Author Topic: Feature freeze for 0.A  (Read 16908 times)

Offline Hyena Grin

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Re: Feature freeze for 0.A
« Reply #15 on: February 24, 2014, 04:46:09 PM »
Thanks Kevin!

Originally I was planning to hold off for the eventual Z-Levels before getting back into Cata, but the change-log looks interesting enough (and Z-Levels distant enough, I suppose) to jump back in and have another go. So I appreciate you going through the considerable effort to put together the list. I'll be waiting for that RC!

Offline bubbadoo14

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Re: Feature freeze for 0.A
« Reply #16 on: February 24, 2014, 09:48:11 PM »



Offline juliawang87

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Re: Feature freeze for 0.A
« Reply #17 on: February 24, 2014, 11:38:02 PM »
However, we're currently sitting at 0 release-blocker type bugs, so the current plan is to cut a release candidate tomorrow (if you want to get a head start, the RC s basically going to be the current experimental, as soon as Jenkins gets un-stuck again at least), and do the big bells-and-whistles release next Friday.

What would be the differences between tomorrow's release candidate and the bells-and-whistles version next Friday?  Would saves be compatible with both?

Offline KA101

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Re: Feature freeze for 0.A
« Reply #18 on: February 25, 2014, 12:55:25 AM »
However, we're currently sitting at 0 release-blocker type bugs, so the current plan is to cut a release candidate tomorrow (if you want to get a head start, the RC s basically going to be the current experimental, as soon as Jenkins gets un-stuck again at least), and do the big bells-and-whistles release next Friday.

What would be the differences between tomorrow's release candidate and the bells-and-whistles version next Friday?  Would saves be compatible with both?

Primarily bugfixes and full translation support.  Breaking save-compatibility happens, but we give notice first.

Offline Kevin Granade

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Re: Feature freeze for 0.A
« Reply #19 on: February 25, 2014, 05:11:13 AM »
Definitely save compatible.  The only difference between the RC and "actual" release will be bugfixes.  And maybe some translations packaged, but that's a tall order.
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Offline TheGrifter

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Re: Feature freeze for 0.A
« Reply #20 on: February 25, 2014, 05:48:30 PM »
Just to clarify, is there a feature freeze on the experimental versions?

Because there's some hallucinations I'd like to get added, if that's possible. Then again, I do not know how to Github, so I may be shit out of luck.

Offline i2amroy

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Re: Feature freeze for 0.A
« Reply #21 on: February 25, 2014, 06:36:38 PM »
Yes, the experimental is feature frozen until .A releases. (Since the stable versions are just a specific bundling of the experimental version). You could still make a git PR though, it would just end up waiting until after the .A release to get merged.

Offline juliawang87

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Re: Feature freeze for 0.A
« Reply #22 on: February 26, 2014, 04:08:51 AM »
Definitely save compatible.  The only difference between the RC and "actual" release will be bugfixes.  And maybe some translations packaged, but that's a tall order.

I'm confused.  So, does that mean the release candidate is out? Is it the current experimental and it's just being called the RC because that experimental is going to become the stable version in a couple weeks?

Offline Soyweiser

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Re: Feature freeze for 0.A
« Reply #23 on: February 26, 2014, 10:58:51 AM »
Definitely save compatible.  The only difference between the RC and "actual" release will be bugfixes.  And maybe some translations packaged, but that's a tall order.

I'm confused.  So, does that mean the release candidate is out? Is it the current experimental and it's just being called the RC because that experimental is going to become the stable version in a couple weeks?

The release candidate is indeed out: http://smf.cataclysmdda.com/index.php?topic=5496.0 The plan is to keep saves compatible between the RC and the planned 0.A release. And 0.A will only contain bugfixes not new content.

So the new stable version will be the RC with any bugfixes for bugs found in the RC.

tl;dr
Yes. That experimental will be the stable version.
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