Author Topic: New vehicle construction system explained  (Read 111816 times)

Offline Datanazush

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Re: New vehicle construction system explained
« Reply #75 on: February 03, 2015, 10:14:27 AM »
So what do I need to turn my rv into a electric one?
Mainly in need of info about electric engines, batteries and such.

You're going to need a lot of solar panels. Preferably quantum, but upgraded solar panels work alright. This is your only source of power outside of manually refilling it with batteries or mounting a minireactor.
Other than that, electric motors are kinda slow IIRC, so you may need multiple installed to match the speed of a V8 engine.
Storage batteries are the best because they hold SO MUCH POWER, but truck batteries are good too. I'm reasonably sure you can fit one of each size onto a tile, so if you have them use them.
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Offline AllisonW

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Re: New vehicle construction system explained
« Reply #76 on: February 03, 2015, 10:16:48 AM »
My opinion is probably unpopular, but I never saw the point of driving at 400 miles an hour anyway. Even something like 100 isn't terribly useful, what with Cata's winding roadways filled with twists and turns and wreckage.

Offline Dec

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Re: New vehicle construction system explained
« Reply #77 on: February 15, 2015, 10:42:46 PM »
My opinion is probably unpopular, but I never saw the point of driving at 400 miles an hour anyway. Even something like 100 isn't terribly useful, what with Cata's winding roadways filled with twists and turns and wreckage.
I personally agree, any speed that allows me to kill something large with one or two passes is enough for me. Anything higher, and I usually get shot outta my windshield after colliding with an object.
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Offline Azrad

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Re: New vehicle construction system explained
« Reply #78 on: March 23, 2015, 09:27:43 AM »
My brain is completely lagging about this... how do I make a car into an indoor electric system for storing food and providing light? Like... do I have to make an entire car? Or what parts are required for them? Found several minifridges, and enough car parts, but I'm unsure on how to set it up.
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Offline Zero

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Re: New vehicle construction system explained
« Reply #79 on: March 23, 2015, 01:24:07 PM »
You need a power source - solar panels outside or an engine+alternator+controls. You need electrical storage - batteries. Other than that you need things you'll be using.

A popular method is to put a frame with a solar panel and battery outside then run a jumper cable or heavy cable into your house where you have a frame with your minifridge, kitchen unit, controls and a floodlight.

Offline Azrad

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Re: New vehicle construction system explained
« Reply #80 on: March 24, 2015, 04:41:02 AM »
It doesn't seem to be working yet. So my current setup is four solar panels outside, four steel frames, a car battery, and controls. A heavy duty cable, to connect it indoors on the frame with a minifridge and controls.

Am I missing other components, or is it a matter of needing more solar panels. If so, how many more do I need?

If I were to use gasoline instead, what parts do I need for that. For most part, got no shortage of parts. I can make a car via imitating a wrecked one, but making a small, indoor only electrical system escapes me.
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Offline Zero

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Re: New vehicle construction system explained
« Reply #81 on: March 24, 2015, 03:24:30 PM »
What part of it isn't working? Your minifridge is switched on inside? Is the battery outside charging?

Replace the solar panels with an engine, gas tank and alternator for minimal gas version.

Offline Azrad

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Re: New vehicle construction system explained
« Reply #82 on: March 24, 2015, 03:54:29 PM »
What part of it isn't working? Your minifridge is switched on inside? Is the battery outside charging?

Replace the solar panels with an engine, gas tank and alternator for minimal gas version.

Not quite sure. Maybe it's not charging yet. Is the reality bubble thing in effect? I went far away from my base the moment the set things up. On the minifridge frame, do I need a battery as well on that?

Could also be the fact that the solar panels ain't getting enough sunlight, since it's been drizzles on mornings and only clear during night.
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Offline Coolthulhu

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Re: New vehicle construction system explained
« Reply #83 on: March 24, 2015, 04:24:52 PM »
Maybe it's not charging yet. Is the reality bubble thing in effect?

If you have autosave on or otherwise saved while far from the vehicle, it probably is reality bubble.
Vehicles outside bubble are only processed if they were in the bubble since last save.

Offline Blaze

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Re: New vehicle construction system explained
« Reply #84 on: March 24, 2015, 04:25:49 PM »
Your setup seems a bit iffy, let's streamline it a bit.

Your outer solar farm should consist of:

Frames.
Solar Panels.

That's it. There's no need for controls, as solar panels are 100% automatic, and no need for armoring since they aren't obstacles and can't be damaged except by your smashing, explosives, and vehicle impacts.

Your inner "vehicle" should hold:

Batteries
Controls
Fittings/Appliances

If you put any batteries on the outer vehicle, it'll try to charge that one before sending anything through the cable. Keeping the battery inside also lets you check your remaining power without going outside.

Note that batteries have fairly large capacity and regular solar panels are quite slow in generating power. Even a single car battery won't show 1% power charge until you reach at least 300 power.

Offline Azrad

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Re: New vehicle construction system explained
« Reply #85 on: March 24, 2015, 05:39:55 PM »
Your setup seems a bit iffy, let's streamline it a bit.

Your outer solar farm should consist of:

Frames.
Solar Panels.

That's it. There's no need for controls, as solar panels are 100% automatic, and no need for armoring since they aren't obstacles and can't be damaged except by your smashing, explosives, and vehicle impacts.

Your inner "vehicle" should hold:

Batteries
Controls
Fittings/Appliances

If you put any batteries on the outer vehicle, it'll try to charge that one before sending anything through the cable. Keeping the battery inside also lets you check your remaining power without going outside.

Note that batteries have fairly large capacity and regular solar panels are quite slow in generating power. Even a single car battery won't show 1% power charge until you reach at least 300 power.

I see. So, for the inner vehicle that's where I add in the battery, yes? Is it car, truck, or storage batteries? Can I add in something for gasoline as well, just in case I don't get enough charge from the solar panels? Since I got around four minifridges set up, will I that require more energy (since volume aside I wanna keep things organized).

I also have something that can use hydrogen as well. Will that be better than gasoline? (though it seems hydrogen is more scarce than gasoline)

Lastly, so outdoors is the solar farm. Indoors on one room is the minifridge setup. Can I link the minifridge setup to another frame in another room so it can get power from the solar panels?
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Offline Blaze

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Re: New vehicle construction system explained
« Reply #86 on: March 24, 2015, 06:13:04 PM »
It doesn't matter which battery you use, as long as it's a battery. You can install all batteries on a single tile if you want.

More fridges do use more energy.

Engine generators are faster than solar panels, and you can install them along with the solar panels. Install an engine, alternator (you can stick all 3 on the same engine), gas tank, and controls and then switch the engine on. Remember that the engine will keep using gas even after the battery is full, so turn it off if you don't need power. The power of the engine doesn't matter, but remember that large engines use more gas and generate more noise (mufflers help the noise a bit).

Hydrogen or gasoline doesn't matter in power generation, just the alternators you attach to the engines.

Finally, remember that you lose power for every jumper cable the power travels through.
So you waste more energy if you do:
Power Farm -> Fridges -> Whatever

You can stick multiple jumper cables on the same vehicle.
You can save a tiny bit of power if you did:
Power Farm -> Fridges
Power Farm -> Whatever

You'll save a bit of power if you install the power generator on the fridge frames, but having a working engine inside makes a lot of smoke that's hard to get rid of. So the tradeoff is up to you.

Offline Oskatat

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Re: New vehicle construction system explained
« Reply #87 on: April 15, 2015, 11:11:53 AM »
It doesn't seem to be working yet. So my current setup is four solar panels outside, four steel frames, a car battery, and controls. A heavy duty cable, to connect it indoors on the frame with a minifridge and controls.

Am I missing other components, or is it a matter of needing more solar panels. If so, how many more do I need?

If I were to use gasoline instead, what parts do I need for that. For most part, got no shortage of parts. I can make a car via imitating a wrecked one, but making a small, indoor only electrical system escapes me.

just in case it hadnt been resolved yet - you need a jumper cable to connect your rigs, a heavy duty cable is for towing other vehicles

Offline Coolthulhu

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Re: New vehicle construction system explained
« Reply #88 on: April 15, 2015, 11:23:43 AM »
just in case it hadnt been resolved yet - you need a jumper cable to connect your rigs, a heavy duty cable is for towing other vehicles

Nope. Both cables are jumper cables, heavy duty just has longer range but worse efficiency.

Offline Oskatat

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Re: New vehicle construction system explained
« Reply #89 on: April 15, 2015, 07:15:18 PM »
is the wiki still updated? :(