Author Topic: Cataclysm: Dark Days Ahead version 0.8 Romero released.  (Read 81349 times)

Cinghiale

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #15 on: September 16, 2013, 07:57:04 AM »
Cool!

Can I get my foot in the door right at the outset and request a removal of queries option for 0.9's milestones? No more butcher queries...

Offline i2amroy

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #16 on: September 16, 2013, 08:55:55 AM »
Cool!

Can I get my foot in the door right at the outset and request a removal of queries option for 0.9's milestones? No more butcher queries...
A more likely thing is that butchering will begin to take long enough that you will want a query option for it. :P

Offline Tegga21

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #17 on: September 16, 2013, 01:25:50 PM »
Cool!

Can I get my foot in the door right at the outset and request a removal of queries option for 0.9's milestones? No more butcher queries...
A more likely thing is that butchering will begin to take long enough that you will want a query option for it. :P

I hope they don't make it too time consuming, the daylight is short as it is!

Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #18 on: September 16, 2013, 03:08:16 PM »
The linux links (GDI + SDL) are giving me a 404 error (including the one on the homepage), just thought I'd mention it, I'll compile it from source.
Thanks, copy/paste error, fixed now.
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Offline JackFlappigan

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #19 on: September 16, 2013, 04:17:30 PM »
This looks fantastic! I'm sure the megacities will adequately show me why I won't survive this sort of thing in real life.
Guess I'll be having a late one tonight.

Offline Poetich77

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #20 on: September 16, 2013, 04:26:46 PM »
Hi guys! Very nice update, but I have one question: why the option "Revive Zombies" was removed?
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Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #21 on: September 16, 2013, 04:39:54 PM »
Because it's an inherent property of zombies, if they don't have that they're basically just cannibals or something.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline phaethon

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #22 on: September 16, 2013, 06:41:28 PM »
Cool!

Can I get my foot in the door right at the outset and request a removal of queries option for 0.9's milestones? No more butcher queries...
A more likely thing is that butchering will begin to take long enough that you will want a query option for it. :P

Hold up.  I like zombies reviving if they aren't thoroughly killed, but butchering is a major break in gameplay as it is.  For every zombie that I kill, I have to go back and press Shift+B to really kill them.  First of all, butchering should probably get its own lowercase key.  Shift is used way too much in this game already, and butchering is a common task.  The query dialogue box compounds the break in gameplay (and requires another shift key combination if you don't turn off case sensitivity).  If butchering takes longer, that just means less killing before I have to go back to base and sleep.  It seems like this whole thing is taking the play experience in the wrong direction.

So if the devs want butchering to take longer, I vote that it is okay as long as the only use of butchering be to obtain food and harvest bionics from shocker zombies.  As a balance, make the (s)mash command pulp zombies in 1 turn to keep them from reviving (as it is it takes many turns).  This would actually make butchering zombies less of an interruption to gameplay (a good thing) and make butchering more realistic.  From a lore perspective, smashing a zombie's head to keep them from reviving seems fine.  The biggest affect on gameplay would be that survival is harder to lvl up.  Butchering zombies naturally takes the survival skill to ~4 or so (depending on skill rust settings).

What do you think?

Oh, and by the way, do pulped zombies currently stay dead forever or do they eventually revive?  I know they stay dead for a long time.

Offline GlyphGryph

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #23 on: September 16, 2013, 06:48:05 PM »
They stay dead forever. And yeah I think the goal is to make butchering primarily be for resouce extracting, and make pulping the best way to deal with individual zombies (depending on weapon strength) and "gathering together and burning" the most efficient way to deal with large quantities of them.

Offline Darrus Dreadtiger

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #24 on: September 16, 2013, 07:07:05 PM »
I see that travelling elevators still is a bad idea.

Makes the game crash. Also, there's still a fair share of debug messages popping up, like "no such zombie" or "there's already a zombie here" and the likes.

Cinghiale

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #25 on: September 16, 2013, 07:21:22 PM »
Cool!

Can I get my foot in the door right at the outset and request a removal of queries option for 0.9's milestones? No more butcher queries...
A more likely thing is that butchering will begin to take long enough that you will want a query option for it. :P

...ugh...you devs are sadists...well as long as the butchering/pulping system gets some kind of streamlining to make it less tedious/arthritis inducing. Please focus on "quality of life" improvements for 0.9 milestones. I think there is a lot of long hanging coding fruit to make the game less miserable at some parts. Brainstorm on these before diving aspergedly into the kickstarter goals. Just my two cents...

Offline Tchey

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #26 on: September 16, 2013, 07:28:56 PM »
Again a good update, really nice to follow this game from the beginning !

Can you post an announcement on the main page of the website, about 0.8 released ? It's still "a glympse to the futur".

Offline Rivet

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #27 on: September 16, 2013, 07:34:05 PM »
For every zombie that I kill, I have to go back and press Shift+B to really kill them.  First of all, butchering should probably get its own lowercase key.  Shift is used way too much in this game already, and butchering is a common task.  The query dialogue box compounds the break in gameplay (and requires another shift key combination if you don't turn off case sensitivity).

You can remap it to whatever lower case letter is convenient for you in the options menu.
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Offline i2amroy

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #28 on: September 16, 2013, 08:19:18 PM »
Hi guys! Very nice update, but I have one question: why the option "Revive Zombies" was removed?
Technically it wasn't so much as "removed" as "replaced with a monster specific flag", meaning you can crack open the files (or edit the jsons once the upcoming monster jsonization goes out) to edit whether or not a monster revives on an individual basis.

And yeah, there will be definite streamline improvements on pulping before we extend butchery times too much.

Offline GlyphGryph

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Re: Cataclysm: Dark Days Ahead version 0.8 Romero released.
« Reply #29 on: September 16, 2013, 09:35:06 PM »
Pretty sure that's in the plan anyway - we've got grabbing for vehicles and furniture, so it makes sense to extend that to heavy items.

Maybe add an "auto gather corpses" command?  Stand on a spot, activate command, and you'll retrieve any corpses in sight and drag them to the spot where you are standing?