FWIW the Insanely stat-ups should probably be worth another point: the seventh (and subsequent) point(s) in each stat, at chargen, costs two character points. IOW, it costs one point per to go to 14, but 15 and up cost two points each. You start at 8.
Without this change, directly buying Insanely X is more cost-effective than manually raising the stat.
Other major issue: IIRC starting traits can't be (permanently) removed, but also don't count toward your mutation category. Turns out that eight-tentacled, furry, toe-taloned bodies are the human norm, I guess. ;-)