Mark Twains's Missouri.

Yes, and we only have a thousand or so names, so it's pretty likely over time.
1156 in English version.
« Last Edit: September 09, 2017, 07:04:44 PM by Zhilkin »

Offline ZoneWizard

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Re: Towns having names is friggin awesome!
« Reply #11 on: September 10, 2017, 09:40:43 PM »
Will the map have a Zoom feature? It is so zoomed out atm that I have trouble discerning a lot of buildings. Colors and letters bleed into similar looking letters and colors.

S looks like a lower case G etc. F looks like a P.

Being able to set the map zoom even permanently would be great =)

Offline Kevin Granade

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Re: Towns having names is friggin awesome!
« Reply #12 on: September 11, 2017, 01:01:56 AM »
In SDL builds zoom is possible, in curses builds it's a matter of setting your font size.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Litppunk

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Re: Towns having names is friggin awesome!
« Reply #13 on: September 11, 2017, 03:59:49 AM »

Maybe have system count how many times name has been used in generation and "erase" from the draw pile until options = 0? Then reset, with min distance from previous spawned town

random gen the names for more range?

smithsvile
smithston
smithsixigton
smithsford
smiths

If you need more suggestions drive through Tennessee sometime. They seem odly obsessed with clarifying that towns are some kind of town
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Offline stk2008

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Re: Towns having names is friggin awesome!
« Reply #14 on: September 11, 2017, 01:25:48 PM »
In SDL builds zoom is possible, in curses builds it's a matter of setting your font size.

May sound silly u say its possible in SDL is that the tiles builds as thats what I use.
If so having a zoom in map view would be incredible as I have wished for that a lot :)