Author Topic: Super Modding?  (Read 1238 times)

Offline RGillespie94

  • Zombie Food
  • *
  • Posts: 3
    • View Profile
Super Modding?
« on: June 04, 2014, 03:39:15 PM »
I've been playing the game for a while now, and I've recently discovered that I start the same way every time. I build a fence around the Evac Shelter, and create a superhero.

I was wondering if I could modify the game, so that all Evac Shelters start with fences around them. I'm also curious about creating new items, mutations, and CBMs. Can someone give me the basics on how to do those?

Offline Zaweri Runewright

  • Survivor
  • ***
  • Posts: 1761
  • Nigel Tonberry.
    • View Profile
Re: Super Modding?
« Reply #1 on: June 04, 2014, 04:13:42 PM »
Creating new items is trivial. Creating new mutations and bionics is hard.

Offline Kevin Granade

  • Administrator
  • Survivor
  • *****
  • Posts: 5346
  • I code dead people.
    • View Profile
Re: Super Modding?
« Reply #2 on: June 04, 2014, 04:37:33 PM »
At the moment I think you'd need to modify the shelter function in mapgen.cpp to give it a fence, I don't think there's a way to override that one in the json.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!