Author Topic: Cataclysm: Dark Days Ahead version 0.9 Ma released.  (Read 67911 times)

Offline Tsu

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #15 on: November 15, 2013, 03:56:44 PM »
I will do a full tileset for this stable in the next coming days. Hope to have it out by the weekends end.


Offline vache

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #16 on: November 15, 2013, 04:06:54 PM »
Code:Blocks 12.11
OS: windows 7
Build massage log:

Maybe this will help in correcting problems with the windows build.

I think these errors are from the experimental, not 0.9 branch.

Offline Narc

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #17 on: November 15, 2013, 04:38:29 PM »
M'kay, I found the problem with the release: it was our compiler being a meanie. I told it to back off on the optimizations (went from -O3 to -Os) and the bug completely disappeared. Grab yourselves a fresh build of the release and enjoy all the new stuff.

Offline Rivet

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #18 on: November 15, 2013, 05:09:58 PM »
M'kay, I found the problem with the release: it was our compiler being a meanie. I told it to back off on the optimizations (went from -O3 to -Os) and the bug completely disappeared. Grab yourselves a fresh build of the release and enjoy all the new stuff.

Sorry for not having the time to verify/test this bug sooner.

Either way, this hotfix solves the problem!
“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

Offline jimboblordofeskimos

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #19 on: November 15, 2013, 05:14:27 PM »
Champions, all of you.
If life gives you lemons, burn them.

Offline Narc

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #20 on: November 15, 2013, 05:15:24 PM »
Either way, this hotfix solves the problem!
And the awesome part is, it didn't take any changes to the code whatsoever. Silly compiler.

Offline Rivet

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #21 on: November 15, 2013, 05:21:10 PM »
Either way, this hotfix solves the problem!
And the awesome part is, it didn't take any changes to the code whatsoever. Silly compiler.

I forgot to ask, has this hotfix been applied to the experimentals as well? There's already new stuff in the experimentals and I've been using them as my build-base. It would be nice to not have to dodge this bug during testing.
“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

Offline djrodw

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #22 on: November 15, 2013, 06:03:38 PM »
if someone wants to point me in the right direction, I will start pasting error text so I can be a bit more helpful when these problems pop up.  I really am inept at coding but if I can make life easier for the bug hunters then I will do my part.  really having fun with this build so far and you guys have done a good job so thank you!

Offline GlyphGryph

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #23 on: November 15, 2013, 06:06:51 PM »
Either way, this hotfix solves the problem!
And the awesome part is, it didn't take any changes to the code whatsoever. Silly compiler.

I forgot to ask, has this hotfix been applied to the experimentals as well? There's already new stuff in the experimentals and I've been using them as my build-base. It would be nice to not have to dodge this bug during testing.

I think if you are compiling yourself it shouldn't happen.

Offline youtoo

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #24 on: November 15, 2013, 06:10:26 PM »
some of the posts on here are awful negative for something being given away for free. I joined the kickstarter but it was not required. These guys have jobs and do this for fun. If you guys make it so that its more like an unpaid job there is a good chance they will move onto other things...

thank you for getting this out guys. I appreciate it. Dont kill yourself over a hot fix. You have lives.

Offline GlyphGryph

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #25 on: November 15, 2013, 06:11:54 PM »
Can someone confirm that the download link from the front page now links to a functional version? Want to make sure I updated it correctly.

Offline Ishindri

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #26 on: November 15, 2013, 06:16:39 PM »
Yep, just downloaded it and I can clear windows without a problem.

Question, though: what does the .9 version name refer to?

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #27 on: November 15, 2013, 06:26:46 PM »
This is good but can the devs focus on metal gear references for version 1.0? Thanks...

Offline jimboblordofeskimos

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #28 on: November 15, 2013, 06:30:05 PM »
Either way, this hotfix solves the problem!
And the awesome part is, it didn't take any changes to the code whatsoever. Silly compiler.

I forgot to ask, has this hotfix been applied to the experimentals as well? There's already new stuff in the experimentals and I've been using them as my build-base. It would be nice to not have to dodge this bug during testing.

Seems to have been, ive been playing with the experimental for about an hour and havent seen any bugs or crashes, construction crash is fixed and oddball key rebinding thing is fixed as well.
If life gives you lemons, burn them.

Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #29 on: November 15, 2013, 06:34:25 PM »
This is good but can the devs focus on metal gear references for version 1.0? Thanks...
hahaha, you jerk :D

Next version is 0.A, not 1.0
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