Author Topic: Experimental SDL version uploaded for Windows  (Read 37562 times)

Offline Soron

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Re: Experimental SDL version uploaded for Windows
« Reply #30 on: June 11, 2013, 10:33:37 AM »
Ah, that's good to know. We should probably look into common behavior with international keyboards... and maybe make sure we can capture ctrl+key stuff, as well, because we are seriously running low on keys!

Offline Slax

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Re: Experimental SDL version uploaded for Windows
« Reply #31 on: June 11, 2013, 10:42:02 AM »
Yeah, ctrl would definitely help out.
Ctrl+...
qwer
asdf
zxcg
Prime targets for the most useful actions.

Offline prytoclasm

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Re: Experimental SDL version uploaded for Windows
« Reply #32 on: June 11, 2013, 10:54:34 AM »
When I think back, in System Shock 2 you could use most ctrl-alt-shift combinations. I used 1, shift-1, ctrl-1, alt-1, ctrl-alt-1, shift-alt-1 and shift-ctrl-1 for actions I always use. In the end I had everything on a few keys. Though, a few crashed the game and had to be remapped.

Offline 100Rads

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Re: Experimental SDL version uploaded for Windows
« Reply #33 on: June 11, 2013, 11:32:28 AM »
This version is really awesome, everything runs smoothly without lagging and the random stutters, and the new font is so sexy ;)

Offline Wayfarer

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Re: Experimental SDL version uploaded for Windows
« Reply #34 on: June 11, 2013, 12:54:29 PM »
Oh but other than not realising the exit vehicle thing before, this version is boss.  Fast as.

yeah, it must be challenging to map controls.  Done pretty well so far though!

Offline fatkat61

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Re: Experimental SDL version uploaded for Windows
« Reply #35 on: June 11, 2013, 01:00:51 PM »
there is definitely a performance boost with the SDL version, which is nice, not that the occasional stutter bothered me. and I love the new font. much more vibrant. I can see everything much better.

Offline Mdnthrvst

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Re: Experimental SDL version uploaded for Windows
« Reply #36 on: June 11, 2013, 01:31:35 PM »
No Terminus, no sale. This is not the font that Cataclysm should be rendered in.

I don't care one bit for performance boosts if Cataclysm doesn't look like itself. Please make it possible to replicate the look of the old version perfectly, and if you can't, keep that thing updated so I can play it instead.
« Last Edit: June 11, 2013, 01:33:10 PM by Mdnthrvst »

Offline Slax

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Re: Experimental SDL version uploaded for Windows
« Reply #37 on: June 11, 2013, 02:20:27 PM »
Here's a visual representation of the visual glitches I'm getting.

Offline dwarfhoplite

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Re: Experimental SDL version uploaded for Windows
« Reply #38 on: June 11, 2013, 02:56:50 PM »
Has something about zombie spawns changed? I tried  some 10 characters and none of them could get close to the nearest house on the initial raid to a settlement without being assaulted by a horde of zombies. If not, what would be optimal zombie spawn settings to make it as forgiving as possible?

The new system runs fantastically.

Offline DBrickShaw

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Re: Experimental SDL version uploaded for Windows
« Reply #39 on: June 11, 2013, 04:07:07 PM »
Awesome news!

How would I go about building the SDL version from source? I'm already fairly familiar with building the Windows binary (using MinGW), but I'm not sure how the makefile should be modified to build the SDL version (or is there a separate branch for that code somewhere?).

Offline Narc

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Re: Experimental SDL version uploaded for Windows
« Reply #40 on: June 11, 2013, 04:23:54 PM »
How would I go about building the SDL version from source? I'm already fairly familiar with building the Windows binary (using MinGW), but I'm not sure how the makefile should be modified to build the SDL version (or is there a separate branch for that code somewhere?).
You'll want to add TILES=1 to your make command. The Makefile can build all the versions now (and the experimentals are both being cross-compiled on a Linux system). However, note the SDL version has more dependencies (specifically, SDL and SDL_ttf), and those in turn have some dependencies; you may or may not need to resolve them.

Also, the TILES=1 may change to SDL=1 in the near future, so read the Makefile comments to be sure.

Just in case you're curious, here's what I have currently for the Jenkins SDL build (compiled on Linux for a Win32 target):
Code: [Select]
make CROSS=/home/narc/src/mxe/usr/bin/i686-pc-mingw32- TILES=1 clean

export LDFLAGS="${LDFLAGS} -s"
export CXXFLAGS="-Os -I/home/narc/src/mxe/usr/i686-pc-mingw32/include/SDL"
make CROSS=/home/narc/src/mxe/usr/bin/i686-pc-mingw32- TILES=1 DEBUG= -j4

make CROSS=/home/narc/src/mxe/usr/bin/i686-pc-mingw32- TILES=1 bindist

Offline kenoxite

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Re: Experimental SDL version uploaded for Windows
« Reply #41 on: June 11, 2013, 06:25:20 PM »
I've just played for a few minutes with this SDL thing, but looks quite promising. And just about when I started to complain about performance issues on Windows.

BTW, there's no  link in the main site to the linux32 nightly builds. Is the same link as before and just forgot about it or have you stopped publishing nightly builds for it?

Offline GlyphGryph

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Re: Experimental SDL version uploaded for Windows
« Reply #42 on: June 11, 2013, 06:31:40 PM »
From our experience, they weren't seeing much use - it's pretty trivial to build yourself on linux, and most people know how.

Also, no one provided me with a link for that. :P

I do need to stick back up the linux compiling guide though.

Offline kenoxite

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Re: Experimental SDL version uploaded for Windows
« Reply #43 on: June 11, 2013, 06:35:48 PM »
Ok. I was about to update the Download wiki page and wasn't sure about what to do with that.

Will those new windows builds be updated at the same time as before? (which was ~5am UTC+1)

Offline Narc

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Re: Experimental SDL version uploaded for Windows
« Reply #44 on: June 11, 2013, 06:39:21 PM »
Ok. I was about to update the Download wiki page and wasn't sure about what to do with that.

Will those new windows builds be updated at the same time as before? (which was ~5am UTC+1)
They update when stuff gets pushed to the main Git, assuming nothing was added that would make them stop compiling correctly.

Is there any demand for linux32 builds? I could add that to the jenkins quite easily, I think.