Author Topic: What's your favorite mutation category?  (Read 1268 times)

Offline munbeam

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Re: What's your favorite mutation category?
« Reply #30 on: September 08, 2017, 12:34:22 PM »
Plant is the only threshold I have tried or cared about simply because it trivializes upkeep. Except for vitamins, unfortunately. Crafting, reading, and sleeping means you are always eating. I'm not sure if it accrues health each time but the character is rather healthy and disease immune. Consequently, drugs are a potent and exploitable companion when needed. It also complements bionics well, since excess food gives energy with the metabolism cbm. Yes, it works automatically while sleeping. It should be possible to run the alarm and temperature cbm while sleeping as well. Fertilizer is about the best food there is when is a pinch and even carnivore does not interfere.

It is not much for combat alone but the lashes can hit hard since its a weak melee attack with full melee bonuses. Think of what it can do with adrenaline and hydraulics aiding a quick attack. Starting with ponderous and sunlight dependent, both expensive and debilitating, means when you go threshold you are ahead of the points game by the end. Removing ponderous for fleet footed and dependent for the albino line utilizing spider genes is a huge boon. Then perhaps add some elf for lighter bones. Fast, deadly, requires less sleep, and rarely needs sustenance. It can spend all its time crafting or fighting so long it has access to dirt.

Offline Rot

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Re: What's your favorite mutation category?
« Reply #31 on: September 08, 2017, 01:05:19 PM »
That actually sounds pretty great. THe only reason why I was driven away by the plant mutation line was because of ponderous and sunlight dependent.

I'm primarily a melee fighter, so the faster my character is the better.

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Offline TheFlame52

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Re: What's your favorite mutation category?
« Reply #32 on: September 08, 2017, 09:22:08 PM »
I've noticed there are tons of melee lines and not much else. Same with carnivores. I would love to see some more herbivores and utility. Elephant or Rabbit, anyone?

Now that I think of it, Mycus is actually a utility line. It gives you the ability to fortify your location with hordes of friendly fungaloids.
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Offline Umbra Vorago

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Re: What's your favorite mutation category?
« Reply #33 on: September 09, 2017, 01:37:49 AM »
If I were to ask for a new mutation tree, I'd like a "Fantasy" tree. The scientists tried to create the creatures of legends, like a Medusa, Dragons, Unicorns, things like along those lines.

I mean imagine getting Snake hair, which encumbers your head but can grant an additional attack if able. Further down the line, you could even become a full on Medusa and be able to stone an NPC by looking at them.
Or the Dragon line, would be a lot like Lizard, but you would be able to breathe fire and grow wings, but as Dragons are hoarders you wouldn't feel right without having sufficient wealth like those diamonds/silver/gold that you find.
Maybe you'll become a Unicorn, with a beautiful horn upon your head. Impossible to wear headgear, but it can be used as a powerful charge attack!


Those are just some suggestions/wishful thoughts, which if I knew anything about programming I'd happily add in to the game.

Offline Azrad

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Re: What's your favorite mutation category?
« Reply #34 on: September 09, 2017, 04:08:58 PM »
For a new mutation tree, I reckon it would be more interesting to have mutation lines where it's not just something you gotta make mutagen/serum and consume it. Similar to the Mycus mutation in that sense. Like some sort of otherworldly mutation where you have to do certain actions to achieve those mutations instead of just crafting serums and hoping you hit the threshold.
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Offline Hibou

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Re: What's your favorite mutation category?
« Reply #35 on: September 09, 2017, 04:56:24 PM »
[snip] Rabbit, anyone? [snop]

Funny you should mention that, earlier this year I had almost finished a rabbit mutation line, it focused on perception, dexterity, and flat out speed. I would've put it up, but I couldn't get the mutagen to actually mutate the player. It's also missing book recipes, but that's a quick fix.

If anyone reading this knows how to get that mutagen working or just wants to take a look, here's the JSON files

(Also, serious credit to Peeved Penguin. A lot of what I did was based off of their Mutation Changes mod.)

Offline Rot

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Re: What's your favorite mutation category?
« Reply #36 on: September 09, 2017, 04:57:43 PM »
Being able to teleport, summon otherworldly monsters, make time fast-forward and open rifts would be pretty neat. I'm thinking of some sort of "third eye" crap where you basically transcend humanity, maybe become a pseudo elder god.

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Offline Neonwarrior

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Re: What's your favorite mutation category?
« Reply #37 on: September 09, 2017, 11:42:42 PM »
Being able to teleport, summon otherworldly monsters, make time fast-forward and open rifts would be pretty neat. I'm thinking of some sort of "third eye" crap where you basically transcend humanity, maybe become a pseudo elder god.

So, basically, you're Elizabeth from Bioshock Infinite? Does it come with the requirement to say "Booker, catch!" every time you throw something?

Offline Rot

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Re: What's your favorite mutation category?
« Reply #38 on: September 10, 2017, 11:41:35 AM »
Being able to teleport, summon otherworldly monsters, make time fast-forward and open rifts would be pretty neat. I'm thinking of some sort of "third eye" crap where you basically transcend humanity, maybe become a pseudo elder god.

So, basically, you're Elizabeth from Bioshock Infinite? Does it come with the requirement to say "Booker, catch!" every time you throw something?

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Offline Azrad

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Re: What's your favorite mutation category?
« Reply #39 on: September 10, 2017, 02:50:31 PM »
If I were to ask for a new mutation tree, I'd like a "Fantasy" tree. The scientists tried to create the creatures of legends, like a Medusa, Dragons, Unicorns, things like along those lines.

I mean imagine getting Snake hair, which encumbers your head but can grant an additional attack if able. Further down the line, you could even become a full on Medusa and be able to stone an NPC by looking at them.
Or the Dragon line, would be a lot like Lizard, but you would be able to breathe fire and grow wings, but as Dragons are hoarders you wouldn't feel right without having sufficient wealth like those diamonds/silver/gold that you find.
Maybe you'll become a Unicorn, with a beautiful horn upon your head. Impossible to wear headgear, but it can be used as a powerful charge attack!


Those are just some suggestions/wishful thoughts, which if I knew anything about programming I'd happily add in to the game.

For a fantasy mutation line, perhaps a "vampire" might be a good fit. Doesn't have to be too fantasy - can't turn into a bat, or similar stuff. Very sensitive to sunlight - maybe something that even goes past solar sensitivity. Like the troglobite mutation line in that sense, but has pretty/beautiful/glorious mutations instead of ugly/deformed/grotesque. Great night vision is a given. Maybe cravings for blood.
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Offline DemAvalon

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Re: What's your favorite mutation category?
« Reply #40 on: September 10, 2017, 04:24:28 PM »
For a fantasy mutation line, perhaps a "vampire" might be a good fit. Doesn't have to be too fantasy - can't turn into a bat, or similar stuff. Very sensitive to sunlight - maybe something that even goes past solar sensitivity. Like the troglobite mutation line in that sense, but has pretty/beautiful/glorious mutations instead of ugly/deformed/grotesque. Great night vision is a given. Maybe cravings for blood.
That sounds pretty cool actually, the player could develop a permanent addiction for blood and an extreme case of https://en.wikipedia.org/wiki/Photodermatitis causing their skin to blister under sunlight.

I always thought it would be interesting to have a "hive" mutation, where the player basically becomes a host to a bunch of insects and uses them to their benefit (like that plasmid in Bioshock) I could see it causing them to become very hungry (eating to sustain the bugs) and when they release the bugs it could hurt and feel very gross (pre threshold).
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Offline Azrad

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Re: What's your favorite mutation category?
« Reply #41 on: September 10, 2017, 05:34:53 PM »
I mentioned this idea a long while back, and might as well throw it in this thread. More or less an idea that would require more than just chugging some serum or mutagen, like how the Mycus line requires something other than serum.

An "undead/lich" mutation line. Basically be something like the zombies around you, but not quite.

To start things off, requires you to make a special mutagen serum.

Consuming it as is won't work. The survivor needs to be in a certain state of being in order to trigger the transformation - in this case, to be near death. Hit points have to be really low, perhaps be in a lot of pain and be unhealthy to boot. Like, being nearly dead and the blob inside is ready to take over, but the mutagen half-saves you from being completely undead.

Upon taking the special serum, survivor pretty much goes a little beyond comatose. You get KOed for maybe a few days as the serum and blob do their work inside you, changing you permanently. When your survivor wakes up, he becomes sorta kinda undead but retains human thought.

Upon transforming, survivor gets some buff in hit points, but can't heal via items anymore. Wounds will slowly heal over time, perhaps gaining a boost by consuming blob globs.

Now, I'm kinda lost on how a survivor will mutate further from that, but here's some ideas for mutation:

Pros:
-Deadened mutation. You're pretty much a dead corpse in many ways, so you no longer feel pain from earthly sources.
-No need to breathe, or at least have a very high protection against smoke. Perhaps immune to poison, even. Again, your body feels barely anything anymore.
-Increased strength.
-Can consume blob globs for healing.

Cons:
-Can't heal via items. Your body doesn't seem to react to drugs or other stimulants as well.
-You absolutely feel nothing. No morale buffs or penalties.
-Slower movement speed and lower intelligence. Your thoughts are cloudy and in turn your reflexes have taken a hit.
-Something like the grotesque mutation. NPCs are more likely to attack or flee from you since you pretty much look like the undead - and the undead attack you like normal since they can somehow sense that you're not quite one of them.

In general, the mutations I thought of seem rather low/too many drawbacks that such a mutation seems more like a challenge.
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Offline Mantar

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Re: What's your favorite mutation category?
« Reply #42 on: September 10, 2017, 08:43:49 PM »
For a fantasy mutation line, perhaps a "vampire" might be a good fit. Doesn't have to be too fantasy - can't turn into a bat, or similar stuff. Very sensitive to sunlight - maybe something that even goes past solar sensitivity. Like the troglobite mutation line in that sense, but has pretty/beautiful/glorious mutations instead of ugly/deformed/grotesque. Great night vision is a given. Maybe cravings for blood.

Sounds good, but rather than make it another "take some mutagen" mutation line, why not make it an infection like the Mycus? Add another component to the apocalypse alongside the zombies and triffids and what have you, where you might run into whole towns full of vampires, a la Richard Matheson's I Am Legend.
 Would probably need smarter NPCs to really make it shine, though.

Offline Mr. Moustache

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Re: What's your favorite mutation category?
« Reply #43 on: September 10, 2017, 10:38:43 PM »
Nobody else likes the rat line? You barely have to try in order to find food and you get tons of resistances. NPCs don't bother you anymore either so it's a win win!

Edit: I seem to word things really weirdly when I'm up at 3am
« Last Edit: September 12, 2017, 05:26:01 PM by Mr. Moustache »
Am I supposed to put something funny here?

Offline Pandromidal

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Re: What's your favorite mutation category?
« Reply #44 on: September 12, 2017, 08:19:10 PM »
A while back I spent way to much time looking at all the mutation possibilities. My goal was to make the most OP character possible, ignoring what was practical or sane. I ended up concluding that post threshold medical was the best post threshold to go for. Deadened can't be purified so once you lock it in you can't loose it no matter how much purifier you eat. Feeling no pain is very significant in any serious fight. After that acid proof was the next most important as this makes your character immune to one of the most problematic sources of damage. With any luck and some purifier you can get a character that has both Deadened and acid proof without any deal breaking negative mutations. After that some alpha never hurts if used sparingly.

Medical + some Alpha doesn't limit your armor possibilities so I think it has a lot going for it. Now all you need to do is crank up the zombie spawn point until you are swimming in an endless see of them.