Author Topic: Cataclysm: Dark Days Ahead version 0.9 Ma released.  (Read 67526 times)

Offline Narc

  • Zombie Food
  • *
  • Posts: 61
  • Build system maintainer
    • View Profile
    • Narc.ro
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #30 on: November 15, 2013, 06:39:15 PM »
some of the posts on here are awful negative for something being given away for free.
If there's one constant about the human condition, it's that people will find things to complain about regardless of how good their situation is. And that's perfectly fine.

In this case, the most major bug happened only on Windows, and it was due to something external to the code itself, so anyone compiling their own version would have been unable to reproduce it. The fix was a minor flash of inspiration, as I remembered hearing that some versions of gcc were a little buggy when optimizing maximally; it was pure coincidence that it happened at release time, and mostly luck that I fixed it this quickly.

I do hope folks temper their complaints in future, though -- the squeaky wheel may get the grease, but if you're too squeaky, you can just get yourself ignored for no good reason.

Offline Dominae

  • NPC
  • **
  • Posts: 224
  • tl;dr
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #31 on: November 15, 2013, 06:48:49 PM »
Confirmed - the 1st post windows SDL has a functional Construction menu.


I've also started tinkering with Deon's tileset to try and return some of the lost tiles (vehicles especially) to working order.  I've never touched json files before, so its an experience.  A lot of the fixes seem pretty simple though.  In just five minutes I've restored half my RV to semi-functional order.  I'll post what I can piece together after I play with it more.

The issue seems to be the way some tiles are titled?  For instance:

From Tsu's json file (which doesn't have the "omg my car turned into # signs!" issue):

Code: [Select]
       
"id":"vp_windshield",
            "fg":112,
            "rotates":true


Yet from the broken Deon's:

Code: [Select]
       
"id":"vp_window",
            "fg":328,
            "rotates":true

Changing the id called in Deon's json to Tsu's id reinstalled a windshield in my all my vehicles.


Edit - Thanks Tsu  ... & yeah, he is missing a lot of new content in there.  Since it isn't "mine" to edit, I didn't add anything to his pack, I just tried to link up his current tiles to the changed vehicle-part names, and a couple other things here and there (made his car doors open and close, picked a random 'box' graphic for in-car storage, kitchen unit & welder, etc).  Hopefully he'll come back and work on his tileset sooner or later.  A lot I didn't tinker with, the new monsters, broken item links, etc.  My main focus was getting vehicles to not be a buncha #'s.

Here is a link for anyone interested: http://ge.tt/9FKlZqz/v/0?c
« Last Edit: November 15, 2013, 08:39:29 PM by Dominae »

Offline Tsu

  • Zombie Food
  • *
  • Posts: 69
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #32 on: November 15, 2013, 07:40:19 PM »
Yeah, Pretty much the entire "vp_" prefix section from my tileset would need altering in his. Lucky for you though I kept all those prefixed versions in a list somewhere in there, so they should be easy to find.

Sadly I think there have been new things since he worked on his, so expect to be missing a few tiles even after the conversion, Hoder and Deon both stopped updating before the vehicles were reworked in tiles..


What I came here for! : http://ge.tt/9319tpz/v/0?c  The new version of the tileset for 0.9 - This has all the monsters.

Offline axujen

  • Zombie Food
  • *
  • Posts: 19
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #33 on: November 15, 2013, 11:40:23 PM »
M'kay, I found the problem with the release: it was our compiler being a meanie. I told it to back off on the optimizations (went from -O3 to -Os) and the bug completely disappeared. Grab yourselves a fresh build of the release and enjoy all the new stuff.
Are all builds compiled with -O3? Because it can cause bugs, the game would have probably worked fine with -O2.

Offline VampyreLord

  • NPC
  • **
  • Posts: 161
  • Not accepting marriage proposals.
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #34 on: November 16, 2013, 10:13:59 AM »
So what does Ma refer to?



Offline Narc

  • Zombie Food
  • *
  • Posts: 61
  • Build system maintainer
    • View Profile
    • Narc.ro
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #35 on: November 16, 2013, 10:38:43 AM »
[Were] all [the older] builds compiled with -O3? Because it can cause bugs, the game would have probably worked fine with -O2.
Corrected the question after a quick query in IRC, but I'll answer here, too, for anyone curious: the answer is no.

In fact, I used -Os from the start, basically, and only switched to -O3 just now, as I collected the four independent build jobs and wanted to trim unnecessary overrides. -O3 is the default in the Makefile for release builds, so it made sense to just let it be -- except, as it turned out, I've still got a buggy gcc that messes up the -O3 optimizations.

Thanks for the IRC clarification, I was really unsure what the initial question actually was.

Offline AerialK7

  • Survivor
  • ***
  • Posts: 1385
  • Keter
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #36 on: November 16, 2013, 10:58:37 AM »
So what does Ma refer to?

Its an acronym for Majorly Awesome. DIDNT YOU KNOW?

No..I dont know
We lack the motion to move to the new beat.

Offline VampyreLord

  • NPC
  • **
  • Posts: 161
  • Not accepting marriage proposals.
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #37 on: November 16, 2013, 02:57:08 PM »
So what does Ma refer to?

Its an acronym for Majorly Awesome. DIDNT YOU KNOW?

No..I dont know
Are you being serious?



Offline FunsizeNinja123

  • Survivor
  • ***
  • Posts: 7569
  • Bleeding sand
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #38 on: November 16, 2013, 03:05:12 PM »
Well I dunno what Ma means.
"Pretty, yep." John Candlebury, on herself.
"Dynamic NPCs turns this game into an ASCII DayZ." ~ChristopherWalken
"Ninjas are so tasty." ~Kevin Granade himself
"This ain't Terraria.  Your wings are not powered by the Soul of Flight." ~KA101
"Never has my snake been more solid..."

Offline GlyphGryph

  • Administrator
  • Survivor
  • *****
  • Posts: 1494
  • Kreaaaaa
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #39 on: November 16, 2013, 03:15:45 PM »
Roger Ma

Offline djrodw

  • Zombie Food
  • *
  • Posts: 15
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #40 on: November 16, 2013, 06:03:57 PM »
1.0 kojima ?

joking please don't kill me!

Offline dwarfkoala

  • NPC
  • **
  • Posts: 213
  • Dwarven !!Engineering!!
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #41 on: November 16, 2013, 06:46:27 PM »
We generally decided that 1.0's being the Lovecraft update.

That said, the next update is PROBABLY NOT going to be 1.0, as there is simply too much incomplete stuff to say that Cataclysm is "complete".

Offline Aggrons_shell

  • NPC
  • **
  • Posts: 145
  • Post Quality: Highly Unstable
    • View Profile
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #42 on: November 17, 2013, 02:33:34 AM »

Zombears
dear lord...
Shia's back
And I thought jabberwoks were bad. gg.
thx gtaguy for "teaching" us of shia.


Z~@
And you thought Archery was OP?

Offline Narc

  • Zombie Food
  • *
  • Posts: 61
  • Build system maintainer
    • View Profile
    • Narc.ro
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #43 on: November 17, 2013, 11:17:05 AM »
That said, the next update is PROBABLY NOT going to be 1.0, as there is simply too much incomplete stuff to say that Cataclysm is "complete".
Yeah, 0.10 sounds about right for the next version.

Offline John Candlebury

  • Contributor
  • Survivor
  • ****
  • Posts: 3240
    • View Profile
    • My deviantart
Re: Cataclysm: Dark Days Ahead version 0.9 Ma released.
« Reply #44 on: November 17, 2013, 06:21:36 PM »
Congrats on the new version guys!

By the way if the next version has the Z-levels i think that it could make sense to call it 1.0