Author Topic: We make bad suggestions and come up with horrible ideas  (Read 980638 times)

Offline Raital

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Re: We make bad suggestions and come up with horrible ideas
« Reply #30 on: September 20, 2013, 01:50:32 AM »
Necrophilia is a consent-bypasser, so Eww.  Pretty meh on the others.  :-/

Yeah, I agree with the ew.  I pretty much looked at the title of the thread, looked at some of the responses, and thought, "What's the absolute worst idea I can come up with that would do to this thread and Cataclysm DDA what Al Lowe did to adventure games?" and came up with that.  Leisure Suit Larry had worse than that, if I recall correctly (Something about taking an aphrodisiac and a poodle, ick).  The rest was just me throwing out the first thing on my mind.  I mean, the thread is all about making bad suggestions, right?

Necro would be a bad idea because...well, yeah.

Hygroscopic would be a pretty debilitating condition to have if bodies of water start playing a bigger role in the game, because it's a potential instant-death.  You basically become a walking sponge with a body that can't take being a walking sponge.  Even a rainstorm could be deadly.  Might be fun to have in the game, though.  That thought started out from the bionic that sucks up water from corpses and the thought of how that would work as a mutation.
 
Coolness as a stat is basically a replacement for the superpowered ranged weapons we had in the game before dispersion was made to matter, Hollywood action movies, and fond memories of "Fist of the North Star."  That would be no good.

Cow farm would be nice to have in the game, if only for some fresh milk.  The bad part comes in where I was thinking of the player getting killed with milk shot at supersonic speeds as if milk were bullets.

As for the Giant Rock Buddy, I have no idea where that came from.

Offline Ian Strachan

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Re: We make bad suggestions and come up with horrible ideas
« Reply #31 on: September 20, 2013, 02:03:59 AM »
- Unique Monster: Nyan Cat. Leaves behind 8s (clouds) that start out being red and cycle through rainbow colors, disappearing after violet.
- Picking a Persuade option gives you Paragon points, Intimidate/Lie gives you Renegade points. Neither has any effect but to show up in your memorial file.
- If you run out of batteries on the handheld console, you suffer a heavy morale penalty from "Lost game progress"
- When you first interact with lab computers, you get a description of the screen saver they were running.
- Add "Desert Bus" as a new game for the handheld console.
- New vehicle part: Sub-woofer.
- When your character dies, you are asked to enter their last words.
- Make the flyers collectible, and show a notice when the player collects all of them.

Offline bubbadoo14

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Re: We make bad suggestions and come up with horrible ideas
« Reply #32 on: September 20, 2013, 02:29:09 AM »
One from my girlfriend:
(click to show/hide)

I'm so sorry.
And you can carry rags for that moment that then turn into bloody rags :P



Offline bubbadoo14

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Re: We make bad suggestions and come up with horrible ideas
« Reply #33 on: September 20, 2013, 02:30:13 AM »
- If you run out of batteries on the handheld console, you suffer a heavy morale penalty from "Lost game progress"
- When you first interact with lab computers, you get a description of the screen saver they were running.
- When your character dies, you are asked to enter their last words.
- Make the flyers collectible

These ideas sound awesome!



Sevenn Arkoth

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Re: We make bad suggestions and come up with horrible ideas
« Reply #34 on: September 20, 2013, 06:01:09 AM »
Moving shrubs.
(click to show/hide)
now they dedicate themselves at creating barriers in roads with the only intent of breaking your car, then stealing its parts to sell on the black market(for mutated beings, obviously. And that could be another great idea, having the zombies/mutated gathering themselves for parties and such).
« Last Edit: September 20, 2013, 06:03:55 AM by Sevenn Arkoth »

Offline Mrnocamera

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Re: We make bad suggestions and come up with horrible ideas
« Reply #35 on: September 20, 2013, 07:33:43 AM »
having the zombies/mutated gathering themselves for parties and such.
You see flashing lights coming from the southeast!
You see flashing lights coming from the south!
You hear a SMASH from the south!
You start partying uncontrollably!
Zombie Hulk punches you in the head!
You died.
Who says that you need to be good at games, anyway?

Offline vultures

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Re: We make bad suggestions and come up with horrible ideas
« Reply #36 on: September 21, 2013, 03:18:26 AM »
Olympics stadium- Fight highly athletic zombies

Those are actually zombie dogs, but anyways - I support the idea of Master Z's presence buffing zombies with damage, to-hit and speed from the very star of encounter.

For the actual bad suggestion, horrible dub -

Evil Stepmother Zombie - rips your clothes 'till raggedy, grabs you and throws you out of her house.
Skully - annoying skull on the highest flag pole in front of the city hall, up your case all the time (Stewie from Family Guy) notifying the dead of your whereabouts day and night. Fifteen Zombie Hulks roam the yard around the pole.
Superglue Mice - a band of rogue mice are yet survivors in your home. They superglue your outfit to your own hide and sabotage the clips on your guns so you can't slip 'em out and reload; AND they pee and poop on your foods.
This Game is Nuts - the latest comestible expansion was a Stack Overflow. It rains whole nuts whenever you try to plant a seed in your garden, damaging everything on the map square. Squirrels are ecstatic.
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper

Offline moist_zombie

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Re: We make bad suggestions and come up with horrible ideas
« Reply #37 on: September 21, 2013, 04:33:41 AM »
Building mimics (step inside and get digested)
Conjoined twins trait (where one twin starts as a zombie)
Picky Eater trait (where all you are allowed to eat are Cheetos, Hot Pockets and Pop Tarts)
Sewage plant floods
Triffid go-karts (whatever that means)
Tornado/earthquake/hurricane plus firestorms where tendrils of fire drift from the sky
Firm Resistance trait (where your character always does the opposite of what you say)
Reanimated meats (bad cheeseburger!)
Pneumonia
Hippie profession (starts with pants, zero ambition and a van)
Drama Queen profession (can only engage in verbal combat)
MP3 players loaded with the life-work of Yanni
Reanimation of stuffed animals and puppets of all kinds
Fugitive trait (you start handcuffed to a dead policeman)
Abortion clinics (because NO ONE is prepared in a zombie apocalypse)
Vegetable profession (disables quick/deft/parkour traits, you lay in the floor in the evac shelter til you die)
Clown colleges
Mutated turtles in the sewers (you can only tell one from the others by color of their eye-bandanas)
Reanimated Elephant Man's skeleton
Reanimated elephant skeletons
Motion-activated Santa Claus'
Guido profession (start with stonewashed jeans, a ripped t-shirt, hair gel and no friends)
Sinkholes and quicksand
An abandoned animal testing facility
Mother Of Four profession (starts with very little patience and lots of baggage)
Random meteor impacts
A job market that collapses frequently
Required battery/oil/tire maintenance for all vehicles plus a valid driver's license
Zombie telemarketers that can call you on cell phones (right at dinner time, too, damnit)
Spontaneous combustion
Food Stamps
Random chance of unflushed poo in all toilets
Elderly zombies
Alchemy and transmutation
A NASA space center (complete with ready-to-launch shuttle)
Tourist profession (starts with cargo shorts, Hawaiian-print shirt and a camera)
Zombie politics (complete with candidates, fliers, campaigns, rallys, scandalous commercials and elections)
Disgusting trait (you randomly fart loudly, wipe boogers on things and drive people insane with the sound of your laughter)
A farmer's market (filled with nothing but rotten produce and zombified livestock)
Cans of nuts (with a 1 in 20 chance of being scared by a springy snake flying out)
Annoying Orange on DVD
Tooth infections and dentist offices
babyGap stores
Fake drugs (bags of oregano, powdered drywall, Viagra in a Prozac bottle)

Gah, I'm running out of ideas :D

Offline MeatMagician

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Re: We make bad suggestions and come up with horrible ideas
« Reply #38 on: September 21, 2013, 05:12:10 AM »
Building mimics (step inside and get digested)
Conjoined twins trait (where one twin starts as a zombie)
Picky Eater trait (where all you are allowed to eat are Cheetos, Hot Pockets and Pop Tarts)
Sewage plant floods
Triffid go-karts (whatever that means)
Tornado/earthquake/hurricane plus firestorms where tendrils of fire drift from the sky
Firm Resistance trait (where your character always does the opposite of what you say)
Reanimated meats (bad cheeseburger!)
Pneumonia
Hippie profession (starts with pants, zero ambition and a van)
Drama Queen profession (can only engage in verbal combat)
MP3 players loaded with the life-work of Yanni
Reanimation of stuffed animals and puppets of all kinds
Fugitive trait (you start handcuffed to a dead policeman)
Abortion clinics (because NO ONE is prepared in a zombie apocalypse)
Vegetable profession (disables quick/deft/parkour traits, you lay in the floor in the evac shelter til you die)
Clown colleges
Mutated turtles in the sewers (you can only tell one from the others by color of their eye-bandanas)
Reanimated Elephant Man's skeleton
Reanimated elephant skeletons
Motion-activated Santa Claus'
Guido profession (start with stonewashed jeans, a ripped t-shirt, hair gel and no friends)
Sinkholes and quicksand
An abandoned animal testing facility
Mother Of Four profession (starts with very little patience and lots of baggage)
Random meteor impacts
A job market that collapses frequently
Required battery/oil/tire maintenance for all vehicles plus a valid driver's license
Zombie telemarketers that can call you on cell phones (right at dinner time, too, damnit)
Spontaneous combustion
Food Stamps
Random chance of unflushed poo in all toilets
Elderly zombies
Alchemy and transmutation
A NASA space center (complete with ready-to-launch shuttle)
Tourist profession (starts with cargo shorts, Hawaiian-print shirt and a camera)
Zombie politics (complete with candidates, fliers, campaigns, rallys, scandalous commercials and elections)
Disgusting trait (you randomly fart loudly, wipe boogers on things and drive people insane with the sound of your laughter)
A farmer's market (filled with nothing but rotten produce and zombified livestock)
Cans of nuts (with a 1 in 20 chance of being scared by a springy snake flying out)
Annoying Orange on DVD
Tooth infections and dentist offices
babyGap stores
Fake drugs (bags of oregano, powdered drywall, Viagra in a Prozac bottle)

Gah, I'm running out of ideas :D

Dammit, most of those actually sound really awesome. D:
Trust me, I'm not even in on this joke.

Offline Raital

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Re: We make bad suggestions and come up with horrible ideas
« Reply #39 on: September 21, 2013, 06:34:12 AM »
Oh, another fun idea:  Zombie-driven perpetual motion machines. 

The zombicycle, basically a motorcycle chassis with the rear and front wheels being hollowed out transparent steel (or equivalent see-through material) in which zombie corpses are stuffed then allowed to revive inside the wheels.  The rear is simply one of these wheels, but the front has a wheel within a wheel separated by a set of gear bearings, with the inside of the outer wheel and outside of the inner wheel conforming to these bearings.  May possibly need to be filled with oil to avoid wiping the gears depending on how strong zombies are, but it's important the oil be kept as clear as possible to see through.  Heavy-duty brakes hold the wheels stationary when not in use.

When the user wishes to ride, he gets inbetween the rear and front wheels like a motorcycle and releases the brakes.  The revived zombies, seeing prey, attempt to charge at him, thus spinning the wheels, propelling the vehicle forward.  Control is maintained through the brakes and steering.  Depending on how strong the zombies are, it may be possible to utilize a transmission system to speed up the motion of the outer wheel in relation to the inner wheel (the rear would then need to be geared as well in this circumstance) and attain the most out of the two ZPs (Zombie-Power).

Or maybe the Zombie Electric Generating System (ZEGS).  To take a somewhat convoluted yet simple idea and sum it up fast, imagine rotors driven by hamsters that are geared to a larger rotor which spins the rotor inside a generator and generates three-phase AC.  Now replace hamsters with zombies, all driven to move perpetually forward toward an intended victim, the on-duty zombie bait (to make it more tantalizing we have them sleep in a nice comfy bed; zombies can't resist wrecking a good night's rest).  While it's nowhere as powerful as a fission reactor or natural gas based electric generating scheme, the efficiency can't be beat.

Offline AtomicDryad

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Re: We make bad suggestions and come up with horrible ideas
« Reply #40 on: September 21, 2013, 06:36:44 AM »


Offline FunsizeNinja123

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"Pretty, yep." John Candlebury, on herself.
"Dynamic NPCs turns this game into an ASCII DayZ." ~ChristopherWalken
"Ninjas are so tasty." ~Kevin Granade himself
"This ain't Terraria.  Your wings are not powered by the Soul of Flight." ~KA101
"Never has my snake been more solid..."

Offline MeatMagician

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Trust me, I'm not even in on this joke.

Offline FunsizeNinja123

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Re: We make bad suggestions and come up with horrible ideas
« Reply #43 on: September 21, 2013, 06:16:03 PM »
"Pretty, yep." John Candlebury, on herself.
"Dynamic NPCs turns this game into an ASCII DayZ." ~ChristopherWalken
"Ninjas are so tasty." ~Kevin Granade himself
"This ain't Terraria.  Your wings are not powered by the Soul of Flight." ~KA101
"Never has my snake been more solid..."

Offline Ian Strachan

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Re: We make bad suggestions and come up with horrible ideas
« Reply #44 on: September 21, 2013, 07:10:48 PM »
- Add Chinese food, but take advantage of unicode support to use chinese glyphs to display it on the ground.
- Change the shouting trait to make your character shout whatever they are doing, in the style of modern FPSes. "RELOADING!" "THROWING A MOLOTOV!" "EATING BEEF JERKY!" "OPENING A DOOR!" "GOING TO SLEEP!"
- Or, change the shouting trait to Tourette's syndrome. Random chance each turn, plus guaranteed when you get hit, of swearing loudly, attracting more zombies. NPCs can have it too (sometimes it seems like they do already).
- - From the northwest you hear a string of expletives!
- When an infected bite wound has almost killed you, NPCs' symbols become Zs, and zombie symbols become @s. You're almost one of them, now...
- Vomiting produces vomit puddles on the ground. Hope you brought a mop.
- Enable rocket jumping by firing a rocket at the square you are standing in.
- Zombie squirrels, zombie rabbits.
- Bad At Math trait. You have no idea how many bullets are left in your gun, and any quantity of items above 10 becomes "lots". a - aspirin (lots)
- Amnesiac trait. Every time you look at your character status screen, your character's name is different.
- - Happens to your save file, too.