Author Topic: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.  (Read 67315 times)

Offline HRose

  • NPC
  • **
  • Posts: 106
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #30 on: July 18, 2013, 04:55:00 AM »
Since we got the option for the big window, can't we also add an option to make the message log longer instead of squeezing in the upper right corner?

Offline GalenEvil

  • NPC
  • **
  • Posts: 239
  • Freelance Programmer
    • View Profile
    • Portfolio Page!
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #31 on: July 18, 2013, 06:05:17 AM »
Okay! There is a PR waiting to get merged in to fix what shall henceforth be called the "Vehicle Examination Bug." Turns out it was trying to place characters at -1,-1 on the screen which does not exist :D Fixed that and then had to rejigger some of the drawing coordinates to get things to line up again. But now it all fits perfectly! Probably be merged withing 12 hours. Hopefully it is merged sooner and then I can put up a post telling everyone to go download it :P

@Otaku: well, bugs are a challenge and I love challenges ^_^

@HRose: I have an idea for that actually, needs to be discussed and approved before I work on it though :P
If you are on a non-Linux machine and wish to check out some of my projects: Portfolio!
Sorry to Linux users, Unity3D's webplayers do not work on Linux as far as I know.

Offline Inquisitor Dust

  • Survivor
  • ***
  • Posts: 5534
  • A Wayward Pilgrim
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #32 on: July 19, 2013, 01:50:54 AM »
@Inquisitor Dust: Do you have a picture of the issue? I'll look into it if you can describe the circumstances or provide a picture as example.
Oh, I thought someone had already posted it. Gimme a minute to get a screenshot, if I remember right it was just in the debug menu though.

Edit: Ok, it's just the debug menu, but here's a screenie.
~le snip~

Awesome! Thanks for the bug-image. It's probably not getting sent through the word-wrapping function. I'll take a look at it as soon as I pin down a proper fix for the vehicle examination crash.
Word wrap DOES work, that was a bad choice of screenshot. It just cuts off the end of each line. I think it has something to do with the area for the description being too short for the descriptions due to the item list.
Occasional browser and player.

Offline 100Rads

  • Survivor
  • ***
  • Posts: 384
  • Curiosity maniacally slaughtered the cat.
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #33 on: July 19, 2013, 11:08:57 AM »
Awesome update, good work guys! Also, congrats on the kickstarter.

Offline Dayum!

  • Zombie Food
  • *
  • Posts: 2
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #34 on: July 19, 2013, 12:41:01 PM »
Hi,

I would like to thank you for another update... Thanks!

I have question, is there any way to make 0.7 fast like 0.6?
I mean for example - movement.
Also, I think the descripton of highlited item is lil' messy.

Please don't get me wrong. I know I am new Jack here, but I just want to help.

Kind Regards.
« Last Edit: July 19, 2013, 12:55:35 PM by Dayum! »

Offline vultures

  • Survivor
  • ***
  • Posts: 1645
  • Reticulating Splines.
    • View Profile
    • The Causeway
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #35 on: July 19, 2013, 01:18:34 PM »
Already posted some highlights on first time impressions, will do the same for 0.7.1 after this night.
Just don't get signed by a major software label in the meantime guys. :-D
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper

Offline Kevin Granade

  • Administrator
  • Survivor
  • *****
  • Posts: 5386
  • I code dead people.
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #36 on: July 19, 2013, 04:01:03 PM »
I'll take a look at performance in general, but performance tweaking on windows is difficult because all the core developers are on linux.  I did some quick profiling and one easy to fix thing jumped out at me, but unless it's super crazy slow we're not doing another release for another month or so.

On that note, Teseng is back, and has been doing an overhaul of catacurses, he says he's gotten it faster than the SDL build, so that's something to look forward to.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline DrWhooves

  • Zombie Food
  • *
  • Posts: 6
  • When all else fails, panic.
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #37 on: July 19, 2013, 05:51:28 PM »
Oh man, this is going to great.
Trust me, I'm a certified time traveler. In the future, at least.

Offline i2amroy

  • Contributor
  • Survivor
  • ****
  • Posts: 2756
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #38 on: July 19, 2013, 10:23:59 PM »
I have question, is there any way to make 0.7 fast like 0.6?
Have you tried running the SDL version? In general the SDL version will run much faster on Windows then the Curses version will, so far I've yet to have talked to somebody who tried it and didn't have some sort of speed increase.

Offline prytoclasm

  • NPC
  • **
  • Posts: 169
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #39 on: July 20, 2013, 08:25:31 AM »
Ahh! I want to get off work early today. Curse you devs for releasing the new version so early in the morning, on a Wendsday. It should come out on a Friday, just as the regular workday is closing.

There are people that start working on saturday morning, and being at work is their only chance to play some games. So, stop being so narrow sighted and think of others first. Thank you! :)

Offline Marduk

  • Zombie Food
  • *
  • Posts: 34
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #40 on: July 20, 2013, 09:12:28 AM »
Anyone planning to post 7.1 executable? MinGW is giving me some weirds libintl errors...

Offline g - sawn-off shotgun (2)

  • Zombie Food
  • *
  • Posts: 14
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #41 on: July 20, 2013, 11:39:31 AM »
Wow, performance in windows is a lot worse than in the previous version :(

I will stick to 0.6 for now, studying any skill book takes too much time.

Amazing work btw, I've been playing since whales was working in the project :D

Offline Markus Tullius Cicero

  • Zombie Food
  • *
  • Posts: 6
  • Aquila non captat muscas!
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #42 on: July 20, 2013, 01:41:41 PM »
Thx for update!!!!
Never stop to do this. I love this game very much <3
Memento:
Aliena vitia in oculis habemus, a tergo nostra sunt.

Offline Mr. Epic Cheese Man

  • NPC
  • **
  • Posts: 198
  • Censored.
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #43 on: July 20, 2013, 11:01:43 PM »
I was playing for a few minutes and it closed while I was moving to the right, how come it did this?!
I've never met a person with gender issues before but if i did i would conduct social experiments on them without their knowledge.

Offline martinuzz

  • Zombie Food
  • *
  • Posts: 78
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
« Reply #44 on: July 21, 2013, 02:24:13 AM »
<reads changelog>

o_0


awesome! Thanks for great update!