Author Topic: New vehicle construction system explained  (Read 89034 times)

Offline Ian Strachan

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New vehicle construction system explained
« on: October 14, 2013, 08:27:29 PM »
I wasn't sure about making a thread here, but not everyone on the forums follows the Github repository, so I figured it'd be about time to give the official lowdown on the new system.

Here it is, in four easy steps:

  • Every square must start with a frame. (Spikes/blades can also be put in empty squares, but no other parts can go in those squares if you do)
  • Each part now has a 'location', such as "wheel" or "engine" or "on_roof". You can only have at most one part in each location. Some parts are so small (headlights, for instance) that they have no location.
  • You can't have more than one identical part in a square, even if the part has no location. So you can't have 5 headlights in a single square, for instance.
  • Any setup of parts not prohibited by the above rules is allowed

Additionally, the various types of plating were changed so they now take up a square and block movement through it (because they're big sheets of plating, and won't do you much good if zombies can just walk past them). Think of them as being like transparent boards, but tougher.

(EDIT: Armor has since been changed; it has its own location and does not block movement, and can be placed on any square that doesn't already have armor. Quarterpanels have been added to fill the 'transparent board' niche.)

It's worth noting that all of the old standard vehicle configurations are allowed under the new system if extra frames are added to squares that didn't have them before. If you load a save from before the change into the new system, the game will automatically add extra frames for you.

All you have to worry about now is that you must remember to start each square with a frame. Many more combinations of parts have been permitted by this, for instance, having a board over a wheel. Feel free to experiment!
« Last Edit: December 07, 2013, 08:27:37 PM by Ian Strachan »

Offline Kevin Granade

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Re: New vehicle construction system explained
« Reply #1 on: October 14, 2013, 09:44:45 PM »
Yea, a forum post for new major features is a good idea, should be doing that more actually.
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Offline Soviet Troopa

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Re: New vehicle construction system explained
« Reply #2 on: October 14, 2013, 10:07:49 PM »
Loved the post, thank you so much for doing this. really helped out
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Offline GlyphGryph

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Re: New vehicle construction system explained
« Reply #3 on: October 15, 2013, 09:19:01 PM »
I've been asked, and thought I'd pass the question along in case anyone might be aware: Why is plating transparent?

trusty_patches

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Re: New vehicle construction system explained
« Reply #4 on: October 15, 2013, 09:33:07 PM »
Because it got holes in it, silly.
And you can stick your gun through this holes and fire at Z's and other wildlife.

Offline GlyphGryph

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Re: New vehicle construction system explained
« Reply #5 on: October 15, 2013, 09:43:49 PM »
That doesn't sound like terrible good armor plating, then.

How significant is the defense bonus granted? Might it be worth it to have more than one type of armor installed - weaker and less effective "barred" and then the more effective but sight-blocking "plated"?

trusty_patches

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Re: New vehicle construction system explained
« Reply #6 on: October 15, 2013, 09:49:35 PM »
That doesn't sound like terrible good armor plating, then.

How significant is the defense bonus granted? Might it be worth it to have more than one type of armor installed - weaker and less effective "barred" and then the more effective but sight-blocking "plated"?
I don't want to sound like a dick, but you should research it a little bit more. These holes are actually just a slits which don't decrease defensive capability of armor.
However, they do block your sight but not very much and you are able to see through it.

Offline GlyphGryph

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Re: New vehicle construction system explained
« Reply #7 on: October 15, 2013, 10:24:27 PM »
None of that seems like a particularly good justification for them working the way they do instead of in another way. I'm not even sure what you want me to "research", since there's nothing actually research-worthy that's been brought up yet. They currently are completely transparent and provide just as much visibility as windows, while providing protection to the occupant. And it means it's actually effectively impossible to block LOS for those who wish to (for example) not get shot at by spitters and shockers and their own turrets while driving through their armor plating.
« Last Edit: October 15, 2013, 10:26:54 PM by GlyphGryph »

Offline Blaze

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Re: New vehicle construction system explained
« Reply #8 on: October 16, 2013, 02:03:26 AM »
Well...

You could make boards of all 3; so superalloy, hard, and spiked plating have their own opaque versions just like regular boards do. Then reduce the armor's durability slightly to compensate for the extra vision. Would be easier than creating a new mechanic for them.

It would kinda clutter the install menu though. And transparent armor kinda negates the use of windshields completely.
« Last Edit: October 16, 2013, 02:05:52 AM by Blaze »

Offline Miloch

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Re: New vehicle construction system explained
« Reply #9 on: October 16, 2013, 02:14:19 AM »
The kind of slit you are talking about would only allow visions from the tile right next to said block and would not be very suited to driving as it would severely limit driving.  Tankers and other armored vehicle drivers use a complex set of mirrors so they don't have to be exposed to fire and this is still very limiting on their vision.  There doesn't exist a simple easy solution to this answer.  The closest one would probably be cameras but even those don't work exactly right.

Offline Ian Strachan

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Re: New vehicle construction system explained
« Reply #10 on: October 16, 2013, 04:22:00 AM »
Official reason: The old plating was transparent.

Also, it would make driving the military truck impossible, because its entire front is covered in armor plating.

Offline GlyphGryph

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Re: New vehicle construction system explained
« Reply #11 on: October 16, 2013, 06:15:33 AM »
... yeah, I guess that's a good point. Hoods could be armor plated, but we don't have any logic about seeing OVER armor plating. So really, armor plating is more akin to steel bumpers than anything else.

Huh. Interesting dilemma.

Offline EkarusRyndren

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Re: New vehicle construction system explained
« Reply #12 on: October 16, 2013, 06:18:36 AM »
... yeah, I guess that's a good point. Hoods could be armor plated, but we don't have any logic about seeing OVER armor plating. So really, armor plating is more akin to steel bumpers than anything else.

Huh. Interesting dilemma.

Not to be a pain but what was wrong with the old system as far as board VS hood is concerned? EG A Frame, Board, then Armor, everything under armor is protected, board blocks LoS while Frame <parts> armor is "hood" but doesn't block LoS and still provides armor?
But then deafness, yes. I forgot about deafness. It would be deafness with a :( face though.

Offline Miloch

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Re: New vehicle construction system explained
« Reply #13 on: October 16, 2013, 06:26:50 AM »
I say just take back the section where plating blocks movement and we lose the issue.  Of course the armored car will have to be modified to use boards.  I'm fine with that anyway.  Also, the armored car shouldn't have M249's on it.  It's not a HUMVEE!  HUMVEEs only have one machinegun on them. :P
« Last Edit: October 16, 2013, 08:50:58 AM by Miloch »

Offline Iosyn

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Re: New vehicle construction system explained
« Reply #14 on: October 16, 2013, 03:26:20 PM »
Actually it's modular. Hummers can also mount TOW missiles. (wire-guided anti-tank missiles.) :P

But one thing: Can you stick a wheel somewhere with no frame? o0
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