Author Topic: New vehicle construction system explained  (Read 96639 times)

Offline Iron Foot

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Re: New vehicle construction system explained
« Reply #30 on: October 20, 2013, 03:04:33 AM »
I seem to find cars to have been heavily nerfed. Even with a armored semi zombies swerve me and hitting a wreck at 40 destroys a fourth of my semi.

Offline i2amroy

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Re: New vehicle construction system explained
« Reply #31 on: October 22, 2013, 07:25:06 PM »
I seem to find cars to have been heavily nerfed. Even with a armored semi zombies swerve me and hitting a wreck at 40 destroys a fourth of my semi.
Important note, the new system is experimental only for the next week or so until the release hits.

Second note:
Running into a giant ball of metal at 40 mph is gonna do some damage to your car, regardless of how much you armor it. Yes, there are some bugs, but it certainly still makes more sense then the previous version where you could go careening off through buildings without a care in the world.

Offline Fox

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Re: New vehicle construction system explained
« Reply #32 on: October 25, 2013, 08:37:31 PM »
Will we ever be able to build a proper APC? With firing ports and such? Rather than a big box with a vulnerable window in front.

Edit: Firing ports like this http://www.youtube.com/watch?v=Ahz3x38-aqk
« Last Edit: October 25, 2013, 08:39:47 PM by Fox »

Offline Kevin Granade

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Re: New vehicle construction system explained
« Reply #33 on: October 25, 2013, 09:19:31 PM »
Eventually yea, there are some fov and map drawing issues with them at the moment.  The real deal restricts your sight and firing angles a great deal, we don't have a way to do that right now.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
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Offline Ian Strachan

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Re: New vehicle construction system explained
« Reply #34 on: October 28, 2013, 04:08:57 PM »
Armor has just been put into its own slot, so you can now armor anything and everything if you have enough plating. Armor plates don't stack with each other.

Armor's effect is that it takes damage before any other part does. Armoring internal parts is unlikely to help you unless you blow up your gas tank, in which case you probably have bigger problems than your bed/kitchen getting smashed.

I realized that it was just a hold-over from the old system without enough justification to keep it in; so now you can armor away gleefully. Maniacally, even.

Offline Logrin

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Re: New vehicle construction system explained
« Reply #35 on: October 28, 2013, 08:58:12 PM »
Just downloaded the newest experimental version and nearly exploded with joy at the scroll function that was added when modding vehicles. My only small gripe is with boards and quarter boards--most in that they do not have the wide range of symbols available to frames. I'd love to see that changed.

Also, is there a way to turn off the "YOUR TRUNKS HAVE THINGS IN THEM!" glow?

Offline Ian Strachan

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Re: New vehicle construction system explained
« Reply #36 on: October 30, 2013, 11:13:32 PM »
I think the only symbols frames have that boards and quarterpanels don't are the cover (^), the cross (+), and the double-size ones (H and =). All that that needs is more definitions in data/json/vehicle_parts.json, which just copypasta of the other board types.

The highlight is always on at the moment. If it's a big annoyance, I could add an option to turn it off.

Offline Kevin Granade

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Re: New vehicle construction system explained
« Reply #37 on: October 31, 2013, 03:03:31 PM »
It's not that it's annoying, it's that it reveals the contents of trunks at a distance.  For furniture like refrigerators, dressers etc it's supressed based on the "container" flag, vehicle components with cargo could use a similar flag.  So e.g. seats, floors, truck beds (maybe boxes?) would still highlight, but trunks and other enclosing cargo components wouldn't.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Ian Strachan

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Re: New vehicle construction system explained
« Reply #38 on: October 31, 2013, 11:12:39 PM »
While I do agree, the problem is that searching vehicles for items is rather more annoying than checking a fridge - if there's no item in the square, you end up bringing up the vehicle interaction window. That gets really irritating after a while.

Maybe it'll only show the glow if you're in an adjacent square? That sounds more reasonable.

Offline Kevin Granade

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Re: New vehicle construction system explained
« Reply #39 on: November 01, 2013, 04:52:00 PM »
Showing it when you're in arms reach is totally reasonable, I'd like to do that for furniture containers too.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline i2amroy

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Re: New vehicle construction system explained
« Reply #40 on: November 14, 2013, 05:04:47 PM »
Showing it when you're in arms reach is totally reasonable, I'd like to do that for furniture containers too.
+1 That seems like a great idea.

Offline Ian Strachan

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Re: New vehicle construction system explained
« Reply #41 on: December 10, 2013, 03:24:33 AM »
As of December 9th (specifically, commit e65a28f35da9ae1593448ccfe7528ed8018c114e in the experimental), the (0, 0) frame is now destructible/removable just like any other part.

Should make it easier to clear up wreckage, or run over vehicles in a semi.

Offline Kevin Granade

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Re: New vehicle construction system explained
« Reply #42 on: December 10, 2013, 09:50:13 PM »
Oh the glorious piles of wreckage when you smash into a car at high speed.
Now to look into making the parts come off ballistically ^_^
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Ian Strachan

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Re: New vehicle construction system explained
« Reply #43 on: December 11, 2013, 02:02:23 AM »
"The semi's frame hits the car's frame!
The car's frame is destroyed!
The car's headlight is torn off!
The flashlight (off) hits you in the head.
Game Over (Press spacebar...)"

Offline vache

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Re: New vehicle construction system explained
« Reply #44 on: December 11, 2013, 05:25:45 AM »
"The semi's frame hits the car's frame!
The car's frame is destroyed!
The car's headlight sails off in an arc!
The flashlight (off) hits you in the head.
Game Over (Press spacebar...)"

ftfy