Author Topic: Cataclysm DDA 0.6 "Samedi" released.  (Read 42289 times)

Offline Cam Wheeler

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #15 on: June 22, 2013, 04:57:06 PM »
There seems to a bug were if you something, the game freezes. I don't know if that's just on my end or not.

Elaboration maybe?

It seems to be working fine now. But what meant was, when I attempt to smash or attack something, my character would freeze.

Offline ComputerWarrior

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #16 on: June 22, 2013, 05:19:47 PM »
well until the devs decide it's okay maybe bout 2-3 releases after the kickstarter is successful and mainline projects/additions and fixes are finished.

There is a kickstarter?  May I have a link?
Kickstarter Forum Thread: http://smf.cataclysmdda.com/index.php?topic=1925.0
Kickstarter itself: http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer
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CDDA Soft Kitty Song: Undead kitty, gnawy kitty, little bundle of bites; Glaring kitty, evil kitty, num num nummm.

Offline anhero23

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #17 on: June 22, 2013, 07:45:24 PM »
Any word on when the MAC version of .6 will be available?

Offline i2amroy

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #18 on: June 22, 2013, 07:48:18 PM »
Any word on when the MAC version of .6 will be available?
As soon as we can find someone willing and able to compile it.

Offline TheGrifter

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #19 on: June 22, 2013, 10:46:28 PM »
Crashed when I browsed the items list down to the word "purse" in debug mode. Wonder why.

Offline vultures

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #20 on: June 22, 2013, 11:02:56 PM »
I'll dedicate my time to it only when you say it's the final pull.
The previous SDL one I'm playing is plain and simple - too much fun. :D
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

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Offline Austupaio

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #21 on: June 23, 2013, 01:23:26 PM »
My apologizes for posting twice in this thread, as I'm not really if this is considered a double-post or not, but have giant ants been weakened? Last version, I couldn't barely kill one with a baseball bat, now I killed two dozen with a half-full bottle of water.
I agree, ants are much weaker. Accidentally held down a movement key with safety mode off and beat a giant ant to death with my fists and only 1 Unarmed skill.

Offline Samscale1

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #22 on: June 23, 2013, 08:30:26 PM »
How do you pulp a corpse to prevent it from rising? I can't work out how, which is annoying when trying to clear out a town. >.<
"The hardest part about a zombie apocalypse...
will be pretending I'm not excited"

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Offline Angle

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #23 on: June 23, 2013, 08:37:18 PM »
Where's the full changelog? I can't seem to find it.

Offline Blaze

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #24 on: June 23, 2013, 08:53:48 PM »
How do you pulp a corpse to prevent it from rising? I can't work out how, which is annoying when trying to clear out a town. >.<
"s"mash it. It may take multiple tries depending on your strength and weapon.
Where's the full changelog? I can't seem to find it.
AFAIK, there is none, you'll have to check the commit log and look through every one.
« Last Edit: June 23, 2013, 08:55:28 PM by Blaze »

Offline Sonny

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #25 on: June 23, 2013, 09:14:28 PM »
There is a changelog in Data folder. Last Cata I played didn't even had this 0.something number.. Fell out, now I'm in awe about everything. Advanced inventory especially, really makes sorting stuff easier.

Offline vultures

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #26 on: June 23, 2013, 11:46:36 PM »
Any word on when the MAC version of .6 will be available?
As soon as we can find someone willing and able to compile it.

Are you serious? Isn't CodeBlocks supposed to be OS versatile?
I mean, if GW is out there, there must be some compiler for lx/win that does the thing for mac.
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper

Offline CatchCo

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #27 on: June 24, 2013, 04:00:43 AM »
Any word on when the MAC version of .6 will be available?
As soon as we can find someone willing and able to compile it.

I can compile it for OSX if someone would tell me if this is bad: In order to compile it I had to remove this flag from the WARNINGS variable in the make file "-Wno-psabi".

Offline CatchCo

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #28 on: June 24, 2013, 05:27:03 AM »
Ok. I've made an osx build, though i would love for at least one other mac user to test it. I've put it in dropbox here: https://dl.dropboxusercontent.com/u/7234685/cataclysmdda-0.6.tar.gz. If I can be of more assistance let me know.

Offline timtek

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Re: Cataclysm DDA 0.6 "Samedi" released.
« Reply #29 on: June 24, 2013, 07:38:32 AM »
How do you pulp a corpse to prevent it from rising? I can't work out how, which is annoying when trying to clear out a town. >.<

Butchering keeps em from rising too.
I <3 Tacos.