Author Topic: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.  (Read 67615 times)

Offline Kevin Granade

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Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« on: July 17, 2013, 04:39:16 AM »
The Lindqvist release is dominated by substantial support for i18n. Large swaths of the text strings are gettext annotated and ready for translation. Also this release brings unicode support for text messages, though unicode map rendering is still in progress. Other major new features include a plethora of new advanced bionics, an item autopickup feature, and moddable item spawn lists. See the changelog for the other awesome new features and bugfixes.

Windows SDL: http://ci.narc.ro/job/Cataclysm-Win32-SDL/149/artifact/cataclysmdda-0.7.zip
Windows GDI: http://ci.narc.ro/job/Cataclysm-Win32/160/artifact/cataclysmdda-0.7.zip
Linux curses: http://ci.narc.ro/job/Cataclysm-Lin32/120/artifact/cataclysmdda-0.7.tar.gz
Linus SDL: http://ci.narc.ro/job/Cataclysm-Lin32-SDL/114/artifact/cataclysmdda-0.7.tar.gz
Mac: http://ci.narc.ro/job/Cataclysm-Mac32/57/artifact/cataclysmdda-0.7.tar.gz
Official release page on github: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.7
Repository: https://github.com/CleverRaven/Cataclysm-DDA

Changelog:

Features:
---
Use ncursesw and gettext for i18n support and expanded character palette.
Configurable Autopickup feature.
Configurable item spawning lists, now with more configurable spawn frequencies.
Probability Travel Bionic (walk through walls!)
Railgun Bionic (throw metal items at the speed of electricity!)
Flashbang bionic.
Shockwave Generator bionic.
Chain Lightning bionic.
Artificial Night bionic.
Streamlined lumberjacking tasks.
Splints are now craftable and (slowly!) heal broken limbs.
Recover CBMs from butchered player corpses
Small game arrow.
Spoiled (rotten) items will now be removed from the map after twice the time it takes to spoil.
Lit torches set enemies on fire.
Toggled Metabolic Interchange bionic, active power sources.
Changed Optimist to be more thematic and balanced.
Morale effects have more flexible durations.
Extensively reworked fire handling, e.g. campfires should last a more reasonable duration.
Preserve martial art style selection across wielding/unwielding weapons.
Simulate alt+number input for SDL version.
Quicksave command.
Added basic sludge crawler monster
More crafting recipes.
Stash knives in your boots.
Folding bicycle you can stash in a trunk.
New improvised guns.
More survival-ish foods.
Added some more heavy pistols and ammunition.
New Improvised lockpick!
Floatation Vest.
Added wine and a new shirt.
Towels.
Fuzzy time display, and precise time with wristwatch item.

Bugfixes:
---
Multiple gates near one handle work correctly.
Made wild Jabberwocks much more rare.
Fix turrets shuffing around when off map.
Prevent gibbing from low-damage sources.
House generation fixes.
Allow deconstruction of refrigerators.
More consistent road placement.
Make mongroups die propperly, even if the queen dies at a distance
Monsters killed by wide attacks drop corpses/loot
Fix solar panel power production on vehicles.
Cleanup tire changing activity.
Fix stunlock caused by counterattacks.
Keep Jabberwocks from spawning in classic mode.
Fix turret drops.
Extensive text handling fixes.
Menu beautification.
Allow saving while in a vehicle.
Fix div0 on bad option setting.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline stone94

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #1 on: July 17, 2013, 05:34:04 AM »
yay lots of juicy new updates!
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Offline newisle

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #2 on: July 17, 2013, 06:51:20 AM »
sweet!!!

Offline Otaku

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #3 on: July 17, 2013, 07:11:45 AM »
Ahh! I want to get off work early today. Curse you devs for releasing the new version so early in the morning, on a Wendsday. It should come out on a Friday, just as the regular workday is closing.
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Offline GalenEvil

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #4 on: July 17, 2013, 07:29:07 AM »
@Otaku: But then it would be harder to show off for the kickstarter! :P
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Offline vultures

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #5 on: July 17, 2013, 01:11:06 PM »
I'll make sure to post first-time concerns, if any, after punching in both SDI and GDI this evening (it's GMT +1 over here).
Thx Kevin, really looks awesome.
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Offline Zireael

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #6 on: July 17, 2013, 02:13:49 PM »
This is excellent news!

Offline Ferodaktyl

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #7 on: July 17, 2013, 02:49:54 PM »
I tried Defense mode, but all i get after map generation message is a persistent black screens. Any advice?

EDIT : after pushing random keys something happened and i could start the game :)
« Last Edit: July 17, 2013, 02:54:04 PM by Ferodaktyl »

Offline FunsizeNinja123

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #8 on: July 17, 2013, 02:51:08 PM »
*Throws up rainbows*
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Offline jcannon98188

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #9 on: July 17, 2013, 06:02:11 PM »
I know a few days ago someone mentioned something about a fix for bears spawning inside of houses. Did that fix make it into .7? Also, thanks for all the hard work in getting this out devs!

Offline Marduk

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #10 on: July 17, 2013, 06:05:18 PM »
Crashes when examining vehicles. Both windows versions. This problem doesn't exist in the 0.6.

Offline vultures

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #11 on: July 17, 2013, 06:12:36 PM »
Liking this:
CataDDA_0.4 || 3,721 KB
CataDDA_0.5 || 4,396 KB
CataDDA_0.6 || 5,441 KB
CataDDA_0.7 || 6,519 KB

I think the final beta will be around 10 megz net weight. How you manage to add approx. 1100 KB every time is a mystery. :-D
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper

Offline Nort

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #12 on: July 17, 2013, 06:23:41 PM »
Game did shut down after i tried to examine a car (that was wide one). I'm using windows SDL build. Car in front looked smth like |==^==|

Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #13 on: July 17, 2013, 06:31:42 PM »
I know a few days ago someone mentioned something about a fix for bears spawning inside of houses. Did that fix make it into .7? Also, thanks for all the hard work in getting this out devs!

Yes the fix for that made it in, there should be no more bears spawning in buildings. (or if they do it's really rare, like some buildings might have areas designated as outside, so they will still spawn there.)

We'll see about a fix for the windows crash ASAP and do a point release for it.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline MarcoVGnG

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Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #14 on: July 17, 2013, 07:51:57 PM »
Thanks again for this update guys ! You roxx!!!
But i have a little question, how to work with "Configurable item spawning lists"? i didn't found any option concerning this