Author Topic: What weapons would you like to see in the game?  (Read 139522 times)

Offline Flare

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Re: What weapons would you like to see in the game?
« Reply #30 on: July 12, 2013, 05:08:45 AM »
I read Sonny wanted to make a nuclear bomb and I suddenly remember way back when Whales was developing the game that there was this bug where you burn a book and then a wall of flames would continuously expand from the epicentre for an incredibly long time. I think it was generally big enough to swallow several towns.

And while it probably won't be a weapon, I would very much like to see some sort of reward in the harder dungeons that looks like an occult book and does exactly this.

Offline jakobtawhoe

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Re: What weapons would you like to see in the game?
« Reply #31 on: July 12, 2013, 05:42:26 AM »
Razor Whips

High Frequency Blades (The blade resonates at high frequency allowing for extremely fast slashes when used by highly dexterous individuals *COUGH* RAIDEN IN MGS *COUGH*)

Mini-gun

Tactical Nuke (RUN!!)

Predator Drones (With hackable vision)

Helicopters

Offline Sonny

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Re: What weapons would you like to see in the game?
« Reply #32 on: July 12, 2013, 03:08:43 PM »
I read Sonny wanted to make a nuclear bomb and I suddenly remember way back when Whales was developing the game that there was this bug where you burn a book and then a wall of flames would continuously expand from the epicentre for an incredibly long time. I think it was generally big enough to swallow several towns.

And while it probably won't be a weapon, I would very much like to see some sort of reward in the harder dungeons that looks like an occult book and does exactly this.

I imagine it rarely spawning in soon-to-be military bases, heavily guarded by some tankbots and locked behind godknowshowmanydoors. It wouldn't be for combat, unless you'd make a quick drop off in the middle of town, fire it up then hightail it with some fast vehicle, but for satisfaction of our destructive tastes, it's best thing... I even made up an item description for it:
(click to show/hide)

Offline BadSniper

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Re: What weapons would you like to see in the game?
« Reply #33 on: July 12, 2013, 05:47:43 PM »
Mini-gun
How would that work? Think about the weight.

A standard US Army M4 Carbine weighs about 6 pounds, while being represented in-game with a weight value of around 34-36.

A typical M134 minigun weighs about 200 pounds IRL. Try putting that weight into game values.

Besides, the M134 fires .308-type ammunition, which is found in small amounts of 20 at a time, and is not all that common somtimes. If you're firing 3,000 rounds per minute (or about 100 rounds per in-game burst, perhaps), where's all your ammo gonna go?
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Offline GlyphGryph

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Re: What weapons would you like to see in the game?
« Reply #34 on: July 12, 2013, 10:34:28 PM »
Mounted on your vehicle, obviously.

Offline Sidower

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Re: What weapons would you like to see in the game?
« Reply #35 on: July 12, 2013, 11:17:06 PM »
Handguns:
Flare-gun
Makeshift Zip-gun

Rifles:
AK-12
Heckler & Koch G11

Melee:
Medieval Battle Axe
Non-makeshift Halberd (If they aren't in yet, the wiki doesn't list them)
Naginata
Tonfa/Nightstick
Flamberge
That smaller shovel used in trenches from WW1 and WW2


Would a prototype mini-minigun that uses 9mm bullets be too absurd?

What about something along the lines of X-Com's  Auto-cannon and the Heavy Cannon?
« Last Edit: July 13, 2013, 01:58:06 PM by Sidower »

Offline KA101

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Re: What weapons would you like to see in the game?
« Reply #36 on: July 13, 2013, 03:16:23 AM »
Mounted on your vehicle, obviously.

Ah-nold could carry one unaided; not sure about firing the thing.  I know Jesse Ventura needed a crane for his shots in Predator--it was a major project for him, but he finally managed to fire it unassisted.

But neither of them had Hydraulic Muscles...

(Besides, this is the Gun-Loving C+ Future.  Syndicate miniguns, anyone?)

Offline bakutakunao

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Re: What weapons would you like to see in the game?
« Reply #37 on: July 13, 2013, 03:35:48 AM »
Mini-gun
How would that work? Think about the weight.

A standard US Army M4 Carbine weighs about 6 pounds, while being represented in-game with a weight value of around 34-36.

A typical M134 minigun weighs about 200 pounds IRL. Try putting that weight into game values.

Besides, the M134 fires .308-type ammunition, which is found in small amounts of 20 at a time, and is not all that common somtimes. If you're firing 3,000 rounds per minute (or about 100 rounds per in-game burst, perhaps), where's all your ammo gonna go?

alright so triple the weight in game of the average in-game M4 carbine or what have you, instead of backpacks you get a Mini-Gun Ammo pack, which needs to be worn on the back to reload the mini-gun.

Mini-Gun Ammo Pack (######) <--- Rounds

I mean this guy seems to do alright:



Obviously this is a great weapon for those who dump all their points into strength and live deep in horde territory, as for finding weapon ammunition, there is military stockpiles present. It's one of the incentives to go exploring.


Please add.


MINI-GUNS


Offline Omnicast

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Re: What weapons would you like to see in the game?
« Reply #38 on: July 13, 2013, 05:57:17 AM »
Weapons:
AA-12
Xm307(Deploys like a funnel activate to mount it and shoot. Could also work with sniper rifles and machine guns on bi/tripods.)
Gatling Gun/Mini gun
Naginata
Laser/Plasma/Fusion/Phase/Vibro/Light blades/swords/sabre/polearm

Mods:
Drum magazines that come in two different flavors: Single drum and double drum. One for pistols, shotguns, and rifles.
« Last Edit: July 13, 2013, 06:00:52 AM by Omnicast »

Offline Birdie

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Re: What weapons would you like to see in the game?
« Reply #39 on: July 13, 2013, 05:15:45 PM »
Any number of the combo weapons you can make in Dead Rising would be fun additions. First thing that comes to my mind is attaching something sharp to boxing gloves for making stabby use of the unarmed skill!

PS. Add boxing gloves

Offline Sonny

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Re: What weapons would you like to see in the game?
« Reply #40 on: July 13, 2013, 11:40:20 PM »
Ballistic Shield (How to use this thing? Could be worn as clothing, great protection against attacks but shatters fast, or as item, with knockback attack, great block, but low damage, something to push through the horde)

Throwing knives (not sure if someone already proposed it, again, just shooting ideas)

Shurikens

Shoe knife (clothing, like in the movies, would make occasional stabbing damage while fighting unarmed)

Smashed glass bottle (stabbing)

Offline Austupaio

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Re: What weapons would you like to see in the game?
« Reply #41 on: July 14, 2013, 08:05:24 AM »
I agree with birdie, more improvised, combination weapons ala Dead Rising and Fallout 3.

Offline vultures

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Re: What weapons would you like to see in the game?
« Reply #42 on: July 16, 2013, 10:05:27 PM »
I can think of about thirty medieval-like weapons that can be instantly craftable. That means, if it means anything, that there is about five thousand craftable items that could serve the combat purpose in general, and stay durable for what it's worth. The grim truth is, really, the crafting system must be overhauled subsequently - with generalization of tools that are used in the creating/crafting process. So to guess, if I was to find a hacksaw and a wrench to comply with my hammer, and picked up a pipe or two along with a chain only to combine them with a steel frame, I could make a bunch of stuff. Let's just say I was to create a brutal, three-headed flail. All the components have their own damage ratios - so how does one combine 'em and not just assume they're coded in? So I grab a piece of wood for the handle, cut the frame into pieces, grab a screwdriver and punch some holes in it with the hammer, push the metal into the wooden stick, cut the chain into three pieces and make three levers out of the remaining steel frame lefties, make the pipes deadly-edged with the hacksaw and wrap it all up with some wrenching skills. That's a deadly tool, but how does one determine its damage? Say, a short chain with a lump of steel at the end further reinforced with a pipe makes 22+ bashing dmg, and some piercing added too. But if your blow is delivered three times, or maybe only two - if you have the skill to wield the bastard - what would be the outcome? And that sole weapon can have a dozen of modifications, but there is no in-game routine to help and determine the damage of freely-created tools-o-war.
It's a b*tch to be asked such a question - but if I was to make, for example, simple darts to help defeating some enemies and use materials that abound, how would the game tell the difference between 'em, and how would it calculate such?
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Offline CodeHero

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Re: What weapons would you like to see in the game?
« Reply #43 on: July 17, 2013, 03:05:11 PM »
I would like to see throwing knives and a tomahawk.

Offline Keksi

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Re: What weapons would you like to see in the game?
« Reply #44 on: July 18, 2013, 01:39:45 PM »
Any number of the combo weapons you can make in Dead Rising would be fun additions.

I havn't played the game. Would you mind listing, linking or explaining the ones you would like to see?