Author Topic: New vehicle construction system explained  (Read 91910 times)

Offline KA101

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Re: New vehicle construction system explained
« Reply #90 on: April 16, 2015, 12:57:34 AM »
is the wiki still updated? :(

To the degree that folks are able to do so.

Offline troll from behind

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Re: New vehicle construction system explained
« Reply #91 on: April 22, 2015, 11:54:39 AM »
Better ask sooner than later...
Can one make a "landtrain" with seperatable cars through somekind of quick release joint or do I have to resort to remove frame connecting different cars every time I want to dumb my cargo&base-cars to go scouting in my armoured frontcar?
Does the current system EVEN support a multi-section vehicles?

Offline Zero

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Re: New vehicle construction system explained
« Reply #92 on: April 22, 2015, 05:10:47 PM »
Multi-section and towing is not currently implemented.

Offline is-npc

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Re: New vehicle construction system explained
« Reply #93 on: July 21, 2016, 09:10:52 AM »
I don't know anything about that
我的签名十三个字 不信你数数

Offline Deez Nutz

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Re: New vehicle construction system explained
« Reply #94 on: September 01, 2016, 06:43:30 AM »
Speaking of cars, how do I get mounted turrets to work in the recent experimentals? I set them to auto and they don't do anything, and I try to shoot them manually and nothing happens.  And yes I did remember to load them first. 

Offline DG123

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Re: New vehicle construction system explained
« Reply #95 on: September 06, 2016, 10:57:02 PM »
Speaking of cars, how do I get mounted turrets to work in the recent experimentals? I set them to auto and they don't do anything, and I try to shoot them manually and nothing happens.  And yes I did remember to load them first.

I think I read something about vehicle turrets having been broken in a recent update... I could be wrong...


Offline Deez Nutz

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Re: New vehicle construction system explained
« Reply #96 on: September 08, 2016, 11:39:21 PM »
Damit :(